I wish the download link was on mega, whatever that one is just will not let me even make a profile so I can even pay to download
thanks for pointing out there was a file attachment... clearly I need to work on my reading comprehension skills.The attachment in the first post works.
Why not to download it instead from some website where the file was unavailable before?
If at all possible, please reconsider posting it in a readable form. I used to mod the as3 files but lost my files and I'd like to avoid getting back into working with flash. I'm a complete novice with most of this stuff but there are scenes and things I liked to change previously and if there's an easier way to get back to where I was I'd like to explore that.Re: running in browser - yeah that probably needs a HTML port. While isolated flash instances are probably just as (un)safe as any other code you run on your computer keeping flash active in a browser doesn't sound like a good idea.
notepad++ is generally a good choice.
Roughly speaking IDEs are pieces of software that combine code editing, compiling, debugging and more.
Eg flash - You usually do not edit swf files (the 'executable' form) directly. If you want to change the flash version of CoC you edit the as3 source code, then translate the human readable as3 code into a machine readable form using a compiler. The compiled code is then combined with images etc to form the swf file. To do that you can use an IDE like flashdevelop which allows you to edit the as3 source code and then compile and test the game with just a few key presses.
The ported code is in the HTML file, but do not try to edit that directly. It is stored in a minified and compressed form to keep the file size down. And while that technically is a text file most of it is one VERY LONG line of all the different characters and symbols imaginable. Text editors have difficulties rendering that and while they shouldn't crash they usually get VERY slow.
I do not distribute the ported code in readable form yet because how I port the code has evolved over time. Some files are simply outdated and bad examples on how to do things. If you are interested in a specific scene I can give you the editable file if you want. The source files mostly map 1:1 to the as3 version.
The highlighted files in the attached image map the scene IDs to image files, you can ignore that for now unless you want to change/add pictures.