It might actually be better to switch it off of teleportation into a shield. Right now, since there aren't many enemies that have tells for super attacks (at least as far as I can tell), it's not very useful of an accessory if all it does is negate damage for a single turn. That's why I was wanting to add the bit about damage. It would make it more worthwhile to use it.
Ooh, idea. What if it creates a hardlight field around Steele briefly (~ the length of 1 attack). Then, damage dealt to Steele gets reflected back at the attacker when the shield pops. The damage value would be based on the damage type (0% Tease damage gets absorbed, 100% energy, 50% kinetic, etc.) and would affect the enemy, although it make more sense if it's an AOE because it would look weird if it were a shaped blast from a hardlight shield that surrounds you, unless it were made to look like a brick wall type of thing but made out of hardlight. Then it would make sense that it only hits one person. That way you still get dealt the bonus tease damage if they tease you, because you're still paying attention for the timing. But then it would be weird saying that a front-facing shield were to block, say, a grenade explosion. The explosion would still be able to go around the shield. But the only way to check for that is if all weapons and attacks were given another tag of [DIRECT] or [INDIRECT]. But then the player could be given 2 options for the accessory ability. A direct attack shield that blocks the direct tag and only counter attacks the attacker and an all encompassing shield that uses much more shield but blocks both direct and indirect attacks and damages all enemies. But, so, yeah, since there would be no feasible way to know what attack the enemy is going to use next (unless they had a specific pattern for attacks, but that's essentially a tell), just negating damage is pointless there is a loss with low chance of a payout. I'm not a gambler so I don't actually know if that's an okay gamble that people would want to make, but I wouldn't. At least with that additional thing, the damage that would have been dealt to you gets sent back at the attacker. That way you could theoretically come out ahead by trading some shield damage for, possibly more, damage to them. What do you think, also how's my writing? Is it passable?
Edit:
Wow, sorry for the wall of text
Edit: Of course anything that's not explicitly mentioned ingame can be changed whenever anybody feels like it.
And even that can be changed. Remember what happened to Steph?