They say pride come before the fall. In the case of the human's empire this saying is all to true but could you blame them? They had spread far and wide, they had problems yes but none that could pose a real threat to the empire. They thought they had reached an age of peace. Unfortunately all things must end at some point and when the empire's end came it came without warning. No one knows if it was just bad luck or if it was the work of the gods but the empire was attack form every side. Giants came down from the north, Gnolls from the east, a Goblinoid war host from the south and Orcs from the northwest. However the empire didn't only have to worry about outside threats, for when blood is in the water predators attack. From below came the Mind Flayers looking to dominate and control. From the shadows came the Yuan-ti using their spies to their full use and carving a piece for themselves. Now the once great empire is shattered and it is up to you to put the pieces back together but..for who?
Hello, been awhile since I've been here but here we go again I guess. So lets get down to it eh? This will be a 5e D&D game with the dice roll results being posted when ever you do an action, so I'm being trusting with people here so please don't post constant high numbers aye? Also this will be a bit slow since I work 10 hour days and don't give ya a lot of time. Also this is a group RP with looking for a group of 4 to 5 players and I normally go with a first come first serve sort of thing but if you want to make a character but for some reason can't take the time to do so just say so and I'll hold the spot for ya.
Now for a big part of the character creation, the races. The races that can be used are; the ones from the player's handbook, Genasi, Aasimar, Firbolg, Goliath, Kenku, Lizardfolk, Tabaxi, Triton, Bugbear, Goblin, Hobgoblin, Kobold, Orc, and Yuan-ti Pureblood. If you don't have the info for any of the races listed PM me for it.
Now for info on the factions.
Land of the Last: The last hold out of the humans ruled by King Fortis. He is a good ruler but since he has never had to deal with a real threat before had made him lean on his officers for advice. However since they never had to deal with opponents before they lost their capital and had to head west. Now with their backs to the cost the humans fight to try to get any of the ground they have lost. The people are low in morale while the nobles try to put on a brave face while holding secret meetings to save them and their families lives.
Land of Dark Deals: When the humans lost their capital it presented a very tempting opportunity. Now the city is run by a coven of hags and they control the capital and ten miles in every direction, making it the smallest of the new kingdoms. Since it's not in their nature to fight in open war, the hags have made their land a neutral zone where all can come and trade anything and everything. The players will start in the capital.
Land of Shaking feet: Once near the dawn of time the Giants had their own empire that fell into the dust. Until a decade ago no one had even tried to try and bring it back until a storm giant claimed the title of king and started to gather the other giant races. In their lands the giants rule over those who obey their rules like they are normal citizens but if they break the rules they shall be put in chains to work or eaten.
Land of Nothing: In the lands the Gnolls rule their is nothing but the gnolls and the animals. They kill any sentient creature they find and eat them. Only those good at hiding or living areas where the gnolls can't reach. They are always throwing themselves at the orcs and the goblins.
Land of Mind: Mind Flayers lived below the ground in the Underdark and only came up when the empire was under attack to claim more slaves and food. Now they spend most of their time fighting with the giants fighting brawn with their minds. When in their lands the Flayers rule with iron fists but if they are taken out of their lands they become far more likeable, no one knows why.
Land of Raiders: The orcs are known for being almost as bad as gnolls when it comes to destroying all they see. Now the orcs are in a three way are with their hated enemies the goblin host and the gnolls. The fuel their war they breed with any humanoid that they think would make strong children.
Land of the Host: The goblin host is made of three races, the goblins, bugbears and hobgoblins. They don't really want to be together but they fear their gods so they march. Now they rule the south of what was the empire. They rule over the people in a tough way but as long as they follow the strict laws they are equals. Though the goblins destroy any temple that doesn't worship any of their gods. They wage war with their hated enemies the orcs and the gnolls.
