Flight Transformation Mechanic?

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Highlord Vyrana

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I was just wondering if there's anything in store that relates to any PC Flight Transformative, something that will allow them to take certain actions or quests that would be easier, or skippable, should the PC be capable of flight? Like a quest or storyline that would like the usage of wings in certain events?
 

Malpha

Well-Known Member
Feb 22, 2016
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Flying won't be a thing outside maybe small blurbs, such as flying to the Hornet Nest. They're very against flying or wings having any effect other than purely cosmetic.
 
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Highlord Vyrana

Guest
Thank you all for the response. I asked before there is the Tail-Transformative ability, the Tail Whack, which deals light physical damage if the PC has a tail. Hence I was curious if their would be a Flight ability, which would presumably give a massive evasion for melee damage as it does for some combat NPCs. I want to thank you all again for clarifying and answering my question.
 
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Emerald

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Jun 8, 2016
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Thank you all for the response. I asked before there is the Tail-Transformative ability, the Tail Whack, which deals light physical damage if the PC has a tail. Hence I was curious if their would be a Flight ability, which would presumably give a massive evasion for melee damage as it does for some combat NPCs. I want to thank you all again for clarifying and answering my question.
Yeah that's exactly the things the devs do NOT want us to do.
No combat benefits. It brings in min-maxing and nobody wants to have to use one TF they don't want just to have an advantage in anything. CoC1's strongest TF build was a fire breathing winged naga dragon because it let you cheat through battles entirely, not everyone wants to be that thing, so the less they're required to have something in advantage, the better.
Non-combat stuff like how wings do for the hive and other blurbs akin to that I think are fine, as that isn't combat related. Otherwise no.
 

Emerald

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Jun 8, 2016
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From my memories of CoC i can figure out almost all of why that was ideal but how did the naga part add to the build?
Nagas in CoC1 can constrict you, which it would be a bitch to get out at times unless you had the stats to get out and I think did constant damage to you. (basically how usual snake constriction did)
If you were a naga, you could restrict your opponent, which I'm probably remembering bits wrong but it means they can't hurt you and you'd be doing constant damage. It's OP.
 
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Highlord Vyrana

Guest
Nagas in CoC1 can constrict you, which it would be a bitch to get out at times unless you had the stats to get out and I think did constant damage to you. (basically how usual snake constriction did)
If you were a naga, you could restrict your opponent, which I'm probably remembering bits wrong but it means they can't hurt you and you'd be doing constant damage. It's OP.

I am curious, why did the creators opt out for Transformative powers? To avoid a meta game overall, or because it was unfun to code into the game?
 

cobra

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Aug 29, 2015
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Non-combat stuff like how wings do for the hive and other blurbs akin to that I think are fine, as that isn't combat related. Otherwise no.

While I still think the BS logic is fucking retarded you can't use wings to their full potential, its like your purposely tying one hand behind your back and both legs together during a battle for no reason what so ever. If I was designing the game and going the same route, I would have just omitted wing transformations all together to drive that point home and prevent people making multiple threads like this inquiring and/or complaining about it.

EDIT: This is not directed at Savin or anyone else in the dev team. It is what it is... Please don't ban me... >_<
 

Aurore

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Oct 23, 2020
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Brazil
honestly, I don't care about not being able to fly in combat, but I would like to have more mention of the wings, as it happens in TiTs or when we leave and enter the hive.

the only thing that irritates me about tits, was when my steele with wings was running away from the zil of nine tails, and in no time used the wings, and was running like a animal through the forest, I hope this doesn't end up happening in coc2.
 

cobra

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Aug 29, 2015
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People would then complain about not having wings tho.

True, you can't please everyone but it falls in line with the same logic to omit playable taurs.

honestly, I don't care about not being able to fly in combat, but I would like to have more mention of the wings, as it happens in TiTs or when we leave and enter the hive.

the only thing that irritates me about tits, was when my steele with wings was running away from the zil of nine tails, and in no time used the wings, and was running like a animal through the forest, I hope this doesn't end up happening in coc2.

