with the now impressive number of crewmates one can recruit vs the limited.. modules on ship, decided to re-work the idea of a home base of sorts.
the original idea was based of COC1 and FFXI, a mix of the Camp, the Farm, bits of the Tel'Adre bar, and the Mog House system.
a house of sorts with a garden area to grow plants, on NT where the player can put CrewMates to work for credits
the new idea would be to get a large apartment or similar setup, in two parts. The first would be a meeting hall for the Crew, both on ship and not, as well as a private quarters for the player, with maybe a planter box or something.
the main hall would be on Tarvos Station, but other small ones (to allow change of crewmates) would be in the hanger section of all other planets AFTER they have been reached and at some folks in town talked to.
the original idea was based of COC1 and FFXI, a mix of the Camp, the Farm, bits of the Tel'Adre bar, and the Mog House system.
a house of sorts with a garden area to grow plants, on NT where the player can put CrewMates to work for credits
the new idea would be to get a large apartment or similar setup, in two parts. The first would be a meeting hall for the Crew, both on ship and not, as well as a private quarters for the player, with maybe a planter box or something.
the main hall would be on Tarvos Station, but other small ones (to allow change of crewmates) would be in the hanger section of all other planets AFTER they have been reached and at some folks in town talked to.