Ruined Franchises

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Kokayi005

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Name a developer or game series that you loved that fell apart and now is the bane of your existence.

Assassins Creed.
Origin was fun but so many before and after it was glitchy filthy terrible games. I used to love running on roof tops and whooping ass . Now I just feel dead inside when the announce a new one. But the times when Ezio was lead those were great games. So was Edward.
 

A Random Guy

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Sep 13, 2015
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Silent Hill. This series was one of the only games that genuinely scared me and Silent Hill 2 is one of my favorite games ever made. After years of lazily written, non scary Silent Hill games, I played P.T. and was immediately in love and hopeful for the deserved return of this franchise. But one firing of Hideo Kojima and removing of the demo from the PlayStation store later, Konami successfully smashed all hopes of this series for me and reminded me how greedy and uncaring a company can be.
 
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Kokayi005

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Nods
Yeah PT was legit. Scary as fuck.
Then boom, nothing.
Silent Hill is dead again and RE2 gets a full remake. That's good but why is it some great games just die. Everyone just jumps ship amongst the writing team.
 

Evil

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Jul 18, 2017
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No one jumped ship with Silent Hill. They were all for working with Guillermo Del Toro and Hideo Kojima.

It was Konami who pulled the plug on the game and the franchise. In fact they pulled the plug on most of their games, its why we got a half finished Metal Gear Solid 5 and the abomination that was Metal Gear Survive, because Konami, in their infinite wisdom decided to they should make pachinko machines for the Japanese market.

Whereas Capcom know that Resident Evil is one of their biggest cash-cows and that RE2 is one of the most successful games in history (and was, if I remember correctly, the most successful game on the PSX).
 
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Kokayi005

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They're like the mob
You don't leave without paying a price
Will Death Stranding save him tho
 

Gigas_Magus

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Sep 19, 2018
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In an old, forgotten codex.
I wouldn't really say "the bane of my existence", but I understand what is being communicated here. There was only one game worthy of such a title, and that was Paragon by Epic Games. *Shivers*
Remember, Gigas, it's over. It's all over now. It'll be okay...

GOOD JOB!
GOOD JOB!
GOOD JOB!


CAPCOM.
They're dead to me. They used to make some of my favorite games in my youth. Over time with the elimination of the Mega Man X series and questionable business practices, they lost my interest and business. They have a heavy focus on Resident Evil and Street Fighter these days and I do not play either of those games. It was also difficult to see Monster Hunter become a portable franchise and then move on to Nintendo consoles. The most recent entry, Monster Hunter World, made a long over due appearance on the Playstation 4 which was fantastic, but the damage has already been done. CAPCOM has lost my business.

Nintendo.
They're dead to me. Again, Nintendo has made some of the greatest games I've played in my younger years. The console that drove me away was the Nintendo Wii which I purchased solely for Super Smash Bros. Brawl. That was a mistake and I will never again purchase a console for a single game. (On the contrary, I will be moving to PC next generation anyways. I'm done with consoles as a whole.) I also find the underpowered hardware and user-unfriendly online functionality to be quite offensive. My favorite series by Nintendo was Metroid, and that game has also not seen a proper installment for quite a long time. I even enjoyed Metroid: Other M. No more Metroid, Nintendo? Well then, I'll be taking my leave.

Secret of Mana (by Square Enix).
Secret of Mana (SD2) and Seiken Densetsu 3 by Square Soft are still my all-time favorite games. However, any attempts to revitalize the game by Square Enix have been huge failures including Sword of Mana, Dawn of Mana, and the SoM "Remake" on the PS4. The "Remake" was especially disappointing considering that it was a port of a PSVita game which itself was a port of a Mobile game. Square Enix just can't seem to recapture what made the originals so magical, and drags the name through the mud.
 
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Kokayi005

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Capcom made a resident evil 2 remake .MHWorld and DMC5 all of which were well made and loved. I think you might wanna give them another chance at least for those 3.
 

