@TheKaiseriswiser All monster girls will be added, but I don't know in what order. I'd imagine Dragon Girls are high tier, maybe end-game, companions.
Gentle Femdom is a large part of the game, as it's usually the "neutral" form of a sex scene with your companion. If you are more submissive or dominant, this is no longer (or less so) the case. Short answer; It's up the the player.
@ThatOneJester The following website created a randomizer for this game. You could check it out if you want:
http://monster-girls.125mb.com/
Now a few more general notes; I'd like to start off by thanking you all for showing an interest in the project.
Combat is a very broad subject, there are a lot of variables to consider. Some companions fight with you, some of them fight for you and in some cases you have to fight for them. If you aren't fighting, your class doesn't really matter much, except for maybe some support skills. There's 3 classes planned currently that give you skills during and outside of combat.
I want to stray from the archetypes in all games quite a bit, so I don't like talking about generic things such as tanks. For example if you are a
time mage you get skills during combat to buff/debuff, outside of combat you can rewind and forward time to progress in quests or move through the game faster. You can increase experience gain, aging, see the effect of dialog options before you make a choice, etc.
I have explained the
fencer stance systems, but not in detail. As we have talked about tanks before, I want to explain how the fencer "replaces" a generic tank system. A speedy/offensive stance increases your damage but sacrifices defence, it also gives you a higher chance to hit a vital spot (critical hit) and dodge attacks. A defensive stance will allow you to select the kind of attack you are going to anticipate. If your speed is higher than the enemy speed, you can see what kind of attack they are most likely going to use. If it's lower, you have to guess. Anticipating the right attack will lower damage by 80-100% depending on your defence stat, anticipating the wrong attack will lower damage by a lower percentage. Simply guarding against a strong attack isn't always enough, mastering the defensive stance system as fencer will enable you to conquer otherwise impossible obstacles.
The
alchemist class ranges from simply getting more herbs/potions to using potions in combat to poison an enemy or buff yourself. Handling poison is dangerous ofcourse, so using the wrong potions can actually buff the enemy or poison yourself. You get the picture. Maybe read a book about your enemy in the library before fighting them.
Dealer class is mostly for social interaction. Discounts, earn affection more easily, bribe people, secret intel, etc.
About the way I'm
adding monster girls to the game in the future. Monster girls are added in updates in the form of themed fields. The next field after you leave the city is a grass plain, ending in a forest. Here you're more likely to come across monster girls that are likely to live there.
There's also multiple
cities, but the one you are living in is one of the biggest. The southern district is a bit bigger than I've made it seem. The other cities are more like small settlements.
**SPOILERS**
The story is not 100% fleshed out, but it comes down to this. Every city has a problem; A stigma, corruption, dictatorship, slavery, etc. You may have already noticed that the engineers in the first city were mentioned briefly. I'm elaborating on this soon, but it comes down to the fact that their experiments are dangerous to the people living in the city. One of them flooded the southern district and cost quite a few of them their homes. Their next experiment is one of larger scale. You can either decide to stop them and take the city, stop them and put someone else in charge, not stop them and deal with the consequences, help them, or just ignore them completely and leave the city. The game is called My Monster World, because I want the player to be able to make it his/hers.
**/ SPOILERS**
The possibilities and my ideas for this project are endless, but hopefully I've given you a better view on where the game is heading.
Aaaand for some reason like half the post got deleted, nice. I'll add some more information tomorrow...