In another thread, we've been discussing some interesting weapons and how they might function together. I spent a couple hours testing some things and I'm sharing my findings here. Let's just say some of the behavior I'm seeing is not at all what I expected.
Test #1 - Chrysanthemum Petal in the main hand, Kunai in the off-hand.
The Petal gives you a "Blessed" buff (+10 Accuracy, +100 Attack Power and +100 Spellpower) when you crit, so the idea is to crit as much as possible so you can maintain the buff on yourself permanently through the fight. The Kunai is in the off-hand because the damage penalty doesn't really affect it; its power comes from the Bleed debuff that it inflicts when it hits.
This build is pretty nice. Haven't tested it in the "serious" areas yet but it wrecks everything in the northern portion of the Frostwoods with extreme ease. Group of four Kitsune? A single Deadly Shadow attack is going to kill one or two and the rest are going to die from Bleed before they get to act (if a companion doesn't finish them off first). Because all my attacks are AoE, the Drider Queen is the only enemy that I can't dispatch super quickly, however since she acts multiple times per turn she "eats" both Bleed charges during her turn. Between that and companion attacks, she just doesn't make it to the 2nd round of combat.
The important observation I've made: crits don't just apply the buff, they stack it. If you meet four enemies and crit two of them, you'll get a Blessed buff that lasts two turns. If the next turn you crit two of them again, you'll be up to four turns of Blessed (it should be three because you consumed one during your second turn, but there appears to be a bug). It's very, very easy to keep the full buff up on yourself at all times. One time I ended a fight with 12 turns' worth of Blessed left...
Haven't tried a version of the build that uses high-Accuracy single-target powers instead of AoE ones (with only a single target you'd need huge Accuracy to get the crits consistently) but I'm guessing it would be viable, just not as good.
Test #2 - Chrysanthemum Petal in the off-hand.
Weapons in the off-hand cannot crit (EDIT: unless you're using one of the very, very rare powers that have the "Dual" tag). Given this fact, I had serious doubt about whether or not using the Crysanthemum Petal in the off-hand would trigger the Blessed buff. The ability's text specifies that you have to crit "with this weapon", so it shouldn't have worked.
Surprisingly... it did. Sort of.
Critting with my main hand weapon (in this case, a Kunai; I just switched them around) created a stack of the "Blessed" buff, except the stack was always one turn shorter than the number of crits. Crit once, the buff doesn't appear. Crit twice, you'll get one turn's worth. Crit three times, you'll get a stack of "Blessed" for 2 turns. Why does it work like that? I don't know and I can't even begin to guess.
Test #3 - Divine Blossom in the main hand, Chrysanthemum Petal in the off-hand.
Seeing how a single AoE attack with the Crysanthemum Petal in the main hand could instantly wipe out a group of somewhat beefy Imps, I thought I'd try this build due to the high Holy damage it would undoubtedly put out. You might have already figured out... it doesn't work. I should have known.
Light weapons can only be equipped in the off-hand if your main hand is empty or has another Light weapon.
You're using a longsword in your main hand? Can't equip a dagger in your off-hand.
Battleaxe in the main hand and scroll/totem/musicinstrument in the off-hand? You can.
Dagger in the main hand and scroll/totem/musicinstrument/dagger in the off-hand? You can.
Wand in the main hand and scroll/totem/musicinstrument in the off-hand? You can.
Wand in the main hand and throwing knife in the off-hand? You can't.
I don't know whether to be disappointed or relieved that such a potentially overpowered monstrosity isn't possible.
And that's just with quick, superficial testing. I'm probably still missing a lot of things, mostly as to why things work the way they do.
If you have any additional information to add, you are very welcome to share it.
Test #1 - Chrysanthemum Petal in the main hand, Kunai in the off-hand.
The Petal gives you a "Blessed" buff (+10 Accuracy, +100 Attack Power and +100 Spellpower) when you crit, so the idea is to crit as much as possible so you can maintain the buff on yourself permanently through the fight. The Kunai is in the off-hand because the damage penalty doesn't really affect it; its power comes from the Bleed debuff that it inflicts when it hits.
This build is pretty nice. Haven't tested it in the "serious" areas yet but it wrecks everything in the northern portion of the Frostwoods with extreme ease. Group of four Kitsune? A single Deadly Shadow attack is going to kill one or two and the rest are going to die from Bleed before they get to act (if a companion doesn't finish them off first). Because all my attacks are AoE, the Drider Queen is the only enemy that I can't dispatch super quickly, however since she acts multiple times per turn she "eats" both Bleed charges during her turn. Between that and companion attacks, she just doesn't make it to the 2nd round of combat.
The important observation I've made: crits don't just apply the buff, they stack it. If you meet four enemies and crit two of them, you'll get a Blessed buff that lasts two turns. If the next turn you crit two of them again, you'll be up to four turns of Blessed (it should be three because you consumed one during your second turn, but there appears to be a bug). It's very, very easy to keep the full buff up on yourself at all times. One time I ended a fight with 12 turns' worth of Blessed left...
Haven't tried a version of the build that uses high-Accuracy single-target powers instead of AoE ones (with only a single target you'd need huge Accuracy to get the crits consistently) but I'm guessing it would be viable, just not as good.
Test #2 - Chrysanthemum Petal in the off-hand.
Weapons in the off-hand cannot crit (EDIT: unless you're using one of the very, very rare powers that have the "Dual" tag). Given this fact, I had serious doubt about whether or not using the Crysanthemum Petal in the off-hand would trigger the Blessed buff. The ability's text specifies that you have to crit "with this weapon", so it shouldn't have worked.
Surprisingly... it did. Sort of.
Critting with my main hand weapon (in this case, a Kunai; I just switched them around) created a stack of the "Blessed" buff, except the stack was always one turn shorter than the number of crits. Crit once, the buff doesn't appear. Crit twice, you'll get one turn's worth. Crit three times, you'll get a stack of "Blessed" for 2 turns. Why does it work like that? I don't know and I can't even begin to guess.
Test #3 - Divine Blossom in the main hand, Chrysanthemum Petal in the off-hand.
Seeing how a single AoE attack with the Crysanthemum Petal in the main hand could instantly wipe out a group of somewhat beefy Imps, I thought I'd try this build due to the high Holy damage it would undoubtedly put out. You might have already figured out... it doesn't work. I should have known.
Light weapons can only be equipped in the off-hand if your main hand is empty or has another Light weapon.
You're using a longsword in your main hand? Can't equip a dagger in your off-hand.
Battleaxe in the main hand and scroll/totem/musicinstrument in the off-hand? You can.
Dagger in the main hand and scroll/totem/musicinstrument/dagger in the off-hand? You can.
Wand in the main hand and scroll/totem/musicinstrument in the off-hand? You can.
Wand in the main hand and throwing knife in the off-hand? You can't.
I don't know whether to be disappointed or relieved that such a potentially overpowered monstrosity isn't possible.
And that's just with quick, superficial testing. I'm probably still missing a lot of things, mostly as to why things work the way they do.
If you have any additional information to add, you are very welcome to share it.
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