Vale

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Oct 27, 2018
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The Land in the Middle
Metal Gear Solid

I first got into the series with Peace Walker then went back to play Snake Eater. When it was announced that Phantom Pain was coming out, I was so excited.

When the release finally came, I was a bit disappointed.

Gameplay was fantastic.

Ocelot didn't feel like himself. Snake was too quiet. Miller did nothing but mope around the entire game while everyone else managed to get over what had happened. The story never had a truly fulfilling resolution.

The only character arc I truly enjoyed was Quiet's.

Following that, where are we now? Metal Gear Survive and pachinko machines.

Call of Duty

I believe that somewhere after Black Ops - Black Ops 2 marked the series' fall. World at War had some of the best storytelling in the series with the way it recants the events of WW2 -- especially on the Eastern Front. All of the missions with Reznov were extremely well done.

MW2's story had some crippling plot holes, but overall the game was enjoyable despite some scenes being a Michael Bay wet dream.

Black Ops 1 brought back some of WaW's style of story telling with real-word events, but I believe that the further they detracted from this, the more the series began to fall. And now it's become a monetized mess in CoD WW2.


Currently the issue with a lot of games these days is this "Games as a Service" mantra pervading the industry. The constant urge to emphasize long-term revenue even after we put in our $60.

It's lead gamers to simply "settle" when developers promise all these features will be put out at a later date, with things like "Oh, they'll patch it in as bonus content in a month or so." Or "The game will sort itself out over the course of a year."

Now whenever I try to pick up most game, there's this jaded optimism when before I'd be willing to give almost anything a shot.
 

ScarletteKnight

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Dec 19, 2015
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Let's see...

Metal Gear Solid
Silent Hills
Castlevania
Fallout
Mass Effect
Possibly even Elder Scrolls or my precious Dragon Age, depending on how their next entries turn out.

Probably think of more later.
 

null_blank

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Oct 29, 2015
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Back in the day it was all about being innovative and being first to market.

Now these AAA companies operate like illegal drug labs, constantly changing the formula before people can catch on.

SaaS for games is pure fucking cancer.
 

Evil

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Jul 18, 2017
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I was reading an article last week about Dragon Age 4. Or rather, the Project Joplin Dragon Age that was scrapped.

Joplin was the codename given to DA4 when they started work on it shortly after Inquisition. It would eventually be internally scrapped when Bioware pulled staff to work on Anthem, so there was at least 2 full years of work done on Joplin. The teaser we saw in December is for the "Morrison" game, a smaller team that saw Mike Laidlaw removed and put onto Anthem, partly the reason why he left.

Joplin, Mike Laidlaw's vision, was an interesting concept, where you would play the leader of a band of spies in the Tevinter Imperium, with an emphasis on choice and consequence in a smaller area and with less fetch quests (I still shudder at the Hinterlands). This band of spies would be working to stop Solas' plans, whatever they might be, with missions having a direct impact on areas through multiple paths. In some instances, you'd get a non-standard game over if you made too many "wrong" choices.

But with Anthem needing work, staff was pulled from Joplin and eventually that version of the game was cancelled. Now, we're getting Casey Hudson's Morrison. And I'm just blase about the series now. I mean, Casey Hudson isn't a bad leader for a game, he certainly wants what's best for Bioware, but the Bioware that made Mass Effect and Dragon Age Origins is gone now, the staff that really made it have left and gone onto other companies. What's left is, well, Anthem and Andromeda have met with less fanfare and more sad trombone.

So I'll be in the corner, patting ScarletteKnight's head.
 
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sumgai

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sumgai

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Software as a Service.

Ah. As if First Day Download Content (it's already on the program, but you need to pony up to access it) wasn't enough. Bastards.
 

null_blank

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Oct 29, 2015
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Yeah for some reason they choose to call it Games as a Service as if it really needs that distinction.
 

Ethereal Dragon

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Aug 28, 2015
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Whole CnC franchise thanks to EA and trying to turn their very last RTS game into a Starcraft clone E-sport game and incorporate politics. Tiberium Twilight was a terrible CnC game, worst I'd ever played.
 
