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Corruption of Champions II
CoC2 Bug Reports
bugs [0.4.16]
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<blockquote data-quote="Arpie" data-source="post: 371761" data-attributes="member: 26561"><p><strong> [0.4.16] Fix "BriHausRinaMenu" to work even if Brint is male.</strong></p><p></p><p>That's because the state machine in the function "BriHausRinaMenu" does not allow free-form flows and also was only written assuming Brint is Brienne.</p><p></p><ul> <li data-xf-list-type="ul">"Appearance" disables itself upon viewing and returns you to the menu. Presumably if you were ever to make it to another button, "Appearance" would be clickable again.</li> <li data-xf-list-type="ul">Only if Brint is Brienne do you see the next button "Tomboy?" which sets the RINA_TOMBOY flag</li> <li data-xf-list-type="ul">Only if RINA_TOMBOY is set do you see the next button "Sports" which sets the RINA_SPORTS flag</li> <li data-xf-list-type="ul">Only if RINA_SPORTS is set do you see the next button "Brint/Brienne" which sets the RINA_BRI flag (which again, can only be "Brienne" due to the gating on the "Tomboy?" button)</li> <li data-xf-list-type="ul">Only if RINA_BRI is set do you see the next button "CASSIA" which sets the RINA_CASSIA flag</li> <li data-xf-list-type="ul">Only if RINA_CASSIA is set do you see the next button "Return" which gets you back to the previous menu.</li> </ul><p></p><p>Also reported in <a href="https://forum.fenoxo.com/threads/0-4-16-brihaus-softlock.26213/">[0.4.16] Brihaus softlock</a></p><p></p><p></p><p></p><p><strong> [0.4.16] Fix "BriHausCassiaPartners" text to include case when Brint is male</strong></p><p></p><p>The function "BriHausCassiaPartners" invokes a block of text which looks like this:</p><p></p><p></p><p></p><p><span style="color: rgb(226, 80, 65)">She</span>'s is not a possessive but instead a contraction, so could possibly be replaced with <span style="color: rgb(147, 101, 184)">[bri.HeShe]</span>'s</p><p></p><p></p><p></p><p><strong>[0.4.16] Fix brienne.married to not refer to the bri attribute which would be a circular reference which could trigger an infinite recursion</strong></p><p></p><p>The problem is a mismatch in spec for window.bri which points to Brint or Brienne depending on which is active and Brienne's implementation of "married" which instead of being the same code as brint.married instead points to bri.married which works if Brint is male and causes infinite stack calls if Brint is Brienne. (Also reported in <a href="https://forum.fenoxo.com/threads/briennehaus-breaks-the-game.26211/">briennehaus breaks the game</a> )</p></blockquote><p></p>
[QUOTE="Arpie, post: 371761, member: 26561"] [B] [0.4.16] Fix "BriHausRinaMenu" to work even if Brint is male.[/B] That's because the state machine in the function "BriHausRinaMenu" does not allow free-form flows and also was only written assuming Brint is Brienne. [LIST] [*]"Appearance" disables itself upon viewing and returns you to the menu. Presumably if you were ever to make it to another button, "Appearance" would be clickable again. [*]Only if Brint is Brienne do you see the next button "Tomboy?" which sets the RINA_TOMBOY flag [*]Only if RINA_TOMBOY is set do you see the next button "Sports" which sets the RINA_SPORTS flag [*]Only if RINA_SPORTS is set do you see the next button "Brint/Brienne" which sets the RINA_BRI flag (which again, can only be "Brienne" due to the gating on the "Tomboy?" button) [*]Only if RINA_BRI is set do you see the next button "CASSIA" which sets the RINA_CASSIA flag [*]Only if RINA_CASSIA is set do you see the next button "Return" which gets you back to the previous menu. [/LIST] Also reported in [URL='https://forum.fenoxo.com/threads/0-4-16-brihaus-softlock.26213/'][0.4.16] Brihaus softlock[/URL] [B] [0.4.16] Fix "BriHausCassiaPartners" text to include case when Brint is male[/B] The function "BriHausCassiaPartners" invokes a block of text which looks like this: [COLOR=rgb(226, 80, 65)]She[/COLOR]'s is not a possessive but instead a contraction, so could possibly be replaced with [COLOR=rgb(147, 101, 184)][bri.HeShe][/COLOR]'s [B][0.4.16] Fix brienne.married to not refer to the bri attribute which would be a circular reference which could trigger an infinite recursion[/B] The problem is a mismatch in spec for window.bri which points to Brint or Brienne depending on which is active and Brienne's implementation of "married" which instead of being the same code as brint.married instead points to bri.married which works if Brint is male and causes infinite stack calls if Brint is Brienne. (Also reported in [URL='https://forum.fenoxo.com/threads/briennehaus-breaks-the-game.26211/']briennehaus breaks the game[/URL] ) [/QUOTE]
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