LionOsDiscount bug

duraxTwo

New Member
Mar 2, 2024
1
0
While trying to use LionOsDiscount for the first time...

Critical Error

A critical error has occurred. Please create a bug report on the forums here. Please include what you did before the error and a screen-shot or copy-paste of the error message below:
Code:
 Version: 0.9.107-PUBLIC-ELECTRON#5322 Message: Cannot read properties of undefined (reading 'returnToInventory') Stack:
TypeError: Cannot read properties of undefined (reading 'returnToInventory')
    at Object. (file:///./resources/app/main.38c20346.js:1:8177158)
    at file:///./resources/app/main.38c20346.js:1:12399363
    at file:///./resources/app/main.38c20346.js:1:10755449
    at Object.Ue (file:///./resources/app/vendors.a94e75ff.js:1:494732)
    at $e (file:///./resources/app/vendors.a94e75ff.js:1:494886)
    at file:///./resources/app/vendors.a94e75ff.js:1:513089
    at Or (file:///./resources/app/vendors.a94e75ff.js:1:513183)
    at Rr (file:///./resources/app/vendors.a94e75ff.js:1:513597)
    at file:///./resources/app/vendors.a94e75ff.js:1:519233
    at Ae (file:///./resources/app/vendors.a94e75ff.js:1:594569)
    at file:///./resources/app/vendors.a94e75ff.js:1:515056
    at Mr (file:///./resources/app/vendors.a94e75ff.js:1:515086)
    at Qt (file:///./resources/app/vendors.a94e75ff.js:1:503153)
    at Kt (file:///./resources/app/vendors.a94e75ff.js:1:502379)
    at t.unstable_runWithPriority (file:///./resources/app/vendors.a94e75ff.js:1:753415)
    at Vo (file:///./resources/app/vendors.a94e75ff.js:1:523414)
    at je (file:///./resources/app/vendors.a94e75ff.js:1:594309)
    at Xt (file:///./resources/app/vendors.a94e75ff.js:1:502172)
    at HTMLDivElement.o (file:///./resources/app/vendors.a94e75ff.js:1:48987)
(09:46:23.024) (Core) info: GameState postLoad()
(09:46:24.342) (Serialization) info: Setting gameloading marker false
(09:46:24.516) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Inventory".
(09:46:26.076) (Inventory) info: Attempting to use item "ManUp"
(09:46:36.259) (UserInterface) info: Popping UI State back to MainText...
(09:46:36.259) (UserInterface) info: Popping from [I]"Inventory"[/I] and setting [I]"Main Text"[/I] as active state.
(09:46:37.695) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(09:46:37.697) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Save Load".
(09:46:37.697) (UserInterface) info: generateSaveMenuButtons()
(09:46:40.647) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(09:46:40.682) (UserInterface) info: generateSaveMenuButtons()
(09:46:41.631) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(09:46:41.633) (UserInterface) info: generateSaveMenuButtons()
(09:46:42.811) (UserInterface) info: Popping from [I]"Save Load"[/I] and setting [I]"Main Text"[/I] as active state.
(09:46:52.386) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Inventory".
(09:46:55.130) (UserInterface) info: Popping UI State back to MainText...
(09:46:55.130) (UserInterface) info: Popping from [I]"Inventory"[/I] and setting [I]"Main Text"[/I] as active state.
(09:47:00.294) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Trade".
(09:47:23.334) (UserInterface) info: Popping from [I]"Trade"[/I] and setting [I]"Main Text"[/I] as active state.
(09:47:25.040) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Codex".
(09:47:26.250) (UserInterface) info: Popping UI State back to MainText...
(09:47:26.250) (UserInterface) info: Popping from [I]"Codex"[/I] and setting [I]"Main Text"[/I] as active state.
(09:47:27.133) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Inventory".
(09:47:29.847) (Inventory) info: Attempting to use item "LionOsDiscount"
(09:48:00.692) (UserInterface) log: UI redraw triggered via electron.
 

Jacques00

Administrator
Moderator
Aug 26, 2015
5,141
1,266
I think lowercase_donkey got this covered. So it should hopefully be fixed for the next release.