So I honestly have not checked out the quad fights since they're introduction. Hell, I haven't been back to Myrellion since the build in which they were first added. But I figured I should see what all the hubbub is about. And, uh, wow. Are these seriously not officially considered overtuned?
Correct me if I'm wrong about any of the following observations. They're some things I noticed while playing around with 2 different characters and TiTsEd.
- First of all, it seems like it's suicides to try to take them on as a melee character. Every attempted attack is countered by a hit that goes through shields. So my melee tech specialist character was doubly screwed.
- Even with max reflexes, you can start the fight bound, putting you at a severe disadvantage.
- Without near maximum physique it seems that it's impossible to break out of being webbed. So my high aim/reflex and low physique ranged smuggler character had no chance at all with her base stats. I started every attempt webbed and could do nothing to break out.
- During the fight you constantly have to spend 1-3 turns breaking webs, lest you actually get grappled and then having to deal with trying to break out of them again.
- They seem to be immune to being blinded. Not once in about 10 fight attempts on my smuggler, that I had used TiTsEd to give max all stats, did a quad miss a single attack while blinded.
- On top of all that, they basically can become immune to a type of attack for 2 turns. So unless you've edited your character to have all possible class melee and ranged perks, you will be spending a large number of turns not attacking.
- A̶a̶a̶a̶n̶d̶ ̶t̶h̶e̶n̶!̶ ̶I̶f̶ ̶y̶o̶u̶ ̶d̶o̶ ̶m̶a̶n̶a̶g̶e̶ ̶t̶o̶ ̶m̶a̶k̶e̶ ̶a̶ ̶h̶i̶t̶,̶ ̶t̶h̶e̶y̶ ̶h̶a̶v̶e̶ ̶s̶o̶m̶e̶ ̶a̶b̶s̶u̶r̶d̶ ̶d̶a̶m̶a̶g̶e̶ ̶r̶e̶d̶u̶c̶t̶i̶o̶n̶.̶ ̶M̶y̶ ̶r̶a̶n̶g̶e̶d̶ ̶s̶m̶u̶g̶g̶l̶e̶r̶,̶ ̶w̶i̶t̶h̶ ̶m̶a̶x̶e̶d̶ ̶e̶d̶i̶t̶e̶d̶ ̶s̶t̶a̶t̶s̶,̶ ̶w̶a̶s̶ ̶l̶a̶n̶d̶i̶n̶g̶ ̶C̶R̶I̶T̶S̶ ̶o̶f̶ ̶~̶1̶5̶ ̶s̶h̶i̶e̶l̶d̶ ̶d̶a̶m̶a̶g̶e̶ ̶a̶n̶d̶ ̶~̶3̶5̶ ̶h̶e̶a̶l̶t̶h̶ ̶d̶a̶m̶a̶g̶e̶.̶
Neither of my two characters are really built for lust attacks, so I can't list off any issues in fighting them with lust.
I have to be honest with you, nothing has made me think about cheating in my actual saves before these things. Just to have the stats required to escaped the initial webs and make a run attempt. I know I don't speak for everyone in this community, but I don't personally think that these encounters are good for the game. They are far too common of an encounter, took an average of 5 tiles to run into a fight while I was testing, in a zone that isn't even designed for max level characters. Consider altering their encounter rate in some way. Such as only running into them when level 10+ or only running into them if you chose to help Ara Kei.
Anyways, that's my two delayed cents on them.
-EDIT- I'd like to withdraw the low damage observation. I saw another post mention trying corrosive damage on them. So I took my ranged smuggler and grabbed an NaN Deconstructor and proceeded to demolish quads. So damage is not the issue with them, but I still feel strongly that there is an issue with requiring very high/max Physique and Reflexes to even be able to fight them.