Game ideas. Opinions wanted.

Ecnalab

Well-Known Member
Apr 18, 2016
6,224
66
So, I'm thinking of starting another group RP after the holidays are are all over and done with. I'm curious what sort of genres, and story beats people people might be interested in playing with. What sort of setting is preferred, fantasy, scifi, slice of life, other? How heavy do people like games to be on the sex, lots, little, none? What sort of kinks do people like to see, but never seem to come up in games? And, any other story ideas people might have, and would like to see in play.
Hope to hear from some of you, and happy holidays.
 

TheShepard256

Well-Known Member
Genres/story beats/setting: I personally prefer sci-fi, which also seems to be fairly rare for RPs (fantasy seems to be the default/go-to for this sort of stuff). I also don't like grimdark, dystopian, horror or post-apocalyptic stuff. I'd also prefer not to be a bad guy or other scum and villainy.
Sex: considering where we'll be doing this, I'd like at least a little bit of sex, please; the more, the better, so long as it doesn't get in the way of the story (and isn't a constant orgy, or something; there needs to be some downtime after sex). Also, and this probably crosses over with story beats, it seems fairly common to have sexuality be the providence of the "bad guys", even if being a slut is not exclusively a bad guy trait (e.g. demonic corruption from the CoC games often sexualises its victims) - that just feels indirectly sex-negative to me. I'm not a fan of that, so I'd like to see something where the heroes are inherently as sexual, if not more, than the villains.
Kinks and other story ideas: no idea, though I assume you're not going to include anything that's banned in FenGames. I'm quite flexible on this, though I'm not a big fan of degradation.

TL;DR a TiTS-like setting would be ideal for me. Sorry if that's not particularly helpful.
 
  • Like
Reactions: MagicBanana

HeroicSpirit

Well-Known Member
Aug 22, 2019
1,100
292
27
Setting: An interesting idea, piggybacking from the Sci-Fi setting, would be for it to be set at a space port like DS9 from, well, DS9.
Sex: I feel like there should be at least some sex. Maybe some light elements in the world, such as goo girls and sexy uniforms.
Kinks: Generally, anything that appears in TiTS or CoC is good for me.
Story: Like I said before, a Space Port setting would work for a lot of things, such as either investigating mysteries, managing a bar, doing engineering work, or any of the myriad things that might be happening on a station.
 

Ecnalab

Well-Known Member
Apr 18, 2016
6,224
66
Well, that's three for three on sci-fi, so far. Sounds like people really want sexy startrek.
 

HeroicSpirit

Well-Known Member
Aug 22, 2019
1,100
292
27
How about we talk about the major factions within this setting! Like, for example, the faction which the players work for and it’s rivals!
 

HeroicSpirit

Well-Known Member
Aug 22, 2019
1,100
292
27
Some ideas:
-The Xyrk Empire, an expansionist alien empire composed of the ruling species, the titular Xyrk, and the nine conquered species, each of whom have had "Xyrk" put into their species' name as a mark of their servitude. The Xyrk believe that they're the inheritors of the galaxy, having risen from the ruins of an ancient interstellar civilization. Despite this, they are no fools, and seek to further improve upon these archaic designs. They use powerful weapons based on manipulating gravity.

-The Kasekh, a machine species possessing the minds of their ancient creators that had been entombed for a hundred millennia. They were first found on what first seemed to be an ordinary moon circling around a gas giant, but was revealed to be an ancient Kasekh complex which, as it was explored, began to awaken to their presence. In every encounter, they have proven hostile and incredibly dangerous, highly resistant to damage and able to quickly replace their bodies with new ones. Little is known about them, from their history to their language; just that one should be careful where they set their feet upon, for that world may be host to terrible secrets from ages past.

-The Golden Hive, a trade empire built by the Zyrin, a bee-like species noted for their delicious soporific honey, hexagonal organic structures, and well-developed diplomatic relations. Zyrin tend to be quite attractive, being generally well-endowed. They are split into separate castes, such as the muscular six foot tall warrior caste, the four foot tall worker caste, and the eight foot tall royal case. There are also the all-male drones, who are five feet tall.
 

Ecnalab

Well-Known Member
Apr 18, 2016
6,224
66
Another idea: how about, instead of science fiction, we do science fantasy (essentially, sci-fi with magic and maybe some other fantasy elements)? That seems to be even rarer than regular sci-fi.
So, warhammer 40k. Just not so grimdark?
 

HeroicSpirit

Well-Known Member
Aug 22, 2019
1,100
292
27
Science Fantasy is also pretty good, though it can be a bit of a balancing act. There are some interesting perspectives you can go with though, like if magic is able to integrate with technology as magitech, or if it's more like Arcanum where magic breaking the laws of physics also breaks machines since they rely on those laws to function. Though the latter would be a problem in a space age campaign for pretty obvious reasons.
Yeah, as much as I’ve heard good things about Arcanum (and those things are pretty high praise), I do think that the best route wouldn’t be that.

Also, maybe, rather than straight up magic, it’s something more along the lines of biotics from Mass Effect where there is a scientific explanation for it and augmentation of some kind is necessary to actually use it.
 

TheShepard256

Well-Known Member
Yeah, I'd rather not go with the "magic inherently breaks technology" route. The way I think of magic is as some reality-altering thing that's only available to organics (and possibly even a subset of organics, as is usually the case) and can't be properly replicated by technology (by which I mean we might be able to invent something that has the same end result, but the method/process/etc. of getting that result is different to how magic does it; also, magic can only come from other magic, or pop up randomly by itself). By that logic, Mass Effect's biotics aren't a type of magic (as they use the exact same physical principles as most of the setting's advanced technology), but the Force from Star Wars is.

Somehow, I find proper magic to be more interesting (or at least, more exotic) than pseudo-magic; it can follow its own set of rules that, while not following the laws of physics, is still (hopefully) internally consistent and makes sense, especially if it incorporates spiritual/non-physical aspects. I think the Avatar series (the good one, not the movies) did an excellent job of making such a magic system.
 

Ecnalab

Well-Known Member
Apr 18, 2016
6,224
66
Okay, I've got some ideas. Thinking of setting a game in the TiTS universe, just because it's already set up, and everyone here is at least somewhat familiar with it, but in a different part of the galaxy then where the game takes place. I'm thinking a group of planets surrounding a strange star, or some other celestial oddity, that require exploring, and are having strange effects on the ships, and crew who go near them.
What do people think?