(This is kinda of a repost of this thread, but I'm adding a bit more detail.)
When using TiTs 0.8.160's convertor the converted save doesn't have the key item "Plasma Conduit" in the inventory.
This makes it impossible to leave the FIRST-14 with your ship:
Sadly, you can't even refight the Overqueen to get it back/Go back to pick another one up.
I think this problem exists because the Plasma Conduit doesn't stay in the inventory in the AS version:
This is because it gets consumed when first attempting to fly.
Whereas in JS version this doesn't happen and instead just checks to see if the Plasma Conduit is in the key item inventory.
A way to possibly fix this is to just allow the player to repick the Plasma Conduit up at it's usual location.
How to fix on affected saves:
Attached Save:
A converted save on the FIRST-14.
When using TiTs 0.8.160's convertor the converted save doesn't have the key item "Plasma Conduit" in the inventory.
This makes it impossible to leave the FIRST-14 with your ship:
Sadly, you can't even refight the Overqueen to get it back/Go back to pick another one up.
I think this problem exists because the Plasma Conduit doesn't stay in the inventory in the AS version:
This is because it gets consumed when first attempting to fly.
Whereas in JS version this doesn't happen and instead just checks to see if the Plasma Conduit is in the key item inventory.
A way to possibly fix this is to just allow the player to repick the Plasma Conduit up at it's usual location.
How to fix on affected saves:
- Open the console (F12) (or Ctrl+Shift+K for Firefox)
- Type in:
pc.createKeyItem("Plasma Conduit");
- Should be ready for take off.
Attached Save:
A converted save on the FIRST-14.
Attachments
Last edited: