[RPG Maker] Futa Quest

FutaBox

Well-Known Member
Dec 22, 2017
101
5
Long awaited public release of the third part is finally here for us and you.



All the changes that await you in version 1.95
For the sake of clarity, let us compare everything that has been done now with the last version 1.85


1.95 Updated logo before the game starts and new animated menu (1.85 was not planned)
Especially for the third part we made three animations, one complicated with choices and two simpler. (1.85 only one animation)

1.95 redrawn absolutely all 14 + Rosa characters, three of them are new (1.85 no new character)

1.95 Only Roxy\Rosa has 28 emotions + 8 hand positions, besides all other characters (1.85 no new emotions were added)

1.95 15 scenes with two of them animated (1.85 12 scenes with one animated scene)

1.95 The right wing of the camp + another sublocation and all the rooms there are open.
The Princess Palace has also been expanded with two new locations (1.85 no new locations were planned)

1.95 Three separate backgrounds for important dialog scenes (1.85 had no such thing planned)

1.95 New better resolution 1440x900 and changes to locations that we managed to make (1.85 resolution remained 1024x768 )


And a whole bunch of other minor changes that aren't as important as all of the above.


Differences from the test version.

Fixed all the bugs we were able to find with the help of concerned players (there were even more of them than we initially thought).
Added actual memory room.
Added walkthrough.



P.S. Thanks for your support and enjoy the game.
 

FutaBox

Well-Known Member
Dec 22, 2017
101
5
Express News

Greetings to all of you, dear friends, I will start with the most important thing - the release date of the test version. As promised, it will take place in October, a little later than we had originally planned, but still.
Save one of the evenings. It's happening on the 28th.

Since we are trying to be as open as possible with our audience, I will answer those who have reasonable questions about the extended release dates.

There are reasons for this, such as:

two full-fledged animations instead of one (we know, we wanted to do it for the beautiful number of version 2.05),
the addition of more complex scenes in which there are more characters at a time than before, the addition of innovations to the dialogue characters, now it takes much longer than before (it is very beautiful and even dialog scenes now almost turn into scenes, but unfortunately takes time to develop),
we have not yet fully adapted to all the realities of the development of the new part (I have to do additional editing and proofreading of the text for the Russian version of the game),
personal problems that arose for reasons independent of me (about a week).

We wanted to announce the release date earlier, but we came to the conclusion that it would be wrong to say it and then not be able to meet the deadline. We got burned on that before and we try to be even more careful now.

P.S. This is probably the biggest express news story ever.