Don't worry I chose cargo bot over tamwolf. Can we han so cargo bot and add a synthcock please?
I don't think the cargo bot could handle han so.
Don't worry I chose cargo bot over tamwolf. Can we han so cargo bot and add a synthcock please?
I'm pretty sure the anus of a 4'9" femboy cant handle Kiro, why bring fact into it.
Kinda feels like the whole Lust system would have to be turned on its head rather than trying to do little fixes, given the current 100 Lust max. Static resistance vs non-static attack is bound to fuck everything up.
So, a couple of notes from my end:
- I agree that the Tease Proficiency system is dumb and super grindy. I'd like to see it done away with.
- While I'm note hugely fond of the "manually select a bodypart to tease with" system, I think that menu gives us a lot of room to work with. If you consider worn equipment/Talents to be the customization for physical combat (not TF does or should give physical combat bonuses, IIRC), TFs could very well be the lust-system equivalent there... so long as they're balanced against normal body part attacks. For example, R.-Myr Venom bite should do the same damage as a tease attack, but might do it as Lust (Drug) rather than Lust (Tease) damage, potentially bypassing a resistance on some enemies, while hitting heavier resistance on others. Same with Vanae Milk. TFs could be used to give more options.
- The same could go for a "Lust Prop" or some such, though that seems more like something that ought to go in the Accessory slot. eg. a Techie's holoporn-spewing drone or a whip. Fuck, could put all lust weapons as Accessories (though there's not a huge need to; remember you can swap weapons in combat). That slot doesn't do a whole lot right now other than drone replacements and cool dusters. Either way, lust props could be accessed via the Tease menu rather than taking up the shoot/attack slots.
- Stats. It's definitely weird how Physical combat brings in every mainline stat either as a defense or offense (or both for Physique). I'm not sure why Willpower doesn't provide some sort of (small) Lust defense, or why Libido doesn't factor in at all really (Libido doesn't really do a whole lot at all, afaik). I could easily see a revised Lust Combat system using Libido/Reflexes as offensive stats, Willpower as a defensive one.
A big part of why Lust Combat is kinda lame right now IMO is that there's both a pretty steady 100 pt. cap on Lust (versus enemies having hugely-scaling Health), and resistances are fairly static (meaning Lust Weapons just fucking wreck people, and Tease attacks can't scale). This could probably be resolved by either having the Lust cap rise with level, along with scaling resistances, but I sort of doubt that's in the cards.
Kinda feels like the whole Lust system would have to be turned on its head rather than trying to do little fixes, given the current 100 Lust max. Static resistance vs non-static attack is bound to fuck everything up.
This could probably be resolved by either having the Lust cap rise with level, along with scaling resistances, but I sort of doubt that's in the cards.
1) I'm glad to hear this: I'm not a fan of farming mobs in any game, and having this sort of grind exist in TiTs is weird considering the design goals (fast & casual) you guys have laid out.
2) I agree with the first two-thirds of this point. ('Select a body part' feels a bit clunky, but having the menu is good.) However, I think using TFs as the Lust System equivalent of gear would be awkward - either A: you'd have to give every lust attack from a TF scaling into the endgame, B: you'd have to keep Lust caps static so that there was no such scaling, or C: there would be mechanically 'better' TFs. None of these really strike me as an elegant solution.
3) Using the Accessory slot for a 'Tease Prop' is a nice idea.
As for why I think having a separate prop slot is important - while you can switch weapons in combat, it wastes a turn each time, as well as an inventory slot. This means that you often can't smoothly move between lust combat and physical combat.
Consider a character with a Goovolver and a Nova Rifle as their best weapons for Lust and Physical combat respectively. They're wandering in an area with one physical-immune monster and one lust-immune monster. (As an extreme example, but just a relative weakness is good enough.) If the character wants to be effective, they have to start roughly every other combat by swapping their weapon. That's just clunky. I'd rather have a system that lets the player move easily between Physical and Lust combat, so that both options are always under consideration. (I mean... Currently we have a puzzle boss whose puzzle is 'remember that the tease button exists.' Yep.)
4) I'd be tempted to key Lust Defense off of Will, Lust Offense off of Intelligence, and make Tech Specialists' identity the dedicated hybrid Lust/Physical class.
2) I agree with the first two-thirds of this point. ('Select a body part' feels a bit clunky, but having the menu is good.) However, I think using TFs as the Lust System equivalent of gear would be awkward - either A: you'd have to give every lust attack from a TF scaling into the endgame, B: you'd have to keep Lust caps static so that there was no such scaling, or C: there would be mechanically 'better' TFs. None of these really strike me as an elegant solution
As for why I think having a separate prop slot is important - while you can switch weapons in combat, it wastes a turn each time, as well as an inventory slot. This means that you often can't smoothly move between lust combat and physical combat.
