So currently, I've been working on a personal project that's along the same line as CoC/TiTS.
I've looked at a few different websites/guides and I haven't found a lot of the answers I'm hoping to find, (primarily, due to them not being geared towards a smutty text-based adventure game) and I suppose I'm wondering where I should be getting started with this project. I thought I might receive some interesting input here, I've read topics about this on here in the past, but I can't seem to find a thread that I read long ago that I found particularly insightful. (Though I think the forums looked different then, so it might not even been here now that I think of it. They always told me your memory faded as you got older, just didn't expect it to start when I got to my twenties.)
Where I currently am with this particular project:
Getting to the point, I was hoping for outside input on development of a project like this, such as where I should be in my process before I start reaching out to other people for assistance. (I doubt I could tackle this whole thing alone.) Should I have a base engine already constructed? Should I have a GUI already developed? I'm just curious what specifically I should have before I even consider approaching others with my project.
EDIT: I no longer am really questioning which coding language I should construct my project in, as the only one I'll be learning in my current class that is likely to be helpful for this project is Java. Though if you have other opinions and think there might be another language better suited I'd love to hear them.
I hope I've made myself understandable, I'm sure this subject is probably banal for these forums, but I'm hopeful I haven't come across as callow, though I suppose that is what I am. Thank you in advanced to those who decide to humor me with a response, any input or redirection for information is much appreciated.
Additional Unrelated Question:
I've looked at a few different websites/guides and I haven't found a lot of the answers I'm hoping to find, (primarily, due to them not being geared towards a smutty text-based adventure game) and I suppose I'm wondering where I should be getting started with this project. I thought I might receive some interesting input here, I've read topics about this on here in the past, but I can't seem to find a thread that I read long ago that I found particularly insightful. (Though I think the forums looked different then, so it might not even been here now that I think of it. They always told me your memory faded as you got older, just didn't expect it to start when I got to my twenties.)
Where I currently am with this particular project:
I'm currently in a course that has already taught me the basics of C++, and will later be teaching me Python and Java.
EDIT: I did learn today that I will not be learning Ruby or Javascript in my course, only brushing over them and other coding languages, but not learning them in any real substance. Though I cannot recall if the instructor specified if we'll be learning HTML5 or not, so keeping that in mind I think it's safe to assume I'll be constructing the project in Java, unless I can find a fathomable reason to construct it in Python.
I've also been writing a few scenes on my spare-time, I've got ABOUT 30,000 words of scenes thus far, (which is actually a very small number, but when I consider how many words I've poured into anything else, I feel proud even with that number.) and it's still growing as I get inspired.
Currently all I really have that I could present others is a title, a storyboard of the overall plot, as well as the general setting that still needs tweaking for specific races, and no doubt has room for further development. As well as the aforementioned scenes that I have already written.
EDIT: I did learn today that I will not be learning Ruby or Javascript in my course, only brushing over them and other coding languages, but not learning them in any real substance. Though I cannot recall if the instructor specified if we'll be learning HTML5 or not, so keeping that in mind I think it's safe to assume I'll be constructing the project in Java, unless I can find a fathomable reason to construct it in Python.
I've also been writing a few scenes on my spare-time, I've got ABOUT 30,000 words of scenes thus far, (which is actually a very small number, but when I consider how many words I've poured into anything else, I feel proud even with that number.) and it's still growing as I get inspired.
Currently all I really have that I could present others is a title, a storyboard of the overall plot, as well as the general setting that still needs tweaking for specific races, and no doubt has room for further development. As well as the aforementioned scenes that I have already written.
Getting to the point, I was hoping for outside input on development of a project like this, such as where I should be in my process before I start reaching out to other people for assistance. (I doubt I could tackle this whole thing alone.) Should I have a base engine already constructed? Should I have a GUI already developed? I'm just curious what specifically I should have before I even consider approaching others with my project.
EDIT: I no longer am really questioning which coding language I should construct my project in, as the only one I'll be learning in my current class that is likely to be helpful for this project is Java. Though if you have other opinions and think there might be another language better suited I'd love to hear them.
I hope I've made myself understandable, I'm sure this subject is probably banal for these forums, but I'm hopeful I haven't come across as callow, though I suppose that is what I am. Thank you in advanced to those who decide to humor me with a response, any input or redirection for information is much appreciated.
Additional Unrelated Question:
If someone could privately message me on how to change my username that'd be swell. I made this account ages ago, and I thought it might be better I just change the username for it rather than just make a new one.
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