I'm a Tech Spec, and I want to share my input. I am a melee specialist, using the Vamp Sword, Emmy's variant. I'd like to use the attack drone, but it was basically useless compared to the massive defense boost from the other drone, which more than doubled my previous shielding. I also don't get much use of overcharge/volley, because I'm using Tanis' bow, so it's kinda my fault. Would love to see an electric bow by the way. Gravidic Disruptor got me through the biggest fights I've come across, as did Deflector Regeneration. However, the noted lack of Energy Regen is a huge problem with the high cost moves, and hinders the survival ability of the Techie, especially if they chose the attack drone. I agree that you shouldn't need the new optional perk to make drones viable, but instead they should be buffed, and if you choose to make them stronger you can, offense over defense. I don't use Paralytic Shock as much any more, but I love electricity, so adding a bit of damage to it might make it more appealing. The small critical increase option doesn't really stack up against the extra damage/kinetic defense in my opinion, maybe make it 10℅ or something. Sentry Defense seems to outweigh Shield Bubble entirely, but maybe I'm missing something. The twelfth level fits perfectly. Might choose the Second Shot over Melee Specialist, because my chance to hit isn't suffering as of yet, and it'd make Volley way more useful.
Didn't check out the other classes, but my friends play them, and they're doing great. Like, really great. They're also melee specialists.
By the way, how much XP will these extra levels need? I accidentally worked up over 2 million just screwing around.
Also, when are the psionics coming into play? I won't use them, but one of my friends is really looking forward to it. I can't wait for the ship flight and combat, personally.
I've made this way too long....