Land of Snakes: The Yuan-ti don't prefer to fight like the other races, they like to fight with cloak and dagger tactics. Using spies and poison like and orc uses swords and shields. Thanks to this they have spies in every other land and tend to know what is going on. They have the seconded smallest land but like the hags they deal in information the keep the others off their backs. Many under Yuan-ti rule would love to be almost any where else, the snake men don't feel anything. Not joy, sadness, or even hate. This unnerves the people, watching them stoically killing their family and friends.
(Might add more if needed and not about to pass out)
Hello, been awhile since I've been here but here we go again I guess. So lets get down to it eh? This will be a 5e D&D game with the dice roll results being posted when ever you do an action, so I'm being trusting with people here so please don't post constant high numbers aye? Also this will be a bit slow since I work 10 hour days and don't give ya a lot of time. Also this is a group RP with looking for a group of 4 to 5 players and I normally go with a first come first serve sort of thing but if you want to make a character but for some reason can't take the time to do so just say so and I'll hold the spot for ya.
Now for a big part of the character creation, the races. The races that can be used are; the ones from the player's handbook, Genasi, Aasimar, Firbolg, Goliath, Kenku, Lizardfolk, Tabaxi, Triton, Bugbear, Goblin, Hobgoblin, Kobold, Orc, and Yuan-ti Pureblood. If you don't have the info for any of the races listed PM me for it.
Now for info on the factions.
Land of the Last: The last hold out of the humans ruled by King Fortis. He is a good ruler but since he has never had to deal with a real threat before had made him lean on his officers for advice. However since they never had to deal with opponents before they lost their capital and had to head west. Now with their backs to the cost the humans fight to try to get any of the ground they have lost. The people are low in morale while the nobles try to put on a brave face while holding secret meetings to save them and their families lives.
Land of Dark Deals: When the humans lost their capital it presented a very tempting opportunity. Now the city is run by a coven of hags and they control the capital and ten miles in every direction, making it the smallest of the new kingdoms. Since it's not in their nature to fight in open war, the hags have made their land a neutral zone where all can come and trade anything and everything. The players will start in the capital.
Land of Shaking feet: Once near the dawn of time the Giants had their own empire that fell into the dust. Until a decade ago no one had even tried to try and bring it back until a storm giant claimed the title of king and started to gather the other giant races. In their lands the giants rule over those who obey their rules like they are normal citizens but if they break the rules they shall be put in chains to work or eaten.
Land of Nothing: In the lands the Gnolls rule their is nothing but the gnolls and the animals. They kill any sentient creature they find and eat them. Only those good at hiding or living areas where the gnolls can't reach. They are always throwing themselves at the orcs and the goblins.
Land of Mind: Mind Flayers lived below the ground in the Underdark and only came up when the empire was under attack to claim more slaves and food. Now they spend most of their time fighting with the giants fighting brawn with their minds. When in their lands the Flayers rule with iron fists but if they are taken out of their lands they become far more likeable, no one knows why.
Land of Raiders: The orcs are known for being almost as bad as gnolls when it comes to destroying all they see. Now the orcs are in a three way are with their hated enemies the goblin host and the gnolls. The fuel their war they breed with any humanoid that they think would make strong children.
Land of the Host: The goblin host is made of three races, the goblins, bugbears and hobgoblins. They don't really want to be together but they fear their gods so they march. Now they rule the south of what was the empire. They rule over the people in a tough way but as long as they follow the strict laws they are equals. Though the goblins destroy any temple that doesn't worship any of their gods. They wage war with their hated enemies the orcs and the gnolls.
Land of Snakes: The Yuan-ti don't prefer to fight like the other races, they like to fight with cloak and dagger tactics. Using spies and poison like and orc uses swords and shields. Thanks to this they have spies in every other land and tend to know what is going on. They have the seconded smallest land but like the hags they deal in information the keep the others off their backs. Many under Yuan-ti rule would love to be almost any where else, the snake men don't feel anything. Not joy, sadness, or even hate. This unnerves the people, watching them stoically killing their family and friends.
(Might add more if needed and not about to pass out)