Mira's Practice Art Log

metamira

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Nov 18, 2021
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I promised and I deliver: A slutty elf bride! I've moved to a sharp edged brush for this; now that my line control has gotten better it feels like it gives me crisper, better looking line art than the variable opacity brush I was using before.

Elf36_BW.png

Next up are flats, then shading! I'm really interested in how her veil will turn out; hopefully I can use the same techniques I use for stockings!
 
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metamira

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Nov 18, 2021
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I picked out my colours and laid down the flats for our slutty elf bride. Fun fact: the brain perceives slightly blue whites as brighter/"cleaner" than pure white, which is really helpful when you want to colour something like a wedding dress!

Elf36_Flats.png

Next up is shading and details!
 

metamira

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Nov 18, 2021
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And it's done! I experimented with a different way of laying down the shadowed tones for this, using a hard edged brush to lay down the regions then bluring them into the mid tones manually. I considered leaving it with hard edges as well, which gave it a more cartoon-y look, but decided against it in the end.

Elf36.png

I've done a lot of full characters with semi-SFW outfits, now I want to dive into something properly lewd for my next bit of practice art. Not sure what that's going to involve, but I'm sure I'll think of something!
 

metamira

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Nov 18, 2021
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I'm not sure why, but this lineart took me way longer to finish up then normal. I was experimenting with a thinner brush; maybe I was spending more time making sure my lineart strokes lined up? Whatever, I got most of the way there in the end! I don't have much practice with short hair styles, so I was aiming for more of a tomboy look this time.

Elf37_BW.png

Next up are flats, plus a healthy amount of cum all over that face!
 

metamira

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Nov 18, 2021
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I'm trying out a new haircolour pallet, and the colour I picked ended up being way more bold than I was expecting. I decided to lean into it and go for more of a cartoon-y, hard shadowed style for this drawing. I think it's actually good practice for defining body geometry; I have to make very explicit decisions about where shadows would sit, ho wishy-washy soft brushes!

Elf37_Flats.png

I had wanted to get a cum layer down at this point too, but I'm still not confident with what that's going to look like and ran out of time. Next update will be cum and highlights (and maybe a different background colour. Probably green to go with her eyes)!
 

metamira

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Nov 18, 2021
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Finished up my latest bit of practice art with some highlights and then some cum practice. I think I prefer a more smoothly shaded style, but I'm happy I experimented with this sharply shaded method too!

Cum Version
Elf37.png
Clean Version
Elf37_Clean.png

I still don't have a method for adding in cum that I'm particularly happy with. If you have any tutorials or methods feel free to suggest them!
 
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metamira

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Nov 18, 2021
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Starting another bit of practice art. I want to do some more cum practice - you can probably guess where that's going to end up on this drawing.

Elf38_BW.png

I'm realizing as I post this I forgot to draw her eyebrows. I'll fix that for next post!
 

metamira

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Nov 18, 2021
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Most of my time was spent adding in some cum and experimenting with different styles for it. I'll be doing some more work on it when I get to shading (including adding transparency where it makes sense), but for now this will do. I decided to make it a little more narrative and throw in a caption as well - which immediately reminded me that my handwriting is terrible!

Elf38_Flats.png

As I go to post this I also realized I forgot to add in her eyebrows... Ugh, I'll get them when I do shading!
 

metamira

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Nov 18, 2021
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This is mostly a non-update. I had the chance to do some SFW art all day today. That means there's no NSFW practice art update, but it also means I was able to get a very unusual 8+ hours of just drawing! I'll be back to my normal practice/post pattern in a couple of days!
 

metamira

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Nov 18, 2021
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Another practice piece finished! I'm not 100% satisfied with how the cum turned out, but at least I can mark that down as a technique I don't want to use in the future. On the other hand (pun intended) I feel like I can finally draw hands that don't look like they were in an industrial accident :p. This also marks 4 straight months of daily practice, which feels like an accomplishment!

Elf38.png

Now I'm going to pivot a little bit and start using my daily drawing time to create new assets for my still in development game A Very Full House. Development took a pause as I changed over from Unity to Ren'py (I realized my initial project scope was probably a little too large and Ren'py matched my requirements a lot better). That means there will be reoccurring characters, lots of outfit design work, and the occasional Live2D animated teaser!
 

metamira

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Nov 18, 2021
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Today I did some brainstorming for character poses for the main character MILF for my in-development game A Very Full House.

AVFH_MILF_Poses.png

I think I'm going to take the top left design and spend a few days working that into a proper Live2D model. I had an existing model, but 4+ months of drawing/colouring practice has done wonders for my art and I think I can do a lot better than I did before!
 
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metamira

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Nov 18, 2021
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Whew, running a little late today but I was still able to get in my normal practice! I'm working on a new Live2D model for the main character of my in-development game A Very Full House. I took extra time on this to keep all of my layers nice and neat, and to make sure the obscured body parts are also fully drawn. That should make it easy to rig and animate when I bring it over to Live2D in a couple of days. The facial expression is (obviously) a stand-in; I want to do a full face/expression study before I commit to drawing the actual game assets.

