Just something that came about after coming from a discussion involving Kara Quest 2 and the last stages of the Bess-13/Ben-14 interaction events. Fair warning this is just an idea that I hope gets traction for consideration, I dont expect credit since I am not writing this, this is purely out of fun, and for the enjoyment of everyone.
This is mainly inspired from one of the events of Corruption of Champions, where either by chance or of your actions will get you captured and into prison. That is where similarities will end.
Upon reaching Level 8 and during transition from flying between planets (specifically Myrellion and afterwards) you will be caught unawares by an EMP mine, and professional hijackers (hired by your rival or have interests in your rival winning) abduct the player to be put into the Pirates Prison Ships where its stolen stealth tech allows its presence to travel unseen and undetected.
You the player must both not just survive being in the Prison Ship but also must fight to preserve your sanity in a gladitorial arena where defeat means a gangbang of such propotions that after a number of loses you will become the ship's prized whore for the crooked warden.
Engineer the means to your escape, the easiest method is by sneaking around and escape with the chance of being caught again in the future. There are two ways for you to not only escape an ignoble end, but the means that will permanently put you off the list of as a future fellow prisoner. Throughout your time your only ally is an NPC who will help guide you and depending on the outcome will have differing roles in the NPC's future.
The first one is to become the Champion of the Arena; this route means not just surviving but by being the meanest and the most hardass person in the ship, showing your dominance, fucking the loser in the ring, the more demeaning, the more rep in the eyes of the guards and inmates. When the time is right as you challenge the warden, your charisma and rep is strong enough that you can now create a mutiny and take control of the ship. This path ends with you commanding the ship, now aware of the lifestyle and the necessity and use it to your advantage, as you contact your ship and rescue you. The less than reputable members of the Prison Ship now consider you, the player Steele as a future ally compared to your rival the NPC will now act as the new Warden in your stead as it ends with Steele spending the night in the captain's quarter with the NPC.
The second route is Avenging Steele; this route is the rocky road where your kindness will be viewed as weakness. Not following the rules will resort to some trying to sneak up on you and take their time with you. Victories in the arena will earn you rep, but by being gentle you will more often be sent to the punishment room for 'extra' activities. Despite this however, you will eventually engineer a faction within the prison seeing as how your defiant nature inspires hope in the inmates. Depending on your career path; TechSpec: A stealth drone made from the scraps you were able to salvage after hacking for the stealth field schematics, and cause chaos and confusion throught the ship's defense system and enslaving the ship to your commands. Merc: Convince the inmates for a temporary alliance, causing a riot as you muscle your way through and hold the warden/captain overall command. Smuggler: You and the NPC map a pathway and find hidden corridors throughout the ship, through stealth subterfuge and wit. You make your way to the warden's room and assasinate him, without anyone being a wiser you swing the ship towards the nearest UGC Peacekeeper Outpost. After a succesful takeover of the ship and packing away the worst elements in a seperate cell, you take a breather, with NPC in tow spend the night with said NPC. NPC will confide in you being uncertain of his/her/hir future and Steele decides to send the NPC through either Anno or Briget to help the NPC have the opportunity for a better future.
That is all for my idea, hope you enjoy all enjoy it!
EDIT: Whoops?! I forgot that there is a seperate thread for submission of ideas! Is double-posting frowned here? Or can I just simply copy/paste it over there?
This is mainly inspired from one of the events of Corruption of Champions, where either by chance or of your actions will get you captured and into prison. That is where similarities will end.
Upon reaching Level 8 and during transition from flying between planets (specifically Myrellion and afterwards) you will be caught unawares by an EMP mine, and professional hijackers (hired by your rival or have interests in your rival winning) abduct the player to be put into the Pirates Prison Ships where its stolen stealth tech allows its presence to travel unseen and undetected.
You the player must both not just survive being in the Prison Ship but also must fight to preserve your sanity in a gladitorial arena where defeat means a gangbang of such propotions that after a number of loses you will become the ship's prized whore for the crooked warden.
Engineer the means to your escape, the easiest method is by sneaking around and escape with the chance of being caught again in the future. There are two ways for you to not only escape an ignoble end, but the means that will permanently put you off the list of as a future fellow prisoner. Throughout your time your only ally is an NPC who will help guide you and depending on the outcome will have differing roles in the NPC's future.
The first one is to become the Champion of the Arena; this route means not just surviving but by being the meanest and the most hardass person in the ship, showing your dominance, fucking the loser in the ring, the more demeaning, the more rep in the eyes of the guards and inmates. When the time is right as you challenge the warden, your charisma and rep is strong enough that you can now create a mutiny and take control of the ship. This path ends with you commanding the ship, now aware of the lifestyle and the necessity and use it to your advantage, as you contact your ship and rescue you. The less than reputable members of the Prison Ship now consider you, the player Steele as a future ally compared to your rival the NPC will now act as the new Warden in your stead as it ends with Steele spending the night in the captain's quarter with the NPC.
The second route is Avenging Steele; this route is the rocky road where your kindness will be viewed as weakness. Not following the rules will resort to some trying to sneak up on you and take their time with you. Victories in the arena will earn you rep, but by being gentle you will more often be sent to the punishment room for 'extra' activities. Despite this however, you will eventually engineer a faction within the prison seeing as how your defiant nature inspires hope in the inmates. Depending on your career path; TechSpec: A stealth drone made from the scraps you were able to salvage after hacking for the stealth field schematics, and cause chaos and confusion throught the ship's defense system and enslaving the ship to your commands. Merc: Convince the inmates for a temporary alliance, causing a riot as you muscle your way through and hold the warden/captain overall command. Smuggler: You and the NPC map a pathway and find hidden corridors throughout the ship, through stealth subterfuge and wit. You make your way to the warden's room and assasinate him, without anyone being a wiser you swing the ship towards the nearest UGC Peacekeeper Outpost. After a succesful takeover of the ship and packing away the worst elements in a seperate cell, you take a breather, with NPC in tow spend the night with said NPC. NPC will confide in you being uncertain of his/her/hir future and Steele decides to send the NPC through either Anno or Briget to help the NPC have the opportunity for a better future.
That is all for my idea, hope you enjoy all enjoy it!
EDIT: Whoops?! I forgot that there is a seperate thread for submission of ideas! Is double-posting frowned here? Or can I just simply copy/paste it over there?
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