Kimochi bought by Nutaku

Shizenhakai

Well-Known Member
Jul 9, 2016
322
195
Hmmh.. I'm happy to hear that Kimochi will survive in one form or another ^^


Though I have to admit that I am unfamiliar with Nutaku, anyone knows them and their track record?


Mhm.. I do remember that I have read somewhere (I think the kimochi forums?) that Kimochi aproached Fenoxo, but he was sceptical..


I wonder if he will be more willing to host the game there if the new version is stable & strong =)
 

CleansingFire

Well-Known Member
Aug 27, 2015
163
42
Let's see how many of the best traditions of online game stores this will fulfill. DRM? Questionable monetization schemes? User data breaches? *opens popcorn*


Edit: The last snapshot of their homepage in the Internet Archive is from mid-June this year, a month ago, and it shows only non-adult browser games. Apparently they've decided to diversify.
 
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Shizenhakai

Well-Known Member
Jul 9, 2016
322
195
I prefer to stay optimistic.


If the worst happens, it will happen regardless of my (or our) foresight. If the best happens we worried needlesly. If you are cautious with your personal data you will be fine..


And according to the guys over at Kimochi, they still plan to also offer free games. Then again, I don't dislike the so-called free-to-play model. (which Nutaku semm to have according to Kimochi..).


But what exactly do you mean with "questionable monetization schemes" @CleansingFire ?


DRM depends on the intrusiveness, it isn't really morally wrong to try to stop digital piracy (it can get annoying, I know).


Data Breeches.. that can be a danger and they need to prepare for this, once they get well known, they become a target, but you have to be fair and note


that data breeches are *always* a risk if you use any internet service, or any other service who uses the internet (aka, nearly everything nowadays..)
 

stuntcock

Active Member
Nov 1, 2015
31
10
But what exactly do you mean with "questionable monetization schemes" @CleansingFire ?

I'm not really sure how that would apply to a game store, since monetization is the entire point of a storefront (and the prices are usually stated openly).  If we're willing to consider the slightly different question of "questionable monetization schemes within Nutaku games" then I agree with him.


We've just added <sexy new character> to the roster!  Do you want access to her awesome abilities and her lewdtastic sex scenes?


You do?  Great!


Here's the plan: you pay us $50 for ten spins on the RNG gacha machine.  Each spin has a 0.1% chance to drop the new character.  We're not actually going to tell you the percentages, of course.  We're also not going to bother verifying your age.  If you can get your hands on your mother's credit card, then that's good enough for us.  Or maybe you're drunk, and you've been playing for 20 hours straight, and you're making bad decisions ... but who cares, we'll happily take your money anyways.  Isn't unregulated gambling fun?


That cool new character didn't appear in any of your spins?  No problem!  You can pay us $50 for another ten chances.  You may need to put a second mortgage on your home, but you're bound to see that super-rare drop eventually.


P.S. After you've sold a few kidneys in order to acquire the <cool new thing>, we reserve the right to one-up it with <newer cooler thing> next week.  Or rollback the entire database because our netcode is shit and we've been hacked again.  Or stop updating the game and let it die slowly.  Or abruptly shutdown the whole game because it isn't profitable.


These games tend to throw "balance" and "ethical design" out the window in favor of whale hunting, novelty, and power creep.


Caveat: my experience with the super-rare gacha stuff is limited to one game (Millenium War Aigis) in 2015.  I'm not actually desperate enough to spend hundreds of dollars on anime porn; the Aigis code was weak enough that you could generate premium currency via client-side memory manipulation (plain old 4-byte integers! not even fucking obfuscated!).  It's possible that the more recent Nutaku titles have used more reasonable monetization policies.  I'd wager that the code is still shit, though; Girls Kingdom definitely allowed cheating in PvP matches.
 

xyzabc198

Well-Known Member
May 4, 2016
191
15
There is a lot of scepticism here, but I've only ever seen positive things from Nutaku, and I'm personally really excited for this
 

IvoryOwl

Well-Known Member
Sep 1, 2015
263
113
Skepticism is good, means they have to put effort into it to gain people's trust.
 
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ijipo

New Member
Oct 17, 2015
1
0
Let's see how many of the best traditions of online game stores this will fulfill. DRM? Questionable monetization schemes? User data breaches? *opens popcorn*


Edit: The last snapshot of their homepage in the Internet Archive is from mid-June this year, a month ago, and it shows only non-adult browser games. Apparently they've decided to diversify.

They have two pages. The .com page shows their non-adult stuff, while .net has the adult content. Up until a few months ago, all they had was localized F2P Japanese gacha games (and a couple western f2p games). Recently, they added some downloadable games, mostly VNs, with, as far as I'm aware, no DRM. Getting Kimochi seems to be an extension of their move to offer downloadable games.