AVFH_MILF_Rig_Preview.png

I was planning on doing my normal shading/highlighting routine, but the idea of doing the entire game in pure flat colours is growing on me. I might draw up an outfit and rig her up to see if I still like it. Maybe I'll try just a light splash of colour/blush rather than full shading. Expect to see some experimentation about this going forward
 

metamira

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Nov 18, 2021
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As promised, I did the shading and highlighting for the main character for A Very Full House. I also put her in a little bikini, which is somehow both more "modest" and way sexier than just being naked.

AVFH_MILF_Rig_Preview_2.png

Next up I'm going to rig up the body so it can have some simple idle movements (and tit bounces, obviously). Then it will be a quick break to do some expression practice, and then I'll add in a bunch of facial variations for her.
 
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metamira

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Nov 18, 2021
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I don't have a preview today; I spent my time importing, rigging, and animating our main character MILF in Live2D. I had intended to have a gif ready to show it off, but it ended up being fiddly and didn't fit well into the ~40 minutes I had to practice today. You'll see more of this soon though.

Next up I'm going to do some facial expression studies and try to nail down exactly what style I want for the faces of all my characters!
 

metamira

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Nov 18, 2021
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Today I have some facial practice (not the fun kind; that will come later)! I'm gearing up to draw the expressions for the main character of A Very Full House and I wanted to get some trial runs in first. Faces/Expressions are definitely a weak point of mine right now, so this turned out to be very educational.

avfh_milf_expressions-png.24416


I learned some important stuff from this, which should be really helpful when I draw the proper faces. Most usefully this bit of practice has helped me figure out what parts of the face I can break up into different drawn elements. I will likely be breaking it up into eyebrows, eyes, and mouth, plus a couple of blush options for different levels of embarrassed/aroused. I might do some more lip practice soon; mouths and lips are a tricky thing to get right!
 

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metamira

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Nov 18, 2021
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I had another chance to do a whole bunch of SFW art, so I'm counting that as my daily practice for a little bit. I have also been brainstorming how I want to handle character movement in the Ren'py version of A Very Full House. I'm considering a Summertime Saga style city map + building/room maps, but I'm not entirely committed to the idea yet.

I'm also going to be away from my computer for the weekend, so It'll be a few days until my next art update. See you then!
 

metamira

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Nov 18, 2021
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And just like that I'm back! Today I have the starting sweater and pants combo for the MILF protagonist of A Very Full House. I've taken a little bit of extra time on this to make sure it's all split up in a way that makes it easy to rig up in Live2D.

AVFH_MILF_Outfit_Preview_1.png

Next up are shoes, panties, and a bra! For her underwear I'm aiming to make it a little sexier than it was for the initial Unity demo of A Very Full House while still looking plain. The goal is to emphasis just how impressive her "assets" are and leave plenty of room for sexy improvements throughout the game.
 
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metamira

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Nov 18, 2021
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No art to share today because exporting in-progress stuff from Live2D is time consuming. You'll just have to take my word that I spent my practice time rigging up the sweater + jeans combo I finished last time. I also added in her slips, because seeing a clothed character without shoes on just feels strange for some reason. (bouncy anime tiddies in impractical clothing - nothing wrong here. Bare feet in the wrong context - ABHORANT!)

I might be able to squeeze in a quick model demo video, but after that I'll be gone for a week or so as I enjoy an IRL trip! When I get back my focus will be on finalizing the expressions for this main character pose, and then getting the whole thing moving properly inside of Ren'py.
 

metamira

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Nov 18, 2021
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I'm back from my off-the-grid trip! I decided to jump back in with a body shape study, specifically of everyone's favourite body part: boobies!

Breast_Size_Study.png

Next up might be some more work on A Very Full House (I think I have a good feel for what the world navigation is going to look like), or I might just have fun and do a drawing of what our huge titty elf looks like when she tries to fit into that tiny bikini she's holding. Only time will tell!
 
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metamira

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Nov 18, 2021
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As tempting as titty-drawing was I decided to get some real work done on A Very Full House during my practice time. With the move over to Ren'py I needed a new movement system, and I've decided to go with a standard point-and-click model. That means each major room/location will need an interactable image with a bunch of clickable objects scattered around. I've started doing some rough placeholder art for the locations, starting with the main character MILF's bedroom and the upper hall of her house.

AVFH_Rough_Map.png

Each grey area is a clickable zone that either leads to a new location or triggers some dialogue/narration. I have the basic movement loop code working, now I'm going to spend some time making it a little more robust while I draw more location images. I'm normally a character artist rather than an environment artist, so this will be an interesting learning experience!
 
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metamira

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Nov 18, 2021
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I've been hard at work on the rough travel map for A Very Full House, which has meant a whole lot of perspective drawing of simple geometrical shapes (turns out most furniture is basically just a rectangle with some details slapped on). While drawing a quick-and-dirty bookshelf I decided to take a break and do some fun art, which turned into this - a catgirl maid to clean all of this digital furniture!

