What flags do I need to change to undo/restart the centaur village? Apparently in my corrupt playthrough I saved the centaurs but I want demon Ahmri for the biggest bastard playthrough.
If you're still in the dungeon and have done Olivia's route then you need to setwhat flags do i need to edit to get both Olivia the bard and the gender bent lupine guards?
KQ_THARSUS_TASK
to 1
.KQ_EPILOGUE
to 4
.KQ_OLIVIA_TASK
to 2
, OLIVIA_WF
to 1
, and remove KQ_OLIVIA_DEF
. I'm a little uncertain on this one because right now Olivia has no post dungeon content meaning I have no way of see for a fact this works.Thank you for your assistanceIf you're still in the dungeon and have done Olivia's route then you need to setKQ_THARSUS_TASK
to1
.
This is for after you complete the dungeon.
If you went down the Olivia route then you need to setKQ_EPILOGUE
to4
.
If you went down the Tharsus route I think you need to setKQ_OLIVIA_TASK
to2
,OLIVIA_WF
to1
, and removeKQ_OLIVIA_DEF
. I'm a little uncertain on this one because right now Olivia has no post dungeon content meaning I have no way of see for a fact this works.
General instruction how to do reset any quest with console:Anobody know how to reset the Winter Wolf quest, or possibly just complete the Abyss dungeon? My primary save was in that dungeon and then when I loaded it up it put me back in Hawkethorn because of the optional bard quest, and now I can't get back into the dungeon to finish the Winter Wolf quest and progress the Glacial Rift.
Ofc above only touches quest array I would need a save to check it out and find if any flag is blocking starting the questIf someone want to reset the quest in console you can use this:
GLOBALS.QUEST_KALYSEA_OFFERINGS -> should show 62
QuestManager.quests[62].currStates.pop()
QuestManager.quests[62].currStates -> this alone should show you how many numbers are in array (states of quest) and then pop will take one value -> use pop to moment you dont have any value there anymore.
This only changes journal so previous magic with flags is also important.
If you use pc version of game go to CoC2\resources\app -> there is file index.html -> opens game in browser and you have console.
Bonus command (all in one):
QuestManager.quests[GLOBALS.QUEST_KALYSEA_OFFERINGS].currStates.pop()
Thanks for the response! I may have to try that method, though so far I've only used the save editor...I just couldn't figure out which flags to mess with. Any iideas you may have after looking at my save would be greatly appreciated!General instruction how to do reset any quest with console:
Ofc above only touches quest array I would need a save to check it out and find if any flag is blocking starting the quest
Just QuestManager.quests[GLOBALS.QUEST_WINTER_WOLF].currStates.pop() once was enough.Thanks for the response! I may have to try that method, though so far I've only used the save editor...I just couldn't figure out which flags to mess with. Any iideas you may have after looking at my save would be greatly appreciated!
Awesome!Just QuestManager.quests[GLOBALS.QUEST_WINTER_WOLF].currStates.pop() once was enough.
No, it is by using console of browser. For save editing with text editor here is the guide:Awesome!
And thats by opening it with a text editor? I'm not familiar with save editing outside of using the pre-made editor, sorry.
Your position is 27.Save edit:
Save to file and open it with text editor.
Find array called quests (ctr+f and type quests) then count from 0 to 14. You will have either [0,1,3] or [0,1,2,3] (depends if you saw heat scene). Delete everything in between 14th brackets so you will have only []. After loading the save you should go to the quest tile and you should have "Hollow" button (after loading check quest journal you shouldn't have Mad Cow entry in completed). Quest tile: Second red tile on the left from Marefolk Village with Brint.
Beginning of quests array and how to count (I added space for better visuals on empty brackets):
"quests":[[0,1,2,3],[0,1,2,3,5,8],[ ],[ ] ...
[0,1,2,3] - 0
[0,1,2,3,5,8] - 1
[ ] - 2
[ ] - 3
etc.
Mostly. Don't mess with things that you don't understand and it'll be fineIs it safe to use?
So would just editing obtainable perks be fine?Mostly. Don't mess with things that you don't understand and it'll be fine
Oh okay, thanks. Just didn't wanna deal with transformative rng to get the perks I want and dealing with the reverting of parts.Yeah, should be
which one? and also are you able to save edit(by hand not via save editor) and/or use console?anyone know how to add key items?
If you open your save with notepad or something similar you can do that.Is it possible to directly change equipped items in anyway through using the consol or an editor? For example, the wiki lists the corrupted dawnsword as as a Light 1-handed weapon meaning it should be able to be slotted in my offhand, yet whenever I try to do so, it gets auto-slotted into my main hand. I'm trying to dual wield it with the aphrodisiac whip for my evil playthrough.
\"name\":{
(replace name
with the character's name (the player character is under pc
)).\"weaponPrimary\":
, \"weaponSecondary\":
, \"head\":
, \"neck\":
, \"shoulders\":
, \"armorSet\":
, \"hands\":
, \"waist\":
, \"feet\":
, \"ring1\":
, \"ring2\":
, \"topGarment\":
, and \"bottomGarment\":
you can only put one item stack in each slot, and if you're dual wielding with weapons that shouldn't be you need to use Giant's Reach in order to Attack with both.\"inventory\":[
(you can go over 20 sperate item stacks but you can't access anything past 20 in game).\"storage\":[
(you can have as many item stacks as you want here, just remember that if you go over max and take an item out you'll need to edit your save to put it back.)This is because in order to dual wield without Giant's Reach both weapons must be tagged as Light. The whip is tagged as one handed, so you cannot dual wield the whip and another Light weapon unless you use Giant's Reach.Is it possible to directly change equipped items in anyway through using the consol or an editor? For example, the wiki lists the corrupted dawnsword as as a Light 1-handed weapon meaning it should be able to be slotted in my offhand, yet whenever I try to do so, it gets auto-slotted into my main hand. I'm trying to dual wield it with the aphrodisiac whip for my evil playthrough.