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Kokayi005

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What ruined Dragon Age? Inquistion was outstanding but it really wasn't terrible either. I'd give it a good B+.
I didn't like that Character Creation, but I did like the interaction. I hated the small short skill trees, but they were WAY longer and more rewarding that FFXV's.
Also, maybe this is because I only played Fallout 4, but I thought it was a great game, if a little weak in plot and buggy. But Curie was what saved that game for me. I liked interacting with her and saving the Commonwealth from the different factions.
 

Evil

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Inquisition was okay, definitely a step up from DA2, but that's a low bar to begin with. I mean, Inquisition was a good game and definitely an attempt to recapture some of the magic of DAO and the earlier games, but the ridiculous amount of fetch quests and the sheer size of the Hinterlands, not to mention that you have to return there several times throughout the game really didn't do it any favours.

In truth, Dragon Age 2 did more damage to the series than Inquisition. In case you didn't know, DAO had a production time of nearly seven years, this was laying down the concept of the game, worldbuilding and story writing before actually developing the game. There is a reason why DAO was considered a masterpiece at the time. DA2 was an attempt enforced on Bioware by EA, who had purchased Bioware because of Mass Effect and DAO. To put that into perspective, Inquisition had a production time of three years.

DA2 had a production time of less than 18 months, in an industry where two years is the average for a game of that size. The concept was sound, kind of a fantasy version of Scarface, the immigrant rising to a position of power and wealth on their own back. The concept was sound, the execution was not. Because of the rushed nature of the game, multiple areas were reused again and again and again. Enemy cloning factories must have lined the rooftops of Kirkwall considering how many times you got ambushed or attacked in the city. Several times throughout the story, you were railroaded into decisions that made no sense or ones that given more production time, you could have easily avoided with a bit of preparation. In the end, you have a hero/heroine who always succeeds except when it really matters and then you have someone who is just incompetent as the main character.

Dragon Age 2 was a very divisive game in the community and while a lot of the vitriol aimed at it has mellowed over the last few years, most people will agree that it is definitely the weakest game in the series and now serves as an indicator of what an EA-run Bioware would look like.

But more than that, like I said in a previous post, most of the writers and the creative team that worked on Dragon Age Origins have left to work on other projects at other companies. Mike Laidlaw was one of the last. Hell, even the two guys who founded Bioware have left. This whole debacle with Anthem and the revelations of the work practices at Bioware during its production indicate that while we aren't seeing the last days of Bioware, its still a poor shadow of the company that made Baldur's Gate, Knights of the Old Republic, Jade Empire, Mass Effect and DAO.
 

ScarletteKnight

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What ruined Dragon Age? Inquistion was outstanding but it really wasn't terrible either. I'd give it a good B+.
I didn't like that Character Creation, but I did like the interaction. I hated the small short skill trees, but they were WAY longer and more rewarding that FFXV's.
Also, maybe this is because I only played Fallout 4, but I thought it was a great game, if a little weak in plot and buggy. But Curie was what saved that game for me. I liked interacting with her and saving the Commonwealth from the different factions.
Inquisition was fine, it's what they're doing to 4 that's gonna ruin it. And really, Fallout 4 was garbage, and Fallout 3 wasn't much better, New Vegas was gold though, the problem is Fallout 76; it's an absolutely shitty game, and if they can do that to Fallout, why not Elder Scrolls? So TES might be on it's way to ruin as well.
 
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Kokayi005

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I started with DA2 then went to 3, Inquisition. That's it.

So you're saying EA rushed games out the door to hurry up and see a return on their investment.

@ScarletteKnight

I just can't see Fallout 4 as terrible. There were some good times in that game. Even if it boiled down to a lot of trashy areas all damn day. My favorite part was always the white clean labs after all that filth everywhere.
 
