Fighting Alraune is same as Sand trap in way that attacking in melee make it all or nothing attack so if PC can't finish her with that it's lost fight. In place of climb form sand trap is option to struggle to get some distance. Oh and sand trap allow to escpae but Alru not so even been at max distance from her will only give more time to escape. As for book ti work the same way as with tentacle book even req. also 50+ int to show up warrning about approaching alraune. So beating her if PC ends up is not using melee attack but all range one form of attacks like range weapon/spells/soulskills/items that can be used in fight to deal dmg to enemy.
For metamorph it's meantioned in it menu what race it work with atm (by the time I move to 0.9 builds all ingame races will be covered by it). Fenrir special tf's (bck spikes and glowing eyes) would peobably req. some special actions to unlock (Liadir for sure will make a way and knowing her it would make PC go throu hell first) to get them. Rest of wolf bodyparts would be eventualy added to metamorph menu.
On Rogue class there is one written so it would eventualy see the light (but not in next few weeks I think)
For layout of Changelog I would change it to make it more easy readable for latest changes. 0.8f would add many new perks, new dungeon with enemies lvl 6-9, Ignis (he's npc that would first been meet in Blight Ridge and then in arena in He'Xin'Dao for some talks or sparings), a little more on Temple (new interactions with Sapphire, more than half of quest to get gargoyle body - I not sure if I manage iron out all mechanical thigns for been gargoyle), 2-3 new rare ascension perks, some new items: demonic scythe in D3, potions to recover mana in combat, devil goat tf, 6th rank for perks like Tank, Mana Affinity, etc.
I not think there should be anything that may need to restart playing with all additiona been for PC that already get few lvl's or want to ascend for the 5th time and still been able to grow stronger.
I shall reflect on issues caused by Reptilium too.
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