KIYOKO_ABANDONED - this flag should not be present, this as well KIYOKO_AMULET and you need to have amulet on person.As mean as I'm here, I don't suppose anyone would know how to flag Komari to let me talk to her about freeing Kiyoko, do they? I've done every quest including meet and greet and the option simply doesn't show up. I've waited a month in-game at this point and the option refuses to show up. I have the Amulet of Union. Something is preventing the game from allowing Komari to have the option to discuss freeing Kiyoko in her menu. I'm not too keen on starting my save file all the way over again in the hopes the game will function properly for this save, so I'm turning to the save editor to fix the bloody problem.
Sucks that I gotta use up a power slot just to dual wield, but appreciate the infoThis is because in order to dual wield without Giant's Reach both weapons must be tagged as Light. The whip is tagged as one handed, so you cannot dual wield the whip and another Light weapon unless you use Giant's Reach.
As mean as I'm here, I don't suppose anyone would know how to flag Komari to let me talk to her about freeing Kiyoko, do they? I've done every quest including meet and greet and the option simply doesn't show up. I've waited a month in-game at this point and the option refuses to show up. I have the Amulet of Union. Something is preventing the game from allowing Komari to have the option to discuss freeing Kiyoko in her menu. I'm not too keen on starting my save file all the way over again in the hopes the game will function properly for this save, so I'm turning to the save editor to fix the bloody problem.
Oh, okay this is great then, this also makes me wonder if I'd be able to replace my normal attack with the giant's reach ability since both in the game itself as well as the editor the "normal" attack is technically an ability as well, it's just bound to a key press and not shown as a slot. Also, do you think it's possible to edit in a sixth ability as well? I know that some npcs (Nyzerrah, Whisper, Azami) have more than 5 powers, tbh I just want to have a stance as well as an at-will power at the same time.If you open your save with notepad or something similar you can do that.
Character info such as equipment is in\"name\":{
(replacename
with the character's name (the player character is underpc
)).
Your equipment slots are each stored under the following,\"weaponPrimary\":
,\"weaponSecondary\":
,\"head\":
,\"neck\":
,\"shoulders\":
,\"armorSet\":
,\"hands\":
,\"waist\":
,\"feet\":
,\"ring1\":
,\"ring2\":
,\"topGarment\":
, and\"bottomGarment\":
you can only put one item stack in each slot, and if you're dual wielding with weapons that shouldn't be you need to use Giant's Reach in order to Attack with both.
The contents of your inventory will be under\"inventory\":[
(you can go over 20 sperate item stacks but you can't access anything past 20 in game).
The contents of your storage will be under\"storage\":[
(you can have as many item stacks as you want here, just remember that if you go over max and take an item out you'll need to edit your save to put it back.)
I don't think it's possible to change the normal attack, I think the "Attack" button is hard coded to use the normal attack. I think the only reason it not having the normal attack works for non-controllable characters is because the AI never interacts with the "Attack" button or something. If someone with a better understanding of CoC2's code could confirm this for me I'd appreciate it.Oh, okay this is great then, this also makes me wonder if I'd be able to replace my normal attack with the giant's reach ability since both in the game itself as well as the editor the "normal" attack is technically an ability as well, it's just bound to a key press and not shown as a slot.
Your powers can be found underAlso, do you think it's possible to edit in a sixth ability as well? I know that some npcs (Nyzerrah, Whisper, Azami) have more than 5 powers, tbh I just want to have a stance as well as an at-will power at the same time.
\"powers\":[
and you're equipped powers can be found under \"equippedPowers\":[
. You can go up to 14 equipped powers, well you can go higher but you can't use the 15th and up powers because only 15 options can be on screen at a time and the back button takes up the 15th slot in the powers option in battle,Hey, thanks for pointing me in the correct direction!KIYOKO_ABANDONED - this flag should not be present, this as well KIYOKO_AMULET and you need to have amulet on person.
FHAUS_FREE_KIYOKO_TALKED - this one you can have but I think it only changes some text during talk.
For more I would need save file for experiments.
Good that you found out what the issue was ;P - albeit KIYOKO_AMULET flag you get during the initial founding of the amulet -> Did you add the amulet via cheatsI didn't have KIYOKO_ABANDONED flagged, but for some reason KIYOKO_AMULET
There is no strange reason just simply different checks. Flags are set up during events and talks (most of the time) - but there is also check "item on person" which doesn't care about any flag. So if they check only for item and not any flag -> it went through.For some strange reason the amulet triggered to prevent the fight with Komari, but then failed to trigger the discussion to free Kiyoko
I literally spent the last several hours banging my head against the proverbial code wall and figured it out before I saw this BUT 14!?!?! I was hyped about one, jfc I can actually build a character with an accurate power set finally thank you so much @Ilovekatz19 <3Your powers can be found under\"powers\":[
and you're equipped powers can be found under\"equippedPowers\":[
. You can go up to 14 equipped powers, well you can go higher but you can't use the 15th and up powers because only 15 options can be on screen at a time and the back button takes up the 15th slot in the powers option in battle,
Good that you found out what the issue was ;P - albeit KIYOKO_AMULET flag you get during the initial founding of the amulet -> Did you add the amulet via cheats?
There is no strange reason just simply different checks. Flags are set up during events and talks (most of the time) - but there is also check "item on person" which doesn't care about any flag. So if they check only for item and not any flag -> it went through.
Also flags are the reason why editing quest and even adding items can be tricky without reverse engineering what is happening under the hood.