Bianca's Reflex Training.

GraphiteCrow

Well-Known Member
Apr 6, 2020
226
222
31
I remember being able to train your character's reflex by trying to grab Bianca's fluffy tail. Has anyone figured out the percentage or just the rules in general for gaining reflex from this interaction?
 

TheShepard256

Well-Known Member
It's a slow stat gain of 1 to Reflexes. Generally speaking, almost all stat gains via training are slow stat gains, which decrease in effectiveness the closer you are to the stat's max. Each point of slow stat gain (after multiplying the argument by 1.5 if it's your Affinity; partial points are effectively rounded up) increases the relevant stat by the following formula:
Code:
if (statPercent < 30) change++;
else if (statPercent < 40) change += .9;
else if (statPercent < 50) change += .8;
else if (statPercent < 60) change += .7;
else if (statPercent < 65) change += .6;
else if (statPercent < 70) change += .5;
else if (statPercent < 75) change += .4;
else if (statPercent < 80) change += .3;
else if (statPercent < 85) change += .25;
else if (statPercent < 90) change += .2;
else if (statPercent < 95) change += .15;
else change += .1;
 

GraphiteCrow

Well-Known Member
Apr 6, 2020
226
222
31
It's a slow stat gain of 1 to Reflexes. Generally speaking, almost all stat gains via training are slow stat gains, which decrease in effectiveness the closer you are to the stat's max. Each point of slow stat gain (after multiplying the argument by 1.5 if it's your Affinity; partial points are effectively rounded up) increases the relevant stat by the following formula:
Code:
if (statPercent < 30) change++;
else if (statPercent < 40) change += .9;
else if (statPercent < 50) change += .8;
else if (statPercent < 60) change += .7;
else if (statPercent < 65) change += .6;
else if (statPercent < 70) change += .5;
else if (statPercent < 75) change += .4;
else if (statPercent < 80) change += .3;
else if (statPercent < 85) change += .25;
else if (statPercent < 90) change += .2;
else if (statPercent < 95) change += .15;
else change += .1;

Thank you, this was informative.