The issue is that while the game isn't solely about sex a majority of its content is focused towards it. Sometimes people just want to rub one out to a specific character or scene and the random enemy encounters on the way to getting there can be a mood-killer. Saying "you want all the reward without the grind" when the subject matter is a game about erotic fiction writing is, in my opinion, absolutely hilarious. All users have access to the save editor, we can cheat in this game and make ourselves walking gods at the snap of a finger. We can also edit certain flags in the code to force certain scenes or events. At that point the random enemy encounters really do just become a total waste of time.
My point is it would ruin the game if you were to remove it, and gave examples to games that have way more annoying common enemies to deal with, like dragons in Skyrim in a hold/village and having to basically save critical npcs from dying. I guess I am just different breed of gamer that I want to experience a game in its entirety if sex is all you want maybe instead of removing encounters you can skip to the erotic parts of the game or just surrender to any random encounter if you are just here for the sex,
What about the areas that specifically don't have easy access to fast travel like Pupperidge Farms and Zo? What about getting to Nihara in the undermountain? There are several locations in the game that aren't close to a fast travel point where random enemy encounters can get really annoying. Saying "fast travel omits any reason to remove encounters" blatantly ignores the biggest reason this feature is requested by players.
Mate come on you know as much as I that they will eventually add waystones to those locations especially some of the waystones are placed specifically to skip the areas you are in like the kits there is even one to kas, as you stated previously way even need a random ecounter skip/off switch when you can save edit, you act like zo/pupperfarm are far away to get to, 2 encounters at most before you get there
what are you going to do, so stressful and annoying, you also fail to realise there is something like that in the game already when you beat the wayfort and beat the hornets, you essentialy have no enemies apart from wolves random corrupted Laquines you can decline to fight almost all the enemies in old forest.
not the combat or items. Its also not like people are asking for all random enemies to be removed for everyone forever, players just want access to some sort of ON/OFF switch so that they can regulate the amount of encounters. The annoying aspect isn't that you have to fight the dragon in a hold where some crucial NPC's are. The annoying part is that this is the 10th dragon you've fought in this same exact hold in the last 48 hours and for some reason, despite the fact that you keep winning easily, the dragons keep showing up and their population hasn't declined at all.
Sugar coating it with "its mainly an erotica" doesn't remove it from an rpg open world which itself is bound to its components, I don't see the validity in having an off switch for enemeis that aren't many of. You haven't been in a hold when vamps spawn in basically decimate the guards and npcs, over and over again, its not just beating the enemy you got to make sure you don;'t hit any npc whilst trying to defend them against vamps and dragons as if you hit even 1 every person in the vacinity will engage on you, mind you dragons level with you, super mutants level with you, deathclaws level with you, ghouls level with you, so the the common encounters in this game a basically tame,
The focus of the game has always been the erotic content and not the combat or items
then why even have a combat system in the first place if sole point is erotica, because the devs want these in the game because it adds depth to a game that would be bascially has you playing in peaceful mode whats the point in even playing then you if you remove encounters.