Consider a character with a Goovolver and a Nova Rifle as their best weapons for Lust and Physical combat respectively. They're wandering in an area with one physical-immune monster and one lust-immune monster. (As an extreme example, but just a relative weakness is good enough.) If the character wants to be effective, they have to start roughly every other combat by swapping their weapon. That's just clunky. I'd rather have a system that lets the player move easily between Physical and Lust combat, so that both options are always under consideration. (I mean... Currently we have a puzzle boss whose puzzle is 'remember that the tease button exists.' Yep.)
4) I'd be tempted to key Lust Defense off of Will, Lust Offense off of Intelligence, and make Tech Specialists' identity the dedicated hybrid Lust/Physical class.
... Let me guess - It's an interface issue, because then you would have to display the size of the enemy's lust cap?
I just think Fen's pretty happy with the current system and isn't likely to go for big sweeping changes to combat. (Again.) Could be wrong, though.
Fair point, though as I said I'd rather have each TF path be an additional option, not really a bonus. Since most TFable races already have fairly obvious sexual themes, it wouldn't be hard to make a unique tease or two for each. But hey, that's just me spitballing.
Well, you DO have two weapon slots already, and given how Evasion actually works (and the fact that your attributes THEORETICALLY won't be scaling with Lust damage soon probably maybe), it wouldn't be amiss to dedicate one to a lust weapon.
That said, yeah, I wouldn't mind having a lust weapon slot of some kind (though I'd rather keep the focus of lust combat on actually teasing rather than weapon spam. Might be too late for that, though >_>').
Ech. If anything, I'd pick the Smuggler as the Lusty class (stereotypical dashing scoundrel type). Besides, they already have the one and only lust ability!
Oh, no, the bars automatically scale in the UI.
I just think Fen's pretty happy with the current system and isn't likely to go for big sweeping changes to combat. (Again.) Could be wrong, though.
I agree that lust combat is underdeveloped. All three classes are "serious", so they barely have any lust-related skills or perks. I guess that leaves TFs and learning through NPCs, and gating powerful lust moves behind a certain transformation doesn't sound like a good idea.
EDIT - And moves/perks related to body parts and/or their sizes (something like blue balls).
I've thought about it a few times and I wrote some ideas for lust moves in a notepad. I'll post them, because why not.
- Strip
Sensually remove your armor to deal lust damage. Has a high chance of stun (sexiness-based chance, vs willpower?).
Sounds powerful but I think it's fair because you can't put on your armor back so it's a once per fight move and you'll fight for the remaining of the battle without armor.
Optional stuff:
- Wearing "clothing" armor is required.
- Pc gains tease and exhibitionism point(s).
- Damage goes up with tease skill points.
- Factor in all sexprefs.
- No energy cost (it's a once per fight move, after all). Maybe this should be limited to exhibitionists.
- Pole Dance
Requires to wield a polearm.
Deals lust damage to all enemies, buffs pc's sexiness for the rest of the battle (doesn't stack with itself, scales up with pc level).
This is the future with spaceships and all, so why not be able to pole dance with a polearm because gyroscopes, magnets or some sci-fi tech stuff?
Optional stuff:
- Damage goes up with tease skill points.
- Physique boosts damage a bit.
- Factor in all sexprefs.
- Damage halved if energy is below 50.
- Dirty Thoughts
Fill your enemy's thoughts with visions of sex.
"Magic" (more like "Psychic") attack (Int and Libido based).
Optional stuff:
- May lower Aim and or Will (non-stackable, scales up with pc level).
- Kiss
Before I say anything else, this is clearly inspired in CoC's kiss.
Requires the application of a special lipstick.
Deal lust damage plus each color has a different side-effect. Examples:
- Lust damage over time (poison purple)
- Lowers Phy (glossy pink)
- Lowers Will (black)
- HP gain (succubus red).
The sticks last forever, but the applied layer wears off if kiss connects, so it's virtually a once per fight move.
Removing anal beads to cum quickly could be an option lo lower lust during battle.
Please stop beating on me, good sir. I need to remove my posterior pleasurers so that I may properly focus.
Well, the enemies apparently have no problems taking a break whilst you strip down and perform a belly-dance routine. Or just shove your fist up your own ass.
Fair point, though as I said I'd rather have each TF path be an additional option, not really a bonus. Since most TFable races already have fairly obvious sexual themes, it wouldn't be hard to make a unique tease or two for each. But hey, that's just me spitballing.
Well, you DO have two weapon slots already, and given how Evasion actually works (and the fact that your attributes THEORETICALLY won't be scaling with Lust damage soon probably maybe), it wouldn't be amiss to dedicate one to a lust weapon.
That said, yeah, I wouldn't mind having a lust weapon slot of some kind (though I'd rather keep the focus of lust combat on actually teasing rather than weapon spam. Might be too late for that, though >_>').
