GeeSeki,
I won't call ATU an original work; Summertime Saga, Town of Passion and other games all fit into your genre as competitors. They are not easy opponents to face either; you're going head-to-head with creative, powerful and well-funded projects at what looks to me like a disadvantage. You have a rather small team. You're barely into your alpha stages. Your funding, by comparison, is small.
But A Town Uncovered is a fucking great piece of work. This is one of the best H-games I've played. And what did you do so impeccably well-?
Your otherwise unremarkable game, built on an unoriginal premise, has vibrant originality.
At first, I was only playing this to compare it to SS. I didn't have expectations. But- I really liked your story. Plot, expectedly, is usually boring in a lot of porn games. But you play into the alternate-universe thing so well, and you hold you cards to your chest in dishing out the plot just well enough to instill anticipation and suspicion, to such an effect that even the short, short episode of plot currently in the game is actually a remarkably entertaining experience! I greatly enjoyed it. I might even come to love it, should you continue it.
I'm going to emphasize this to you: you tell an unoriginal story in a very original way. The characters are all very flavorful. There is an appreciable, underlying humor that clouds the game like an atmosphere of perfume. I was hooked; and it wasn't your art, or your game's premise, but that your storytelling hooks the player in! Because you make the characters to lively I actually become INTERESTED in resolving their individual storylines, even if I didn't like them originally on a personal basis. I'm not sure which one of you pulled this off! But it's damn fantastic, and you need to pat them on the back.
So for your future development, GeeSeki, I've got a suggestion: don't change anything about your art or resources. Don't even tweak the writing style, or the direction of the plot, or even the things a few people are getting damn angry about.
Instead, literally just keep on doing what you've done up until now, and emphasize that to whoever did the story work, character design and plot. Your game is very good as what it is. It is unique and endearing- almost loveable! You only need to continue growing it, and I am sure you will win an audience as elated with ATU as me.
But no review is without criticism; is the angry mom scene pretty much as Jash says?
Sure- from a gameplay perspective, it's an utter failure. The stats are wonky and unorthodox too.
And I love both these things.
The writer knows that, eventually, the player will do something other than cuddle his mom one night. Why-? Because he wrote the player as a teenage boy! He's coming-of-age, he's reckless and full of desire. Is a teenage boy really going to be perfect? And could I seriously believe in his incestuous romance without as substantial a hiccup as what occurs during mom's quest line?
It is not a failure. It may be that way from a certain perspective. But people who will feel that way are better off playing some of the other games. That scene brilliantly portrays very believable drama in such a way that grips the reader. No offense at Jash, but, well, look how angry it made him! Not even the most toxic drivel on social media provokes such fervor. Even if he was poignantly agitated, what the game did was put passion into him, even if of the undesired kind. That is the measure by which you determine art: this game is a great, great thing.
And you better not change a fuckin' thing: keep making more content!
With sincere regards and best wishes,
Silas Crowley
I won't call ATU an original work; Summertime Saga, Town of Passion and other games all fit into your genre as competitors. They are not easy opponents to face either; you're going head-to-head with creative, powerful and well-funded projects at what looks to me like a disadvantage. You have a rather small team. You're barely into your alpha stages. Your funding, by comparison, is small.
But A Town Uncovered is a fucking great piece of work. This is one of the best H-games I've played. And what did you do so impeccably well-?
Your otherwise unremarkable game, built on an unoriginal premise, has vibrant originality.
At first, I was only playing this to compare it to SS. I didn't have expectations. But- I really liked your story. Plot, expectedly, is usually boring in a lot of porn games. But you play into the alternate-universe thing so well, and you hold you cards to your chest in dishing out the plot just well enough to instill anticipation and suspicion, to such an effect that even the short, short episode of plot currently in the game is actually a remarkably entertaining experience! I greatly enjoyed it. I might even come to love it, should you continue it.
I'm going to emphasize this to you: you tell an unoriginal story in a very original way. The characters are all very flavorful. There is an appreciable, underlying humor that clouds the game like an atmosphere of perfume. I was hooked; and it wasn't your art, or your game's premise, but that your storytelling hooks the player in! Because you make the characters to lively I actually become INTERESTED in resolving their individual storylines, even if I didn't like them originally on a personal basis. I'm not sure which one of you pulled this off! But it's damn fantastic, and you need to pat them on the back.
So for your future development, GeeSeki, I've got a suggestion: don't change anything about your art or resources. Don't even tweak the writing style, or the direction of the plot, or even the things a few people are getting damn angry about.
Instead, literally just keep on doing what you've done up until now, and emphasize that to whoever did the story work, character design and plot. Your game is very good as what it is. It is unique and endearing- almost loveable! You only need to continue growing it, and I am sure you will win an audience as elated with ATU as me.
But no review is without criticism; is the angry mom scene pretty much as Jash says?
Sure- from a gameplay perspective, it's an utter failure. The stats are wonky and unorthodox too.
And I love both these things.
The writer knows that, eventually, the player will do something other than cuddle his mom one night. Why-? Because he wrote the player as a teenage boy! He's coming-of-age, he's reckless and full of desire. Is a teenage boy really going to be perfect? And could I seriously believe in his incestuous romance without as substantial a hiccup as what occurs during mom's quest line?
It is not a failure. It may be that way from a certain perspective. But people who will feel that way are better off playing some of the other games. That scene brilliantly portrays very believable drama in such a way that grips the reader. No offense at Jash, but, well, look how angry it made him! Not even the most toxic drivel on social media provokes such fervor. Even if he was poignantly agitated, what the game did was put passion into him, even if of the undesired kind. That is the measure by which you determine art: this game is a great, great thing.
And you better not change a fuckin' thing: keep making more content!
With sincere regards and best wishes,
Silas Crowley