I can confirm that for the most part. Clicking on Bimbodomme Siegwulfe crashes the game though:
Version: 0.9.106-BACKER-ELECTRON#5274 Message: Cannot read properties of undefined (reading 'getFlags') Stack:
TypeError: Cannot read properties of undefined (reading 'getFlags')
at c (file:///./resources/app/main.47507976.js:1:12434174)
at o.value (file:///./resources/app/main.47507976.js:1:12437453)
at o.value (file:///./resources/app/main.47507976.js:1:12445503)
at o.value (file:///./resources/app/main.47507976.js:1:12455267)
at Ga (file:///./resources/app/vendors.5ee8e6ef.js:1:550269)
at Ha (file:///./resources/app/vendors.5ee8e6ef.js:1:550068)
at $s (file:///./resources/app/vendors.5ee8e6ef.js:1:590899)
at Il (file:///./resources/app/vendors.5ee8e6ef.js:1:577121)
at Rl (file:///./resources/app/vendors.5ee8e6ef.js:1:577049)
at Ol (file:///./resources/app/vendors.5ee8e6ef.js:1:576912)
(20:43:10.957) (Core) info: GameState postLoad()
(20:43:11.168) (ImagePack) info: Has Images Available For Download: Yes 6. Approx. 1.64 mbytes.
(20:43:12.006) (Serialization) info: Setting gameloading marker false
(20:43:12.781) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Codex".
(20:43:13.095) (UserInterface) info: Popping from "Codex" and setting "Main Text" as active state.
(20:43:14.312) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Codex".
(20:43:20.728) (UserInterface) info: Popping UI State back to MainText...
(20:43:20.728) (UserInterface) info: Popping from "Codex" and setting "Main Text" as active state.
(20:43:21.676) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Inventory". ```
Oh, checking out my Smuggler Steele's combat stats now reads:
Is the "Default Attack Drone" meant to be the combat tail cyberware or is it entirely out of place?
Version: 0.9.106-BACKER-ELECTRON#5274 Message: Cannot read properties of undefined (reading 'getFlags') Stack:
TypeError: Cannot read properties of undefined (reading 'getFlags')
at c (file:///./resources/app/main.47507976.js:1:12434174)
at o.value (file:///./resources/app/main.47507976.js:1:12437453)
at o.value (file:///./resources/app/main.47507976.js:1:12445503)
at o.value (file:///./resources/app/main.47507976.js:1:12455267)
at Ga (file:///./resources/app/vendors.5ee8e6ef.js:1:550269)
at Ha (file:///./resources/app/vendors.5ee8e6ef.js:1:550068)
at $s (file:///./resources/app/vendors.5ee8e6ef.js:1:590899)
at Il (file:///./resources/app/vendors.5ee8e6ef.js:1:577121)
at Rl (file:///./resources/app/vendors.5ee8e6ef.js:1:577049)
at Ol (file:///./resources/app/vendors.5ee8e6ef.js:1:576912)
(20:43:10.957) (Core) info: GameState postLoad()
(20:43:11.168) (ImagePack) info: Has Images Available For Download: Yes 6. Approx. 1.64 mbytes.
(20:43:12.006) (Serialization) info: Setting gameloading marker false
(20:43:12.781) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Codex".
(20:43:13.095) (UserInterface) info: Popping from "Codex" and setting "Main Text" as active state.
(20:43:14.312) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Codex".
(20:43:20.728) (UserInterface) info: Popping UI State back to MainText...
(20:43:20.728) (UserInterface) info: Popping from "Codex" and setting "Main Text" as active state.
(20:43:21.676) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Inventory". ```
Oh, checking out my Smuggler Steele's combat stats now reads:
Combat Statistics
Physical Combat- Accuracy Bonus: ┕ Melee: 7 % ┕ Ranged: 1 %
- Critical Chance: ┕ Melee: 5 % ┕ Ranged: 5 %
- Defense: ┕ Armor: 22.0 ┕ Shields: 0.0 ┕ Lust: 13.0
- Evasion Bonus: 60 % (60 % Max)
- Fortification: 0.0
- Melee Damage: ┕ Flags: Energy Weaponry, Burn DoT Chance, Crushing, Stun Chance ┕ Kinetic: 32.3 ┕ Burning: 38.3
- Ranged Damage: ┕ Flags: Freeze Chance ┕ Freezing: 68.5
- Default Attack Drone Damage: ┕ Electric: 14.0 - 21.0
- Fenris-Class Assault Drone, Version 2.0 Damage: ┕ Flags: Penetrating ┕ Kinetic: 12.0 - 17.6 ┕ Electric: 4.5 - 6.6
- Resistance: ┕ Electric: 0 % HP, −50 % Shields ┕ Poison: 0 % HP, 15 % Shields
Is the "Default Attack Drone" meant to be the combat tail cyberware or is it entirely out of place?