Doesn't feel like it. They big effort nowadays seems to come from pushing microtransactions into everything and that seems like it would focus on older, more wealthy individuals with less time on their hands. Pester money isn't going to get you that 9.99$ skin.
While it isn't quite the same, I've seen this type of action with Games Workshop's own systems.
Theoretically, the main cash cow for video gamers or wargamers should be the veteran players, that's where the bulk of their money should be coming from. Only, that isn't the case. A veteran player will probably look at a new game and go "Yeah, I want to play that", they can be more reserved with regards to microtransactions - "I could get 1000 tokens for €20, but that just seems a little much". Whereas a kid isn't going to have that control or that reservation. Companies know that and they capitalise on that.
Hopping over to wargaming, I've seen the likes of Games Workshop bring out a huge monstrosity of a beast/vehicle and their marketing is pretty much "HEY! YOU! YES YOU! YOU NEED THIS UNIT! YOU'LL TOTALLY WIN EVERY GAME WITH THIS!". I've also seen veteran players point out exactly why its useless and what would best counter the latest flashy thing. "Oh, you paid €100 that super heavy tank? 5 man squad armed with lascannons and multimeltas take it out by turn two. €36."
Back to gaming, veteran players know that microtransactions are pretty much pointless and dumb luck, while dlc will invariably come down in price during the next sale. Companies know that and hate that. Its easier for them to target kids and by extension their parents. Seriously, I've seen pester power in action, I've seen parents buy overpriced crap for their "little darlings", if only to get them to shut up. €10 for a skin is nothing.