Yeah, that's fine. As long as it's more than 0.I think I have it now, with the revamp mod as well as the images. It says 233 images loaded into cache. Is this correct?
Yeah, that's fine. As long as it's more than 0.I think I have it now, with the revamp mod as well as the images. It says 233 images loaded into cache. Is this correct?
Different person here. Is it possible to get a higher number than that? I have the directories set up, and the images I do have are fine and dandy, but I'm not seeing some of the glory that you put in here otherwise, and I would like to make this as functional as possible.Yeah, that's fine. As long as it's more than 0.
It's true that the Debug says 233 images and there are like 600 in the pack, but as far as I know, they still all show. What ones aren't showing?Different person here. Is it possible to get a higher number than that? I have the directories set up, and the images I do have are fine and dandy, but I'm not seeing some of the glory that you put in here otherwise, and I would like to make this as functional as possible.
233 is nothing to worry about. Debug info only tells you how many unique scenes it's loaded. So if you had 3 images called monster-beegirl_1, monster-beegirl_2 and monster-beegirl_3, Debug info would only say it had 1 image loaded in the cache, rather than 3 images loaded in cache. So the CoC mod you're using will load the 600+ images just fine, and only tell you about 233.233 images are loaded into the cache, but how do I make the rest of the images appear?
Kudos. You've discovered an issue. kelt-farm-subkelt images only appear is you choose the rape option after beating Kelt in a fight. So them all being a female centaur (i.e. Kelly) doesn't make any sense. I recommend deleting them along with kelt-farm-naga-subkelt and i'll note this in the Issues section.Hallo. Some of images (like kelly image set *kelt-farm-subkelt*) dont show to me. What do i need to do for them to be shown?
Most of the scenes won't have images as it'd have to be hard coded in via a mod. Though i would like more Loppe images, there weren't many around of a POV shot of a futanari bunny morph bumming you/being bullied.Hi, I've created an account for this.
I'm new to the game and would like to use the image pack, but most of the images aren't showing. I get the camp portal one, some during combat, but anything during the good parts (aka sex scenes), like when I win a combat, doesn't show.
I'm using Vanilla+ mode in the desktop version of flash player. The images are in an "img" folder in the same folder as the game, as instructed. Image pack is on in the settings, and there are 233 images loaded into cache.
[EDIT] : nevermind, it seems to work ok now. Some of the sex scenes still don't have a pic (bunny girl) though.
On another subject, is there anyway to make the images bigger ? Some have amazing art but get reduced to ant size.
Thanks for the heads up. Unfortunately, I won't be making a new image pack version. I had a hard drive failure a while back and lost everything, including the chunk of potential version 7, and it just destroyed all of my motivation.I'm working on cockatrices currently. Most of them will be without wings (60%) and the remaining 40% will have wings.
image naming:
PS: There are more new monsters added to CoC Revamp, those that I know of being added recently are
- monster-cockatrice
- monster-cockatricewithwings
- monster-ghoul
- monster-amarok
Amarok is a wolf encounter: https://en.wikipedia.org/wiki/Amarok_(wolf)Also, what an Amarok? Google tells me it's a type of Volkswagen, but i personally feel that would be a bit lore-breaking
Will your pack be compatible for 1.4.7?It's not exactly an update, but I've been working on my own version with this as a base, adding new pictures, replacing the ones I dislike and so on. Not sure if anyone would be interested in that.
The path I'm using is classes/classes/Scenes/Places/Ingnam.as
added line outputText(images.showImage("ingnam-blacksmith"));
under public function shopBlacksmith():void { clearOutput();
I did add the name under the image and image.xml file.
am I doing something wrong?
aah, I didn't edit ImagesforRevampMod.xml
The ones that have been implemented. I'm on v1.4.9 of the revamp mod, and apparently 1.4.8 added some image IDs? Mostly I just want to make sure that the xml file I downloaded when I first got Hn0's image pack (v6) last year is still the most complete one, since I have some images that I want to use for myself but aren't sure whether they can actually be tagged. Also, I downloaded your pack (thanks for that btw), and some of the images are tagged "area-desert" or similar, but don't show up when I visit the desert; is that normal?All the scenes as for the already implemented ones or all scenes in the game?
Ah sorry, the area images were from fergussons, I believe. (downloaded both recently). Still, yours has images tagged "birth-x" or "event-x" and these tags aren't in the xml I've got. Thanks for the replies, I'll try and see if I can find what I'm looking for on GitHub.You sure you have, um... my pack? I checked, and the current version doesn't have areas, but I'm working on it.
What would be the easiest way to do that?If you want to add your own images, would there be a possibility for you to share them? I'm trying to expand the pack as much as I can.
http://www.mediafire.com/file/ytd621r4a7ubndx/Bin_Ban_Bon+-+Potential_Images.rarDepends on how many you have, I'd say mega, mediafire and similar would work.