Running a rogue type and tinkering with it, I hit something that mechanically does not make sense so I'm curious enough to drop by and ask.
Dual wielding currently requires two light weapons. I don't really see a reason for that in terms of balance simply because light weapons are comparable to the "one hand" weapons in stats.
Second bit is dual wielded is actually fairly common in history. Specifically in cultures that have dueling as a common event. The use of two small/light weapons was actually horribly uncommon unless circumstances forced the issue, what was far more common in all such cultures was the use of a full sized weapon as primary with a light weapon as secondary. Reason being lighter weapons didn't require functional ambidexterity to utilize in non dominant hands.
In circumstances of extended training and functional ambidexterity, two full sized weapons were used... because in most fights, reach is king; followed by speed and only surpassed by endurance.
This being a long winded foundation to ask - is there any chance of changing the code so the dual wield system doesn't check the primary for the light trait at minimum?
I would love to be able to use Ashe in a dual wield build, but can't without save editing which gives an annoying pop-up on load.
A full DW expansion could be pretty easy to justify as well. Get trained by really good fighters (like with Zo) so you get passive perks that alter the system.
Basic system allows a 1h primary and light secondary
Ambidexterity perk allows two 1h weapons
??? Perk allows the use of non polearms as primary
Having both allows dual wield 2h
I can't make any mental sense of polearms being dual wielded hence the exclusion, but in theory if you are stupidly strong there's no reason you couldn't use a greatsword in a single hand... anyway couldn't resist spitballing, but at the end of the day it's a question with a suggestion for viability tacked on.
So to restate and end with the appropriate mark
Is there any chance of getting to use one hand weapons as primary weapons in dual wield builds?
Dual wielding currently requires two light weapons. I don't really see a reason for that in terms of balance simply because light weapons are comparable to the "one hand" weapons in stats.
Second bit is dual wielded is actually fairly common in history. Specifically in cultures that have dueling as a common event. The use of two small/light weapons was actually horribly uncommon unless circumstances forced the issue, what was far more common in all such cultures was the use of a full sized weapon as primary with a light weapon as secondary. Reason being lighter weapons didn't require functional ambidexterity to utilize in non dominant hands.
In circumstances of extended training and functional ambidexterity, two full sized weapons were used... because in most fights, reach is king; followed by speed and only surpassed by endurance.
This being a long winded foundation to ask - is there any chance of changing the code so the dual wield system doesn't check the primary for the light trait at minimum?
I would love to be able to use Ashe in a dual wield build, but can't without save editing which gives an annoying pop-up on load.
A full DW expansion could be pretty easy to justify as well. Get trained by really good fighters (like with Zo) so you get passive perks that alter the system.
Basic system allows a 1h primary and light secondary
Ambidexterity perk allows two 1h weapons
??? Perk allows the use of non polearms as primary
Having both allows dual wield 2h
I can't make any mental sense of polearms being dual wielded hence the exclusion, but in theory if you are stupidly strong there's no reason you couldn't use a greatsword in a single hand... anyway couldn't resist spitballing, but at the end of the day it's a question with a suggestion for viability tacked on.
So to restate and end with the appropriate mark
Is there any chance of getting to use one hand weapons as primary weapons in dual wield builds?