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Kokayi005

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I just read what @Evil said about them pulling staff for Anthem. A game with okay combat and nice banter but nothing else. Especially characters and story. It's a shameless Destiny wanna-be. I say that not even liking or playing Destiny.

But what is truly evil is dropping a spy thriller idea. The only thing better than spies is martial artists and detectives. We could have been like magic ninja. And spying on Solas would have been great since I usually play as rogue anyway.
 

Evil

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So you're saying EA rushed games out the door to hurry up and see a return on their investment.

No, EA rushes games out the door with subpar content, day one DLC (Javik in ME3), failure to live up to their promises (pretty much every game they have released), along with a habit of closing developers who don't meet arbitrary standards (Visceral Games) despite the developer creating games that are beloved by the gaming community and treat their employees so badly that they were literally called the "Worst Company in America" in 2012 and 2013. The body awarding the title cited the Mass Effect 3 debacle, the micro-transactions in Dead Space 3, piss-poor customer service, general dismissiveness towards any form of criticism from critics or the public and the treatment of their staff, not to mention their habit of buying small companies to remove any chance of competition.

Yes, EA was and still is the worst company in America, where the list is usually populated by the banks that caused the recession, oil companies that caused spills, tobacco companies, airline companies that refuse to fix anything.
 

ScarletteKnight

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I started with DA2 then went to 3, Inquisition. That's it.

So you're saying EA rushed games out the door to hurry up and see a return on their investment.

@ScarletteKnight

I just can't see Fallout 4 as terrible. There were some good times in that game. Even if it boiled down to a lot of trashy areas all damn day. My favorite part was always the white clean labs after all that filth everywhere.
Holy balls, play Origins! I still love it to death, it's so good. But yeah, my friend started on 2 as well, and while I beat it more than once, it certainly doesn't stack up.

It really is bad, even if some parts can be fun. My biggest problem was the premade backstory, but the factions also didn'tcome out well, and the main story bored me awfully. At least get me invested in the husband and baby before taking them away.

Actually, I have a picture that sums up my F4 experience. your-home-is-a-post-apocalyptic-youve-just-woken-up-what-14056165.png
 

Zavos

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Inquisition was a visually impressive knockoff of DA:O. An example of video games, as an art, being watered down to be more palatable to a casual audience. Because apparently scenery porn, uncomplicated gameplay mechanics and excessive streamlining is profitable.

Fallout 4 overinvests itself into the story, which both deteriorates the quality of the rest of the game indirectly but also diminishes the title as a "Fallout" game. It is, in a vacuum, a fine video game. Next to Fallout: New Vegas, its hot garbage.

Zavos' opinion: "Games as a service" ruins franchises. Digital Extremes are a special exception, being the only tin man with a heart.
 
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Kokayi005

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But Curie though?
Seriously though, I did get bored with Fallout sometimes but I thought it was because I've spent most of my life playing RPGs from asia. So I thought it wasn't speaking to me because of that.
As for DAO, in a game full of relationships, I can't stand having a mute lead character. SMH When they do DAO again with a talking lead, come find me.
 

ScarletteKnight

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But Curie though?
Seriously though, I did get bored with Fallout sometimes but I thought it was because I've spent most of my life playing RPGs from asia. So I thought it wasn't speaking to me because of that.
As for DAO, in a game full of relationships, I can't stand having a mute lead character. SMH When they do DAO again with a talking lead, come find me.
I resent that. In my opinion, a voiced protagonist helps ruin the experience of some RPGs by taking away your ability to have 10+ dialogue options a ton of times throughout the game, which directly limits the personality you can give your character. Origins is better for not having a voiced protagonist.
 
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Kokayi005

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In a perfect world though, more people would be like Bioware and actually HAVE voiced options. In JRPGs they almost never voice anything. Even when your character talks in battle. The only people coming close to doing like Bioware, is God Eater's people. How much better would Persona 5 have been if you could hear the MC and he voiced everything. All that style he had. He deserved to talk. Same with Link after all these years. Even Adol in the Ys games has talk a little. Little by little per game.