Okay, so, lately the old creative spark has been flaring up, and I've gotten the urge to run a good old classic fantasy RP. The story will be set in the once prosperous kingdom of Galamont, which has fallen on hard times after its noble king was seduced and possessed by a demon. Where once valiant knights once protected the land, now orcs, goblins, and other monsters make up most of the military. Even sadder, the people, who used to be free to choose there own paths in life, have mostly been forced into a state of serfdom that is only a stone's throw away from slavery.
The heroes of this story (the players) are a group of young-ish people who have grown up in this new state of the kingdom having never known the good times that their elders sometimes speak of with such fond remembrance. Instead they've grown up in the rough town of Clemence, having had to find work as miners, laborers, brothel workers, or whatever else they could think of to get by.
While they may not start off as heroes, fate will see to it that they have the opportunity to rise above their humble beginings to become legends, and maybe bring the light back to their home and people.
For this game I will be using a very simple version of the Dungeon World rules set. Basically, you have your ability scores: strength, dexterity, constitution, intelligence, wisdom, and charisma. Each ability can have a number from one to eighteen, with the numbers having the following modifiers: 1-3 is -3, 4-5 is -2, 6-8 is -1, 9-12 is no mod, 13-15 is +1, 16-17 is +2, and 18 is +3. All stats will start at eight and players may distribute ten more points as they see fit. Don't worry if this seems low, you will get more points to distribute as the story progresses.
Practically everything in the game is just 2d6 plus relative ability modifier. You want to attack, that's 2d6 plus strength/dexterity. You want to sweet-talk someone, that's 2d6 plus charisma. You want to cast a spell, that's 2d6 plus intelligence/wisdom. On a roll of ten or more, you succeed with flying colors at what you are doing. On a roll of seven through nine, you succeed with a catch; in combat this will usually be the enemy doing damage to you. And on a roll of six or lower, you just fail at your attempt.
Damage will be set, with light weapons doing three points of damage, medium weapons doing four points, and heavy weapons doing five points. Armor will likewise be set, with light armor negating two points of damage, medium negating three, and heavy negating four points. Characters will have HP equal to eight plus their constitution score; so if your constitution is twelve then you have twenty hit points.
Aside from these main rules, everything else will be mostly free-form; including magic, if your characters ever choose to learn any.
Any gender is fine, be it male, female, or herm; though please explain how it came to be if you choose the third.
As far as races go, I'm sticking with the classics for this one; human, elf, dwarf, halfling/gnome. However there will be opportunities for transformations as the story progresses.
Hopefully, this gets some traction. If you want to play, either PM me, or just post a character idea here. I'm thinking three to five people should be good, but I do ask that anyone interested in signing up please try to post at least once every couple of days. Hope to hear from some of you soon.
The heroes of this story (the players) are a group of young-ish people who have grown up in this new state of the kingdom having never known the good times that their elders sometimes speak of with such fond remembrance. Instead they've grown up in the rough town of Clemence, having had to find work as miners, laborers, brothel workers, or whatever else they could think of to get by.
While they may not start off as heroes, fate will see to it that they have the opportunity to rise above their humble beginings to become legends, and maybe bring the light back to their home and people.
For this game I will be using a very simple version of the Dungeon World rules set. Basically, you have your ability scores: strength, dexterity, constitution, intelligence, wisdom, and charisma. Each ability can have a number from one to eighteen, with the numbers having the following modifiers: 1-3 is -3, 4-5 is -2, 6-8 is -1, 9-12 is no mod, 13-15 is +1, 16-17 is +2, and 18 is +3. All stats will start at eight and players may distribute ten more points as they see fit. Don't worry if this seems low, you will get more points to distribute as the story progresses.
Practically everything in the game is just 2d6 plus relative ability modifier. You want to attack, that's 2d6 plus strength/dexterity. You want to sweet-talk someone, that's 2d6 plus charisma. You want to cast a spell, that's 2d6 plus intelligence/wisdom. On a roll of ten or more, you succeed with flying colors at what you are doing. On a roll of seven through nine, you succeed with a catch; in combat this will usually be the enemy doing damage to you. And on a roll of six or lower, you just fail at your attempt.
Damage will be set, with light weapons doing three points of damage, medium weapons doing four points, and heavy weapons doing five points. Armor will likewise be set, with light armor negating two points of damage, medium negating three, and heavy negating four points. Characters will have HP equal to eight plus their constitution score; so if your constitution is twelve then you have twenty hit points.
Aside from these main rules, everything else will be mostly free-form; including magic, if your characters ever choose to learn any.
Any gender is fine, be it male, female, or herm; though please explain how it came to be if you choose the third.
As far as races go, I'm sticking with the classics for this one; human, elf, dwarf, halfling/gnome. However there will be opportunities for transformations as the story progresses.
Hopefully, this gets some traction. If you want to play, either PM me, or just post a character idea here. I'm thinking three to five people should be good, but I do ask that anyone interested in signing up please try to post at least once every couple of days. Hope to hear from some of you soon.