Combat Flow Improvement Suggestion

Bast

Well-Known Member
Aug 12, 2021
806
508
Screenshot 2026-06-07 180813.png

Just this.

I had uploaded this image originally in the "gripes"-thread, - I think - but I felt like I cared enough to suggest this improvement, as to give it its own thread, instead of having it just sit in one of the "shouting into the void"-threads.

This improvement would make it so, that players would always able to see right away, during each turn, which of their powers are off cooldown. It also significantly speeds up combat by demanding one less button click per turn.

Feedback is welcome!
 

Punccline

Well-Known Member
Dec 25, 2025
278
445
Your walls
I fw this actually. Maybe the spot that's currently Powers could be slot for a single selectable item from your inventory, letting you use it quickly without going into the Inventory menu. Good place to put (small) Lyric, Remedies, Winterstem, Leananstone, etc.
 
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Bast

Well-Known Member
Aug 12, 2021
806
508
Maybe the spot that's currently Powers
I can't remember for the life of me if any of the unique encounters in the game required the player to choose special actions or not.

If they did, then the flex spot could lead to those during these encounters. It could very well lead to another combat tab like it does now, but would thankfully never force players again to do so over and over again.