So does this mean we're supposed to corrupt the village?!? Because I've consistently been saving it. What do I miss out on content-wise for saving it?
Other way around. Corrupting the village just leaves you with a largely empty "dungeon" space. You can now drag the Behemoth back to the Corrupt Garden, but I can't remember if that's "corrupt" exclusive. At the moment, it really might as well just cause the Centaur Village to vanish and move the two relevant NPCs (Bondagetaur and Behemoth) to the Corrupt Garden automatically.
As far as "false choices" go, I don't think anyone can expect CoC to indulge in spectacular, sprawling branches for the sake of PC choices... but as
@The Observer's noted, it could do a lot better at disguising/avoiding the
lack of branches. Trials in Tainted Space is generally much better at this, in my view, and that's probably because the stakes are usually more personal. It's a glorified treasure hunt, not a cosmic battle of good and evil, and you're not (usually) deciding the fate of whole planets (or equivalent play-spaces). You just get to meddle in how different NPCs turn out, shake out some different loot, get some shifted dialogue, and that still feels like a suitable level of agency. In CoC2, the basic premise is that Demons Are Fucking Places Up and you need to fix them, which is a great, reusable hook for different areas, but also implies a serious branch in how those areas emerge in the aftermath. Do you
Corrupt the Hive, or
Purify it? Do you
Corrupt the Centaur Village, or
Liberate it? These choices demand major, setting-changing differences in resolution, or they fall flat. And since major, setting-changing differences require a
lot of work just to create two mutually exclusive experiences... they just fall flat.
Even
within CoC2, we can find examples of handling this better. Compare the Hive to the Winter City. Ostensibly, the stakes in these two areas are exactly the same; Kassyra has corrupted the queen of a local region, along with a few suitably sexy midboss NPCs, and it's up to us (accompanied by the one remaining pure survivor) to delve into their fortified city and purify them... or fuck them silly. In practice, the options we're given in each mean that the stakes for our personal decisions are far higher in the Hive.
But because of the lower stakes surrounding our decisions in Winter City, those decisions can be fleshed out more and ultimately feel more real. Publicly holding hands with the demon queen affects our relationship and dialogue with Cait, while sparing Jael'yn gives us a corrupt NPC to have fun with at our base, and more corrupt dialogue with party members and NPCs. That's enough; that's all we really
need for the divergence to feel good. Hive's higher stakes imply or state much bigger changes, which can't really come to fruition... so it feels less real. Feels more like a fake-out.