1500-2000 USD commission for these things? Downright absurd.
I mean sure, i don't have a complete picture here because the only one i've played is Enaya's Demons, but if that's indicative of the quality of the other ones, they're absolutely not worth $7 to buy, let alone >1000 to make.
I've played god knows how many RPG Maker Games, even support some on Patreon, and Enaya's Demons must have been one of the most stock-asset looking ones with a very low screens/maps count of questionable quality. This is less of a game, and more of a CG delivery vehicle. The story was laughable even rated by fan fiction standards, the amount and quality of transformation art in the chracter portrait sequences is at least passable.
To me the business model is the most compelling argument AGAINST these games, as i have found that most fetish games that have no publicly available builds do so because the makers know the majority of people wouldn't be willing to support them after having played them, so they need to be 'swindled' out of their money up front. But that can't even be the motivation here, because the Developer was already payed the price of ~ 200-300 copies by the comissioner.
All i can say is that if i had payed $7 for Enaya's Demons, i would have felt cheated out of my money for what was provided, for the price of 'Free', i felt i at least didn't waste the very short time spent.
The fact that someone has already payed that amount of money for having them made, and then reselling them if they're at that level of quality just seems scrummy to me. Before this free release, was there ANY way for people to get an idea of what they were buying when comissioning one of these? Has comission work for the author picked up afterwards as a result?