The Resolve change isn't perfect in my mind -- I'm a big fan of multiple HP tracks -- but it seems like a solid move in
this particular game because there were only two tracks (I think you need three to get some really interesting interplay) and because it straight-up saves many concepts. Presence goes from being utterly stranded and punished to being a powerhouse stat whose existence is absolutely justified. I approve.
Atugia going from niche (my perspective as the only one who seemed to main her -- nigh-everyone else thought she was trash) to a mobile fortress is also a nice outcome. It's easier to tone a character down than it is to beef them up so balancing her just got way easier.
I'm still concerned about items. They were absolutely not worth the action cost in the past, so unless there's been either multiple bespoke changes to different items or some unmentioned broad-based improvement, they're still going to suck.
I do wonder if there would be any way to make it obvious how much armor/ward are reducing damage, because with my current set up on current combat I can have it say its reducing dmg by 50%+.
If every combat line had the math, rolls, and stats displayed, or the information was toggable, I'd be deliriously happy for such data.