Tech specialist Lvl 11 & 12 perks: Which combo is better?

TheInfamousImmortal

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Aug 27, 2015
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So I've recently gotten to level 12 Techie and I'm still wondering if I should go Turret/Striker or Overclock/Combatant. I've tested the combo's and I feel like while Overclock/Combatant has serious burst damage for less energy, Turret/Striker seems to be better at sustained damage and removing aggro on you for much longer periods of time at the cost of more energy.

What combo do you guys think is best?
 

Theron

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Nov 8, 2018
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As a Melee Tech, I'm leaning Deployable Turret/Second Striker. In hard fights, the extra survivability from Turrets is more important than burst, Second Striker can double HP restoration from Hirudo Devourer/NaN Deconstructor, and I'm still using the Custom Shock Gear, which has Bonus Hit Rate. Maybe that will change as weapons are added to Phaedra II.
1. 30 Energy, lasts 3 turns. You do get the full 3 rounds of attacks.
2. Gives 5% Evasion. Probably doesn't break the 50% cap.
3. Stacks with Charge Weapon but competes with Overcharge.
4. (Prompted by Skunkupine, below). It takes a turn, so it's value actually diminishes if you have a 2nd attack with the weapon. You get only 1 effective extra attack if you have the relevant perk, 2 if you don't. Best if you have a flag like Stun Chance that you really want to activate.
1. 40 Energy, lasts until the Turret is destroyed.
2. 200 Shields and 200 HP. Randomly targeted. Any round the Turret is targeted instead, Steele regenerates Shields.
3. Damage is not increased by Attack Drone/Drone Control.
4. Can have multiple Turrets at once.
5. On demand Burning is potentially useful. Techs are pretty invested in Electric, but you may already have Burning from Thermal Disruptor,
1. Makes Bonus Hit Rate less important. More weapons are viable.
2. Only negates the accuracy penalty on Second Attack/Shot. Bonus Hit Rate is still useful if you want to rely on Overclock/Rapid Fire, etc.
1. Makes side-arms useful as more than Stat Sticks.
2. Penalty can be negated by Bonus Hit Rate, and Attacks vs Stunned targets always hit.
3. Best if you've invested in the other weapon stat, which you may not have done.
 
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Skunkupine

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Jun 17, 2023
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I don't find Overclock all that useful - it takes a full combat action (unlike e.g. Charge weapon which allows for a melee strike in the same turn) and it wears off so quickly that it basically seems to be about a wash on over-all impact.
 
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TheInfamousImmortal

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Aug 27, 2015
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As a Melee Tech, I'm leaning Deployable Turret/Second Striker. In hard fights, the extra survivability from Turrets is more important than burst, Second Striker can double HP restoration from Hirudo Devourer/NaN Deconstructor
I usually create a ranged tech and I always grab Gravidic distruptor. I been leaning a bit to turret's because of how you can spam them and survivability but always feel they could get left in the dust in the future considering their damage doesn't scale, but that's probably because they would mow through everything if they did. Hopefully they can get upgraded, like to rocket pods.

I don't find Overclock all that useful - it takes a full combat action (unlike e.g. Charge weapon which allows for a melee strike in the same turn) and it wears off so quickly that it basically seems to be about a wash on over-all impact.
That's why I mentioned how it seems to be good only for bursting down enemies/boss
 

Theron

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I usually create a ranged tech and I always grab Gravidic distruptor.
I took Gravidic, too, but I'm thinking my next playthrough will take Thermal, instead. I don't really use Gravidic, and Thermal would be helpful for the Janeria fight.
I been leaning a bit to turret's because of how you can spam them and survivability but always feel they could get left in the dust in the future considering their damage doesn't scale, but that's probably because they would mow through everything if they did. Hopefully they can get upgraded, like to rocket pods.
You don't get it for the damage, you get it for the extra Shields/HP. Granted, that doesn't scale, either.

There was an old design document with their ideas for Levels 9 - 12. Some didn't make it in, like Shield Bubble (got replaced with Overclock). Companions receive 1/2 of the Shields restored by Power Surge/Deflector Regeneration. Nigh useless opposite Turret, but synergizes nicely with it. I'm hoping it will be a Level 13 choice. Especially if they go through with the rework to make Drones creatures.
That's why I mentioned how it seems to be good only for bursting down enemies/boss
I'm not sure it's even good for that. If you have Second Attack/Shot, it only gives 1 extra attack. (2 + 2 + 2 + 2) vs (0 + 3 + 3 + 3). It's actually better if you don't (2 extra). It also doesn't enable multi-attacks with weapons that can only be used once/turn, like the Slut Rays. (Unlike Rapid Fire/Sturm & Drang.)
Overcharge is 2x damage, can Crit (4x total) and Stun for 20 Energy.

Overclock could probably use a buff.
 
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TheInfamousImmortal

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Aug 27, 2015
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@Theron Okay so I fought Feruze with turret/striker and my god she absolutely melted. Those multiple turrets and double hits really just evaporated her, lol. I think I made my combo choice.