So, the game in of itself seems to be devoid of any numerical descriptors of stats and doesn't give much representation of what they do in the game. So, would you mind telling me what the stats change? (For example, doee will power only effect lust, or are there more derived stats?)
Also, there's an implementation of what seems to be class swapping. Is the game going to have the protag have a main level and class levels? or will a level 3 fighter also be able to immediately switch over to a level 3 thief and whatnot?
Third question, are mobs eventually going to drop items? and if so, will they drop mainly just ingredients to make TFs, or will they drop TFs like CoC1 and TiTS? I also imagine that there's eventually going to be rare loot drops from certain enemies too, right?
Also, there's an implementation of what seems to be class swapping. Is the game going to have the protag have a main level and class levels? or will a level 3 fighter also be able to immediately switch over to a level 3 thief and whatnot?
Third question, are mobs eventually going to drop items? and if so, will they drop mainly just ingredients to make TFs, or will they drop TFs like CoC1 and TiTS? I also imagine that there's eventually going to be rare loot drops from certain enemies too, right?