Quick rundown of gameplay:
- Exploration is similar to CoC; there are six realms the player can visit, each with their own random events, locations, etc. Main difference is there is no combat, encounters will be more choice based.
- Events give xp, which allows you to level up and choose which stat you want to level. Stats aren't just numbers for formulas, they govern abilities in various real life situations. While, as mentioned, Rowan is a swordsman, you can still make, for example, a high intelligence Rowan who would be able to learn some spells, but also outsmart others, solve difficult puzzles, understand other languages, etc. But on the other side, if as a result he had low strength, he wouldn't be able to overpower others, lift heavy things, break down locked doors, etc.
- The castle also has very basic management sim elements. You'll have to decide how many of your people you want to be workers, and how many soldiers, while making sure you have enough food for everyone, and keeping morale high.
- Towns will be a map with visitable locations (like Persona, if you have played that series), pubs, houses, shops, etc. which will have random and triggered events. You'll be able to meet important characters, get quests, listen for rumours in the tavern, all those sorts of thing.
There's a lot more planned, but this should give you some idea of the main gameplay triad: Exploration/Castle/Town.