Cat1.png

I've noticed that I draw a whole lot faster when there's no face to get right. That means I need to force myself to practice faces - I can't just draw butts forever (Probably?)! Expect some face practice art in the near-ish future, along with more A Very Full House map previews.
 
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metamira

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Nov 18, 2021
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I'm back at work on the rough-layout maps for A Very Full House. These last two days I handled the living room, the kitchen, and the back yard. These are all locations I expect will see a lot of use in the game once I start sprinkling in actual content. Obviously a collection of .pngs is not a game, so I also spent a chunk of time writing nicely scaleable code in Ren'py and have all 5 of these location maps working (ie. triggering narration/dialogue when you click on them, moving between screens, etc.)

AVFH_Rough_Map_2.png

Grinding through all of this foundational work has really highlighted how much work goes into just getting a game to a basic,, interactable state. I'll be happy once I'm finished and can go back to drawing boobs and butts again!
 

metamira

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Nov 18, 2021
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Most of my time was taken up with code work for A Very Full House. The main focus of my work has been on streamlining how clickable objects are instantiated and placed - I'm going to be doing a lot of it so I'm saving time by doing it right the first time. I want to keep up with my art practice though, so I made sure to fit in some quick pose practice.

Elf40.png

Slowly but surely I'm chugging towards a version of A Very Full House that is actually playable! Next up I'll get character conversations squared away, and then I move onto adding in game mechanics.
 
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metamira

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Nov 18, 2021
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More work on the code and assets for A Very Full House during my practice time. I figured out the workflow to go from facial expression art to easily scripted expressions inside of Ren'py, which is a big step forward. I also continued to push out early versions of the various location screens - today I've added the "classroom" location, which is where the main character will spend most of her weekdays wrangling a class full of horny teens.

Classroom.png

This location is still feeling a little bare, so if you have any ideas for interesting room clutter let me know! The main character is a history teacher, so maybe some sexy history posters stuck up on the walls?
 

metamira

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Nov 18, 2021
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It's another no-art day because I had the opportunity to spend the day doing non-NSFW drawing. I was also able to spend more time working on the code for A Very Full House, most of it spent wrestling with layering issues and getting characters to display properly. Bit by bit the code is shaping to the point that I can see a clear path forward for adding actual porn to my porn game. Looking forward to getting to that step!

I think for my next few drawing practice sessions I'm going to focus on faces. I still haven't nailed a recipe for drawing faces I like, so I'm hoping to fix that ASAP.
 
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metamira

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Nov 18, 2021
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Mostly more code work, but I wanted to get some art practice done. I felt like doing a Tiktok vs. Onlyfans piece and started laying that out. I didn't have time to finish it up, but I thought someone might find the construction step interesting anyways. I find working in vivid primary colours makes it easier to visualize what sections of an image will be what (in this, what parts will be body vs. clothing/hair.

ConstructionPreview.png

Next up I'll go over and line this, which will include refining some refinements like adding clothing bulges to the boobs and hips. I haven't decided yet if I want to crop it at the knee; if I don't I'll also go and fix those feet!
 

metamira

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Nov 18, 2021
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I felt like my shading practice lately has been very same-y. I want to make sure I'm actually practicing new skills, not just solidifying existing mistakes, so I tried out a different style for today's bit of practice art. I tried laying out all of the highlights/lowlights in hard colours, which forced me to be very aware of the geometry I was trying to imply and where my light source was suppose to be. Overall, I think it's worked out fairly well for a quick colouring session!

Mira1.png

On the A Very Full House side of things I've been hard at work. I just got a system working to highlight who's talking in a scene by zooming in on them, dimming out everyone else. I also have sorted out a ton of layering problems, added a new temporary room map, and added a basic scheduling system. Good progress all around, and slowly creeping towards having a Ren'py tech demo!
 
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metamira

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Nov 18, 2021
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Non-art update for today. I spent all of my time drawing rough location maps, which are looking good but aren't particularly exciting to show off (and I'm feeling too lazy to compile them into a single image). I've finished 5 bedrooms , 1 bathroom, and a basement location, all ready to be coded into the game. Critically, this also means I now have rooms that I think are important to have for the first tech demo of the game! Next up will be some UI work, I think, and then some basic game mechanics for doing chores.
 

metamira

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Nov 18, 2021
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I was planning to have some fully finished art, but I got busy with A Very Full House coding and only ended up finishing my line art. This will be the second piece in a "fully dressed to well fucked" series I want to do with this character. I hope this will give me some good practice A) drawing characters consistently and B) drawing the same character with different expressions.

Mira2_BW.png

For A Very Full House I've been busy doing the grunt work of actually hooking the art into the code. That's all done now, so now I can work on some UI stuff.
 
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metamira

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Nov 18, 2021
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I did some colouring practice today as I finish up my last B&W lineart. Again I coloured this using solid colours for highlights/midtones/lowlights, then blurred & spotlighted where appropriate.

Mira2.png

I worked with solid black lines for this (rather than coloured lineart), which I think came out looking better in the end. Let me know if you agree! Next up will be the same character, minus those pesky shorts and that (mostly useless) tanktop!
 
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