Suggestions, rants, ideas, and randomness... Enjoy.
1. One thing that would be cool for a long term goal, after the city and a few more dungeons are added... Is content where the PC gathers allies from around Mareth to assault Lethice's stronghold. For each ally (such as the Sand-witch coven, the remains of the Phoenix's, some of Tel'Adre's guard, and etc. Some bosses, the basilisks, and etc. will be taken down or distracted.. There could be a corrup side to things as well as pure. Can you imagine the Sand-witches and Phoenixes Swarming the Basilisks? Frankly It would be amusing to have Ophelia go at the Basilisk leader. Of course... Any items, xp, or gems received from the fights would not be received. This could open up new quests and dungeons at the same time.
2. More enemies for the final dungeon. If i remember correctly Rathazul's village was betrayed by its elders. Why not have them somewhere in the Castle working on new concoctions for the Demons? The bad end for combat lost could be the PC being their live in test subject and fuck toy for anything they come up with. Warping their mind in the process of going through so many transformations and being exposed to so many unstable alchemical solutions. If they have that starter perk that increases the effectiveness or susceptibility to transformations then their body could literally die to their body being unable to cope with the transformations and slowly degrade until they become diseased. Sort of like Steele's father in TiTs.
3. High level perks for prestige classes that are OP, but very costly... Much more so than the average ability/spell by like 3-6x. For Seer I was thinking of an ability/spell that increases dodge rate called 'foresight' but, would require the PC to maybe be a tier or 2 higher in their cultivation.
For Soul Archer class or Arcane Archer... I was thinking of an AOE ability that would allow the PC to fire a massive blast of magic or soul energy into the air that would rain down on the enemy like a storm of flaming comets. This could be upgraded via tier perks and how many shots the PC can fire or will fire off at once, and increase the cost accordingly. This would be more of Late game ability, and would do more damage than the grey spells currently available.
A rage regeneration ability should really be added to Berzerker class...
4. The option wot kill of Tentacle Beasts.
5. A new class (prestige maybe? probably not) that combines Brawler and Enchanter. class into a Combat Mage (Could probably use a better name..). This would allow the PC (through perks) to dual cast or cast the same spell twice for 70% of its original effect (much like double attack, only I feel this should be limited to single hit spells, excluding arouse, blind, and support spells), gain a bonus to charged weapon that gives the PC a very tiny chance to stun the enemy for a single turn with the first hit every round (7%), a perk that increases the bonus damage brought about by elemental weaknesses, and a small chance to basically judo flip enemies instead of dodging or blocking, (must be unarmed, or wearing gauntlets, mana bracer is an exception for shields) them when they engage in a melee attack and forcing them to take roughly half the damage they were going to inflict on the PC with a small chance to stun for a turn (there should be a limit on who the PC can flip based on height limit and strength). The class could hit hard magic wise, but it wouldn't be about solely offensive either, adding in a bit of trickery, and defensive hand to hand. If you don't add this class, the ability to judo flip enemies would still be a nice addition to Brawler.
6. A new Prestige class that requires Soul Overlord, Ranger, and Warrior, along with the ability to attack long range multiple times; called 'Soul lancer'. Soul lancer would add another (with a smaller capacity increase than insightful resources) 5 tier perk to increase soul force, a 3 tier perk to increase soulforce regeneration, the ability to create and throw soul force constructs that are enhanced by the PC's elemental affinity (such as if they were a salamander) causing them to freeze the enemy or set them on fire just before the PC throws them, a perk to add an explosive effect to the constructs but increase the cost significantly while adding a small stun chance, and the ability to increase the damage the PC deals in melee by draining their soul force with every blow.
7. I don't think flame whip is dropping properly after defeating Lethice.
8. You should really look the soul skills/abilities and how stat and damage boosting abilities affect them. I clocked in at 14 million damage with triple thrust and one shotted Lethice, trolled the Minotaur king, and pretty much just about blasted everything to smithereens. They're nice, but frankly the way they are set up in the code could use more tweaking.
9. A good high level enemy... would be a wraith the simultaneously drains the PC's soul force, mana, and fatigue at once and eventually drain the PC's health after each are gone. Lets say the PC's fatigue is completely used up, there for the drain on the other stats (mana and soul force) would increase, and visa versa. Lust damage will increase the drain by making it hungrier, mana shield will be devoured instantly, spells and soul skills do half damage, physical attacks are in effective unless wielding the beautiful sword, that one blade made of lethicite, the warden weapons, or anything made from Marae's bark. Three losses in a row should result in the PC dying.
10. Would it be possible to make a shield from Marae's bark? What about a whip from her vines/tentacles?
11. There should be a level cap on when certain items can be wielded such as Marae's stuff. Though mostly it should just be the really OP stuff. There should be some exceptions since the difficulty of the game sky rockets at newgame+++++. I understand the PC earned those divine/very powerful items in the last run... but still.. having a level 1 run around wielding that shit right off the bat due to the sky pearl is a bit... meh..
12. The option to learn magic from the Sandwitches. They can trick the PC if they beat them while they are corrupt or beat them while they are pure and came corrupt. The result would be when the first time the cast white fire.. It would explode and result in a bad end or scarring (skin description change) based on their toughness. Or it can be avoid with over 90+ intelligence. If the PC is pure and female, or hermaphrodite.. They can eventually learn the Coven's spell and unlock new gray magic spells. Training over all would increase intelligence on both sides (less for corrupt), cost gems or certains items like lactaid, and for pure Players it would result in a bad end where the PC will eventually grow so close to the sand mother or Cum Witch, or how ever their teacher will be that they join the coven. It would be interesting...
13. A dream that occurs if the PC has high corruption and a tentacle cock, and high lust. The PC will basically be dreaming about hot dogging or fucking someone's ass and will wake up upon orgasm only to find out that they've literally fucked themselves in their sleep. As for hermaphrodites.. it should be obvious where this is going.
14. Eye color would be a nice addition.
15. Displaying the stat increases what will be granted by perks during selection.
16. Excessive or obscene ejaculate/milk production should cause the PC to lose weight/muscle definition in realistic mode and cause the PC to seek out the nearest source of water/fluid. In this case it could be one of the girls at camp or the water barrel or the stream.
17. Shouldn't shouldra effect the PC's Soul force? Shouldn't her presence increase it to some degree? Would she deny the player from using the last bit of their soul force up?
18. Level 60 enemy idea: Frost giant horde/mob.
19. Pure Holli kicking Ceraph's and Vapula's ass, along with any other corrupt slave the PC has, purifying them, and then going postal on the PC.
20. Corrupt plant morph PC fusing to the foliage in the corrupted glade and eventually becoming part of it.
21. A tanuki takes over Taoth's shrine when Ayane leaves, this could result in some hilarity and a quest with a reward.
22. A perky that relates to the PC fighting on fairly or dirty. A chance for the PC to basically cheap shot enemies, throw dirt, sucker punch, and etc. at random.