It's a slow stat gain of 1 to Reflexes. Generally speaking, almost all stat gains via training are slow stat gains, which decrease in effectiveness the closer you are to the stat's max. Each point of slow stat gain (after multiplying the argument by 1.5 if it's your Affinity; partial points are effectively rounded up) increases the relevant stat by the following formula:
Code:
if (statPercent < 30) change++;
else if (statPercent < 40) change += .9;
else if (statPercent < 50) change += .8;
else if (statPercent < 60) change += .7;
else if (statPercent < 65) change += .6;
else if (statPercent < 70) change += .5;
else if (statPercent < 75) change += .4;
else if (statPercent < 80) change += .3;
else if (statPercent < 85) change += .25;
else if (statPercent < 90) change += .2;
else if (statPercent < 95) change += .15;
else change += .1;