Redscale's adventure has been updated again.(update 0.29)
copy and pasted
(Added a whip animation for Jaith's attack/feint/trap in mass combat. Probably needs more work on the pixel art, but seems to function right, at least. Fixed a bug that kobolds had the wrong default animations in some cases. (Attack/feint/trap should show spear stab for both normal and sorc in mass combat now, aside from those that override with a weapon template.)
Added male/female vore scenes for kobolds. To activate, cause a kobold to surrender and chose the Devour option. It will be shown only if you have sufficient fetish filters enabled (allow Vore, Oral, Penile, and Vaginal. As typical with kobolds you need to enable both genders since you don't know which it will be).
Spider webs deplete your position in single combat now, like they do in mass combat. When facing a spider, you can't fly away while your position is negative (you are webbed). If you are already webbed, the button will be disabled, but you can also be knocked out of flying if the spider does web on the turn you try to fly away.
Starting to limit buildings and out-of-base harvesting based on enslaving or devouring a suitable enemy first. I.e. need to claim a Kobold Miner before you can build your own mining camp or take the Mine action.
I want to have a minimal set of what you can do in your bases initially, and scale out more options as you play rather than the current overwhelming set of options immediately.
Current restrictions:
Mining - devour/enslave a Kobold Miner or Kobold Foreman to unlock. Required for Mining Camp, and Mine action.
Woodcutting - devour/enslave a normal Lycan to unlock. Required for Lumber Camp and the Chop Wood actions (Wolfen Wood and Shadow Wood).
Prostitution - devour/enslave a normal Feline to unlock. Required for Brothel.
(updated 1/17) Filled the IOUs for the Nezumi Seduce sex scenes. Including a bit more work into the metascene there. (If you seduce a Nezumi bonecutter in combat, you can fuck up to 4 times now, pausing to cuddle and drink some tea in between. The bias on the randomizer should avoid any duplicates in the same scene, or at least make it a rare event, unless your filters are too strict.) Convincing them to have sex by Will To Sex being greatest now triggers one round of sex from the Seduce scene, without the rest of the scene (no tea/cuddle/devour/etc.)
Added Quarry option in Kobold Warrens, if you have Mining. Has a risk of triggering a mass combat ambush.
Devour/enslave Bonecutter is needed for gathering bone or building a Bone Collectors building now.
Devour/enslave Assassin opens the Teleport command in combat now. It's a magically boosted form of Maneuver, and beats the normal Maneuver entirely in single combat. In mass combat, it moves you after Maneuver, and ignores obstacles. At least that's the idea. (Redscale already bypasses obstacles with flight on most maps, so...)
Fixed the harvesting actions to trigger passage of time after you harvest.
Reworking Jack's "talk" option. Once you free him, you no longer get the same options from when he was imprisoned. Instead I am putting in new topics to discuss. All options are in now. Each gives a small boost to Words affinity the first time you chose it, and one of them adds a couple new arguments to the rotation, which can help convince enemies to join you... just keep Jack's words in mind.
Extended Nezumi female pawn vaginal fuck scene and added Glitterscale fuck scene. The Glitterscale fuck scene deals 100 damage to each of you, among other effects, but can't kill either of you. Both are based on text provided by toothandclaw.
Replaced 'oral' fetish filter with 'fellatio', 'cunnilingus', and 'analingus' filters. The first two should be set based on your 'oral' filter when loading an older save. The last must be specifically turned on, if desired. Analingus scenes are no longer blocked based on 'anal' tag unless something else is also going up a butt. Fellatio scenes are still filtered by fellatio + penile if Redscale sucks off another dude. (Still not up for the level of detail to allow Redscale to suck off dudes and fuck their asses without also allowing him to take it up his ass. Feedback?)
Properly connected in the ability to specify special Rape scenes for Followers as enemies. They should be accessible for Jaith and Midnight now. (These were written months ago but not properly connected until now.)
Jaith's victory over Redscale now has alt version if the Filters don't allow (M/M + Penile + NonCon).
Jack can now be set free by Teleport, if you're weird enough to get Teleport before Jack. Considering an additional option with ripping the chain from the wall, requiring like Str 50+ and permanently leaving him with a thick metal collar.
Maybe not worth the effort to figure out where all it should be mentioned.
Pawns can now contribute in combat. Each round, one of the 8 pawns in your ring will be selected randomly (if you have less than 8, sometimes it will be none selected). They may contribute based on the enemy's action choice and their options based on race and templates. Current implemented:
Lycan give position penalty vs overpower or feint.
Feline deals damage against defend or trap ("flank", which is basically feint)
Kobold overpower, damaging vs feint or defend
Nezumi trap, damaging vs attack or maneuver
Sorcerer shoot lightning, dealing damage vs Attack or Overpower
Assassin teleport (you), giving position bonus vs Maneuver or Feint (replace trap damage on Maneuver)
Bow and pickaxe attack, dealing damage vs Maneuver or Overpower (more if using Black Bow/silver pickaxe).
Battleaxe overpowers, dealing damage vs feint or defend (more using silver)
Blades increases damage for Nezumi trap.
3x Blades gives chance to Feint ("Flank").
Magic type pawn effects (lightning/teleport) cost the pawn mana now, and will be bypassed for other options if out of mana.
Pawns attempting to contribute get XP now toward raising their personal racial level, possibly even if they fail to contribute (wrong enemy action type). (It's essentially treated as fail xp.) This will help level your front 8 pawns over time, but note that it's hard/random for a pawn to actually progress from this. They need 1 hit/1 miss or 3 total attempts for the same pawn, with each round being random 1 in 8 chance of a particular pawn. So odds aren't great, especially in a short fight. At least they don't -have- to be in mass combat to level.
Revised effect level of the contributions to be based on stats. Uses pawn's relevant attack stats, (+level for magic), +weapon bonus for contributions granted by a weapon, +your Fellowship, -enemy Fear and defense stat (based on action). Actions that impact the enemy count their position penalty, while those affecting you (healing, position bonus, etc.) count your position bonus.
Replaced all instances of 'cloaca' with a more accurate term such as slit, or genital slit.