Story: Anastasia is a spy sent out to see what the CEO of Steele is doing out in the rush after his father's apparent death. The cunning minx is a highly trained seductress, thief and spy but chooses to show herself to you, the player, in an effort to foster future employment while still succeeding in her mission. Follow ups with Anastasia are planned.
Ship Threats: Anastasia is the first of three ship threats planned for the game. Ship threats are travel interrupts based on CoC's camp threats and just like in CoC guards and other automated defenses can be made that allow you to disable and modify your encounters with these ship threats.
I and the commissioner have looked through the gdoc but he's a cool guy so editiors/idea/suggestions are welcome