Claw based attacks, perks or attacks assisted by claws
Here are a few random thoughts for PCs, that have claws instead of fingernails:
When to enable the claw attacks?
To be able to attack with your claws, you need at least one free hand, meaning: You can use it with a shield and no weapon or the other way around (one one-handed weapon and no shield, e. g. M. Bolt + Claw attack). While you can choose to dual-wield your claws (no weapon and no shield ... Hello Captain Obvious) this could be hard to balance so for now lets assume, that it acts the same way, as single wielding your claws.
Differences between claw attacks
These are just examples for now, so don't take anything being set into stone, thanks.
[*]Lizard claws
[*]Cat claws
[*]Dog/Wolf claws
[*]Fox/Kitsune claws
[*]Salamander claws
[*]Demon claws
[*]Harpy talons
[*]Raptor claws
[*]Scorpion claws
[*]Lamia claws
[*]Mantis scythes
[*]Other races with claws
Where do you plan to implement this?
This is mainly a suggestion for @Kitteh6660's mod. But it will be at least in my dragon patch/mod, too. However: Kitteh6660's mod comes first.
Who will write this?
I volunteer! But if anyone wants to help: Feel free, required that you know how to fork, branch and PR over @GitHub
Here are a few random thoughts for PCs, that have claws instead of fingernails:
When to enable the claw attacks?
To be able to attack with your claws, you need at least one free hand, meaning: You can use it with a shield and no weapon or the other way around (one one-handed weapon and no shield, e. g. M. Bolt + Claw attack). While you can choose to dual-wield your claws (no weapon and no shield ... Hello Captain Obvious) this could be hard to balance so for now lets assume, that it acts the same way, as single wielding your claws.
Differences between claw attacks
These are just examples for now, so don't take anything being set into stone, thanks.
- Dragon claws
May have a certain base attack power only (e. g. 20) and act like a 'normal' one-handed weapon
- I believe, they are powerful enough, but since other races can inherit the DragonFire perk, too, I'll probably play around a bit with their attack power.
[*]Lizard claws
Base attack power around 13-20 + chance of armor-piercing (lowering or ignoring enemy armor).
[*]Cat claws
Base attack power similar to lizards + chance to blind enemys + maybe a chance of armor-piercing, too (Yay, more balancing)
[*]Dog/Wolf claws
No claw attack, but they could possibly aid a Bite attack (if any), since its easier to hold onto your enemy with these claws.
- Maybe only applied to wolves, but wolves are not in the game atm AFAICS.
[*]Fox/Kitsune claws
Base attack power around 10-20 (probably lower, than lizard claws)
- Fox is mostly just fluff and doesn't need more balancing IMHO
- Kitsune may get some balancing, although theres the ninetails ^^
[*]Salamander claws
Have to talk to @Savin, before I implement such an attack. So the following are just random thoughts and may never be implemented. *DONE* Savin's ok with it.
- Base attack power around 13-20 + chance of armor-piercing(?) + fire-based damage similar to Tail Slap (??? may require a certain salamander score or at least having the mander tail ... well, maybe both)
[*]Demon claws
Base attack power around 13-17 + maybe chance of armor pierce (lower chance than lizards)
- I see them mostly as being fluff. You want to become more and more demon like? Time to visit the factory and talk to the secretary ^^
[*]Harpy talons
Probably with harpy feet an aerial attack similar to raptor jump attack.
- May include a claw-attack, if I implement a harpy clawType (e. G. CLAW_TYPE_HARPY_TALONS:int = 8) for their hands.
[*]Raptor claws
Raptors are NYI both in my patch and in @Kitteh6660's mod and its highly likely, that I won't implement them unless @Kitteh6660 adds raptors to his mod. Again: Just an example an nothing set in stone.
- Claw attack simliar to Lizard claws including armor pierce
- May assist in Bite attack
- Raptors may gain a Jump attack, when their feet TF + maybe a higher Jump attack, when they have those ferocious (long, thick, curved, whatever) raptor claws.
- Raptors with big cocks may have a tease-like attack, when jumping at enemys with their big cocks and maybe raptor TF shrinks them to normal size. Anyway: You have to grow them after TFing to raptor.
- Raptor combat is probably somewhat tricky to implement and probably needs a lot of balancing.
- Maybe raptor TF could lead to a bad end due to overdose. e. g. PC joining a pack and goes out for hunting.
- I <3 teh raptors
[*]Scorpion claws
Yet another NYI and like raptors @Kitteh6660 has to add them first. So I can't promise anything.
- TF would probably TF two of your fingers on each hand to scorpion claws and the remaining three will be human fingers. Maybe with a carapace, similar to spider-morphs and driders.
- However: I won't add a new skinType, like SKIN_TYPE_CARAPACE, since I see scorps as having carapaced scorpion tail+lower body+arms with the rest being different (maybe normal human skin only, like in mander TF)
- Base attack power around 20-25 with a (slightly?) higher chance of armor pierce (Probably needs balancing)
[*]Lamia claws
And another NYI (See above NYIs)
- Base ATP around 13 + Chance of poisoning
- Probably naga TF extended using snake oil (bought from Benoit after naga TF finished) or enhanced snake oil (from Benoit or naga + enhanced by Lumi)
- TF may go this way (Not necessarily in that order):
Gain snake hair (meaning hair on head replaced by snake skin, hair growth stops + baldness)
- Gain snake skin (lizard skin with different skinDesc and skinAdj, needs us to consider snake skincolors)
- Gain snake face
- Gain predator arms with lamia (or simply lizard) claws.
- So basically they would be more powerful nagas (making them stronger aka balance them).
[*]Mantis scythes
NYI. Only in Xianxia mod for now.
- I'll use CLAW_TYPE_MANTIS:int = 7 for this, so there are no conflicts with Xianxia mod.
- Quoting Ormael here: "About mantis arms I think it would be mostly pure raw dmg oriented. I mean technicaly mantis fingers wouldn't be much use and more their scythes so taking into acount they are sharp and mantises would be moving slight faster than other races it would mean their raw attack power should be higher. At cost of not having any other bonuses their will trade it with having much higher base atk value."
- Any more ideas @Ormael?
[*]Other races with claws
Ideas? Suggestions?
Where do you plan to implement this?
This is mainly a suggestion for @Kitteh6660's mod. But it will be at least in my dragon patch/mod, too. However: Kitteh6660's mod comes first.
Who will write this?
I volunteer! But if anyone wants to help: Feel free, required that you know how to fork, branch and PR over @GitHub
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