I remember being able to train your character's reflex by trying to grab Bianca's fluffy tail. Has anyone figured out the percentage or just the rules in general for gaining reflex from this interaction?
if (statPercent < 30) change++;
else if (statPercent < 40) change += .9;
else if (statPercent < 50) change += .8;
else if (statPercent < 60) change += .7;
else if (statPercent < 65) change += .6;
else if (statPercent < 70) change += .5;
else if (statPercent < 75) change += .4;
else if (statPercent < 80) change += .3;
else if (statPercent < 85) change += .25;
else if (statPercent < 90) change += .2;
else if (statPercent < 95) change += .15;
else change += .1;
It's a slow stat gain of 1 to Reflexes. Generally speaking, almost all stat gains via training are slow stat gains, which decrease in effectiveness the closer you are to the stat's max. Each point of slow stat gain (after multiplying the argument by 1.5 if it's your Affinity; partial points are effectively rounded up) increases the relevant stat by the following formula:
Code:if (statPercent < 30) change++; else if (statPercent < 40) change += .9; else if (statPercent < 50) change += .8; else if (statPercent < 60) change += .7; else if (statPercent < 65) change += .6; else if (statPercent < 70) change += .5; else if (statPercent < 75) change += .4; else if (statPercent < 80) change += .3; else if (statPercent < 85) change += .25; else if (statPercent < 90) change += .2; else if (statPercent < 95) change += .15; else change += .1;
To be fair, I didn't even know trying to grab that fluff trained REF until I rolled a new Steele.lol I forgot this even happened.
yeah, wiki needs updating. lot of stuff missingit is not on the Wikia so it is easily missed.