I have had a health problem and am taking medication. I have made a Patreon release but there will not be ab public release for june. The next public release will be in july. In the meantime, here is a preview image of the next public release.
I tried to find already made pubic hair for my Daz 3d models but didn't find any to my tastes so I opened Blender and learned how to make hair, exported to Daz and here's the result. I will probably start using hair in the next sex scenes renders.
Announcing the Animations Reward!
Starting in september the $10 Patreon pledge reward will offer 4 short animations instead of a preview image of the next release. The animations will only be available for this reward until the game is finished. Once the game is finished they might be offered elsewhere or added to the game but this is not certain and will be determined later. So this reward might be your only chance to get them (or at least get them before those who don't get this reward)!
A post will be made with a preview of the animations each month so you can decide whether you want them or not and adjust your pledge accordingly.
Additionally, the $25 reward will no longer offer the preview image and will only offer the in-game credit but will be reduced to $15.
I hope that you will like these changes and that it will encourage more people to pledge. This game is made in large part with the help of the pledges.
Thanks for the support!
http://patreon.com/LastDays
Official announcement: https://www.patreon.com/posts/announcing-13940750
Wow that animation is quality! If that's a sign of the work we can expect I'm very impressed!
New Environment with Character Test
This is a test image I made for a new environment. I have to render the background and the character in different programs so I try to make sure that they look like they belong in the same image. The result is not perfect but good enough.
The only problem I see is the weird shadows on the character that make it look like she has been cut but it seems to be a bug of the renderer so there's not much that I can do about that. If I had a team working with me I would try to resolve this but this will have to do, there's only so much one person can do in a limited amount of time