Ech. If anything, I'd pick the Smuggler as the Lusty class (stereotypical dashing scoundrel type). Besides, they already have the one and only lust ability!
Oh, no, the bars automatically scale in the UI.
I just think Fen's pretty happy with the current system and isn't likely to go for big sweeping changes to combat. (Again.) Could be wrong, though.
Yeah, that one procs a disturbing amount of the time when doing an ass tease.
Frankly I'm disappointed that it adds a passive perk at all, and I don't say that because of my well-recorded distaste for red myr venom. That you are just automatically better by having venom than you would be without it is the same sort of bad game design as CoC's kitsunes. Having the venom as a bite attack alternative to tease attacking, like with vanae milk, would be much more appropriate.
I have similar feelings regarding lust weapons. While a Tease Prop slot could work, and I think is worth considering, an alternative would be for weapons to always do physical damage, but potentially provide a lust damage special attack while equipped.
Im just going to point out this, TiTS (and CoC) are games that largely are about TFs. It would not make sense if they didnt provide advantages in much the same way that armour or weapons can provide advantages. The problem is the fact that some TFs gives boosts, some dont. If every major TF had some form of special attack or perk, that could not be stacked then it would be a lot more fair.
Think of it this way, if you had 5 diferent options to gain the venom perk (or something that functions the same), then it would not be so bad.
Other than a few stat gains, TFs have always been largely cosmetic. Sure, there were a couple special abilities in CoC, but they were by-and-large useless. To connect various Transformatives to certain bonuses would stifle people's character customisation, as they would be heavily compelled to min-max. No matter how silly it is to think that a 4' Raskvel is as strong as a 9' Horse, it's simply a way to provide people with the character they want, independent of their arbitrary power.
And I always fought this philosophy. Even if freaking Ember's blood were to be added to the game, I doubt that everyone would jump on it just to acquire explodo-breath (although the dragon TF itself is sure to be popular on it's own...). Right now all the traits that 'are' making it in are redundant lust attack gains, a few infinite milk mods, one full-body shaping goo morph, and a set of mental cripples from the Treatment. Oh, and Kui-Tan and their magnificent balls. So the people of Fenco isn't afraid of putting in traits to give some authenticity to races, but as soon as it goes into combat, something that would be a mere supplement to your class specials, its out? Whether Naleen could strangle and bite, a Sydian could erode armor, a Vanae could recover a bit of energy by sucking someone off (RIP JimT's idea), or a Raskvel would have a higher Reflex score at the cost of Physique would be ultimately superficial, while they may provide some advantages over other races nothing will keep people from making their ideal form. I'm sure there are raw numbers fetishists out there, then people who transform how they want, and then the many people who stay as a starter race plus vanae markings and/or ten different kinds of dicks... and then people who roll Leithans in spite of lack of support ;p. The point I'm bearing is... not having the traits kills the aesthetic, as much as I'm sure I'll be disagreed with that.
Perhaps a compromise could be reached, somehow. People get to have their species-specific abilities, but have them be just as useful/useless as the normal counterpart. E.G. Vanae Milk doing the same aggregate lust-damage as a tease. That way you keep the flavour, but make them purely superficial.
Im just going to point out this, TiTS (and CoC) are games that largely are about TFs. It would not make sense if they didnt provide advantages in much the same way that armour or weapons can provide advantages. The problem is the fact that some TFs gives boosts, some dont. If every major TF had some form of special attack or perk, that could not be stacked then it would be a lot more fair.
Think of it this way, if you had 5 diferent options to gain the venom perk (or something that functions the same), then it would not be so bad.
Purely cosmetic TFs seems to be in hopes of preventing consensus on best builds. If all cosmetics possess some trait, stat mod, or ability, they will fall under different tiers of effectiveness, and some parts will become more desirable. "You want to be the best X in TiTS and don't have part Y? Then you're doing it wrong" is something nobody wants to hear. While this attempts to keep people happy, this choice does have issues of its own (inb4 they complain no matter what). The bad feeling inside of not choosing the most optimal build involves comparison with other players, but TiTS has no multiplayer. The other reason for min-maxing is to thrash the game and make it your bitch, but TiTS is easy. Even intentionally choosing the worst abilities, any Steele can plow through. So their reasoning for the ban falls a little flat. Their choice to be on the fence about it though; to say they don't want part perks, then add a few anyway but depower them to appease people is half-assed, and frankly, the worst way to go about it.
tl;dr: "I wanna be the best snowflake but I wanna be a special snowflake that looks the way I want it to and it's unfair if an ability I want is tied to a part I don't want so no parts should get abilities" -1/2 of the player base
"I want every part to have abilities (so long as the parts I want happen to have the best abilities)" -other 1/2 of the player base
"I sincerely don't care" -a few players who aren't the main demographic for these games
Everyone will never be happy