I am not good with maths, so that'll have to be the [help requested!] part.
What about capacities?
Yup. Breast size, cock girth and (if possible) ball size.
Capacities are a lot more slap dash.
there's a severe lack of tiny itty bitty titties.
speaking of such... there's a severe lack of tiny itty bitty titties. I know people like them honkers big but some of us like em small
Are they done by scene rather than NPC orifice? That seems counterintuitive.
You are not alone here.
Orfice capacity is calculated by formula from elasticity, looseness, wetness. body type (specifically bonus for taurs) and capacity bonus.
the factors involved for them almost never change.
Except when they do. Like with recent capacity nerf. And it actually makes more sense to just set few params and let formula do the math rather than use magic numbers.
Oh, man, I've gotta disagree. That's an even worse example than what I was thinking of (NPCs like Penny, whose gains a cock and whose cock changes size in stages, or Embry, who gains an orifice). Now, instead of looking at one value for every orifice on every NPC in the game, you've got to look at what, five? and figure out which one to lower? Oh, and one value has an effect on all of the other NPC's orifices, but the others don't? What if the you're looking at an NPC's vagina and the only value in the equation that's high enough to lower is elasticity? And what if you're not paying attention and that ends up driving their anal capacity used in other scenes down to impractical to meet levels? What if you decide to lower wetness, but you don't remember that this NPC being especially wet is a big deal in the NPC's scenes and it ends up changing their parser calls to inappropriate things (and if there's not parser calls for these things, I question even more why NPCs have these values in the first place anyway)?
Ah, but you could just lower bonus capacity... which is just a flat number that's not really related to any of the others. If bonus capacity ends up being the only real value to work with, I again question the point of having all these extra values and this big mathematical equation tacked on. What added utility, ease, or "more sense" is it adding on? Even at face value, the capacity nerf is way easier if it's just "have one value for each orifices' capacity. Lower them all by 10% (or lower every single one that's over 1000 by 200 or what have you)." That's way less work than "Have 5 different values to look at, run them through a mathematical equation, get the total capacity, then go back and look at each of those 5 values on every NPC and pick the right one to lower for the desired capacity."
The capacity nerf with current system was literally one changed number in one place in code. And there are literally little-to-no math in capacities. You are approaching it from the wrong end. It is "set character's stats and let function do math", not "do the math and set stats".
So you're claiming the equation using the 5 variables itself got changed? Because that's the only way I can see one variable in one place changing every capacity in the game.
That said, it would still seem easier to just run a "multiply all capacities by .9" or the like with every capacity being set by an equation of "individual capacity X global capacity variable." It'd have the same or more utility with a lot less headaches.
And I think you're misunderstanding me fundamentally with that last sentence, as I have been approaching it from "set character's stats and let function do math" perspective.
Now character is "wetness 4 looseness 2". Some (not every) characters with far too non-human anatomy can also have elasticity or/and bonus capacity. You offer it to be "magic number 60".
Sure, except without the "magic" part. Unless you think integers are innately magical, I guess. Also, opening up things and looking at them, basically all of the NPCs have an elasticity and/or bonus capacity, and it has nothing to do with them being nonhuman - unless you think Aliss or Kelly are "far too non-human". I'm still not getting your point. You've not presented an argument for how using a 5 variable equation for capacity for NPCs offers better utility than a 2 variable (flat number * global variable for when one wants to change capacity en masse) equation. You've just thrown around "magic number" in a derogatory manner.
Sure, except without the "magic" part. Unless you think integers are innately magical, I guess. Also, opening up things and looking at them, basically all of the NPCs have an elasticity and/or bonus capacity, and it has nothing to do with them being nonhuman - unless you think Aliss or Kelly are "far too non-human". I'm still not getting your point. You've not presented an argument for how using a 5 variable equation for capacity for NPCs offers better utility than a 2 variable (flat number * global variable for when one wants to change capacity en masse) equation. You've just thrown around "magic number" in a derogatory manner.
FYI, "magic number" is a term in programming. It means a constant which has ambigous origins. And use of magic numbers is a bad practice. For instance, how would you calculate said number?
This is a concern that applies to pretty much every single aspect of hyper. I mean even a dick that's only like two feet long (only...) would probably lead to some serious circulation concerns, if it managed to get hard at all.
But for the sake of the kink it's just kind of handwaved in. It works.
Though I will admit, I've written a few personal projects in my time that involve trope-ish futas struggling with the real world implications of their massive endowments and absurd amount of ejaculate. The constant dehydration, light-headedness, and inability to fit into normal pants all make for interesting conflicts. And then it actually gets kind of cute when they're secret futas, poor college-aged girls struggling with the constant threat of tearing their undies and tenting their skirts in public. I don't go for futas often, but that's one of the few times I see the appeal.
I have no idea why I kept on that tangent, wow. Well, have a random piece of information that has nothing to do with your post, I guess.
Why would you need to calculate it? It's clear already that capacities are being selected and determined based on what size dick the author or devs want to fit in the NPC - hence why the desire for the ability to nerf or buff capacities system wide. Having an equation to determine capacities and then changing the results or equations because you didn't like the results is what ends up happening. It's gilding the lily and meaningless fluff - I'm not sure why it was even used in the first place. An attempt at the illusion of factual accuracy? Capacity for any given NPC is the answer to the question, "How big of a dick do I (the author, or Fen, or another dev) want to be able to fit in this hole?" Adding this equation doesn't seem to add anything but tacked on complexity - because when the author or another dev doesn't like the answer it spits out, they just change it.