All this is just another example of poor game design... Lilith's Throne handles it much better IMO.
 
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Emerald

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Jun 8, 2016
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While I still think the BS logic is fucking retarded you can't use wings to their full potential, its like your purposely tying one hand behind your back and both legs together during a battle for no reason what so ever. If I was designing the game and going the same route, I would have just omitted wing transformations all together to drive that point home and prevent people making multiple threads like this inquiring and/or complaining about it.

EDIT: This is not directed at Savin or anyone else in the dev team. It is what it is... Please don't ban me... >_<
If you want me to be honest dude, I don't care at all about not being able to use wings in combat. I resolve nuke just about everyone in 1-2 turns anyways outside a few exceptions to be able to take advantage of such an advantage that is flying anyhow.
I vastly prefer the out-of-combat fluff stuff with TFs. Being able to get to the Hornet Hive because you can fly is neat fluff that DOES acknowledge you are perfectly capable of using your wings. I'd also love if say, when you run into Shar with wings you just leap over the fence easily and back as a way of being like "Uh, but you can fly over them right?" Only to hear she can't do it well. (I HC my PC's a late bloomer with his wings and I envision he still manages to cheat in getting momentum into the air with his wings to leap over that fence because my vivid imagination likes to be extra)

I can envision do all the fancy using wing in battle shit and whatnot in my head anyways, I don't need a +15 evasion buff or anything to think my character is doing something with his wings. What I want is more MENTIONS of them in the world itself. Blurbs to show that they are there and that there's something they add to a scene just a little by being there and aren't just ignored. (It's like if say, for a whole derailed and completely off-topic thing, having Kiyoko adds more to a fair amount to Floofhaus content that wouldn't be there if you DIDN'T have her. The scenes themselves and the results of them stay the same, but having that one thing adds a little more "oomph" to them through blurbs and whatnot if that makes any lick of sense.) Imagine say, teaching Shar to be able to fly properly, and while the results are the same with or without wings you can get more hands on if you have them because you can actually demonstrate with them. You're not REQUIRED to have them to get the thing and do it better, but they do add to the scene to.

What I'm saying is I don't care about wings in combat, I care about PC's wings being acknowledged in the world itself. They don't need to be mentioned having difficulty getting through stuff all the time or doing stuff being harder with them ALL the time (Because wings are big and bulky if you gotta fly with them, so they'd be invasive getting through doors and stuff). But like, just enough to show they're there. Imagine a massage scene like Fisi's from TiTS where there's a blurb for her acknowledging your wings there, it's the little things. Stuff like that I focus on more in the long run than some combat buff.
 
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cobra

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Aug 29, 2015
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What I'm saying is I don't care about wings in combat, I care about PC's wings being acknowledged in the world itself. They don't need to be mentioned having difficulty getting through stuff all the time or doing stuff being harder with them ALL the time (Because wings are big and bulky if you gotta fly with them, so they'd be invasive getting through doors and stuff). But like, just enough to show they're there. Imagine a massage scene like Fisi's from TiTS where there's a blurb for her acknowledging your wings there, it's the little things. Stuff like that I focus on more in the long run than some combat buff.

My previous statement was a bit narrow but yeah I'm all for this, my rant was more on game design.
 

Emerald

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Jun 8, 2016
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My previous statement was a bit narrow but yeah I'm all for this, my rant was more on game design.
The game design is fine. The thing is the whole "You can't have combat advantages with "insert bodypart here" thing has been said and repeated multiple times from the game's baby phase when it was barely past the tutorial and it won't change no matter how much you complain about game design.
 

cobra

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Aug 29, 2015
498
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The game design is fine. The thing is the whole "You can't have combat advantages with "insert bodypart here" thing has been said and repeated multiple times from the game's baby phase when it was barely past the tutorial and it won't change no matter how much you complain about game design.

Don't have to to tell me twice, I just keep seeing threads like this popping up all the time.
 

JTQG

Member
Jan 17, 2021
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Or being able to use flight to get past the climbing challenge when you're clearing out the Cultists in the old Sanctum.