But what exactly do you mean with "questionable monetization schemes"
@CleansingFire ?
I'm not really sure how that would apply to a game store, since monetization is the entire
point of a storefront (and the prices are usually stated openly). If we're willing to consider the slightly different question of
"questionable monetization schemes within Nutaku games" then I agree with him.
We've just added <sexy new character> to the roster! Do you want access to her awesome abilities and her lewdtastic sex scenes?
You do? Great!
Here's the plan: you pay us $50 for ten spins on the RNG gacha machine. Each spin has a 0.1% chance to drop the new character. We're not actually going to
tell you the percentages, of course. We're also not going to bother verifying your age. If you can get your hands on your mother's credit card, then that's good enough for us. Or maybe you're drunk, and you've been playing for 20 hours straight, and you're making bad decisions ... but who cares, we'll happily take your money anyways. Isn't unregulated gambling fun?
That cool new character didn't appear in any of your spins? No problem! You can pay us $50 for
another ten chances. You may need to put a second mortgage on your home, but you're bound to see that super-rare drop
eventually.
P.S. After you've sold a few kidneys in order to acquire the <cool new thing>, we reserve the right to one-up it with <newer cooler thing> next week. Or rollback the entire database because our netcode is shit and we've been hacked again. Or stop updating the game and let it die slowly. Or abruptly shutdown the whole game because it isn't profitable.
These games tend to throw "balance" and "ethical design" out the window in favor of whale hunting, novelty, and power creep.
Caveat: my experience with the super-rare gacha stuff is limited to one game (Millenium War Aigis) in 2015. I'm not actually desperate enough to spend hundreds of dollars on anime porn; the Aigis code was weak enough that you could generate premium currency via client-side memory manipulation (plain old 4-byte integers! not even fucking obfuscated!). It's possible that the more recent Nutaku titles have used more reasonable monetization policies. I'd wager that the code is still shit, though; Girls Kingdom definitely allowed cheating in PvP matches.