hey everyone ive started a new character and was wondering whats the best way to raise my stats?
hey everyone ive started a new character and was wondering whats the best way to raise my stats?
I'd hardly call the diminish returns too harsh. Anyone with any experience in the grindyer games will straight up laugh at the effort needed to max stats in TITs
Also, is there an existing 'best/strongest builds' thread that remains up to date? A quick search didn't provide anything current.
About training: it is efficient until your stats are somewhere near 80-85% of maximal. Technically, it is possible to max out by training, but diminishing returns are too harsh past that point.
I thought after reaching 95% mark of max for a stat, slow stat gain is diminished to 0? Does training still increase the stats infinitesimally? I was lifting gains for like 50-so days to go from 38 to 39 before no longer bothering. x( And then I met Lane (whose services I believe are already fixed for next build.)
if (statCurrent + change < 0.30 * statMax) mod *= 1;
else if (statCurrent + change < 0.40 * statMax) mod *= .9;
else if (statCurrent + change < 0.50 * statMax) mod *= .8;
else if (statCurrent + change < 0.60 * statMax) mod *= .7;
else if (statCurrent + change < 0.65 * statMax) mod *= .6;
else if (statCurrent + change < 0.70 * statMax) mod *= .5;
else if (statCurrent + change < 0.75 * statMax) mod *= .4;
else if (statCurrent + change < 0.80 * statMax) mod *= .3;
else if (statCurrent + change < 0.85 * statMax) mod *= .25;
else if (statCurrent + change < 0.90 * statMax) mod *= .2;
else if (statCurrent + change < 0.95 * statMax) mod *= .15;
else mod *= .1;
if (statCurrent + change < 0.30 * statMax) mod *= 1;
else if (statCurrent + change < 0.40 * statMax) mod *= .9;
else if (statCurrent + change < 0.50 * statMax) mod *= .8;
else if (statCurrent + change < 0.60 * statMax) mod *= .7;
else if (statCurrent + change < 0.65 * statMax) mod *= .6;
else if (statCurrent + change < 0.70 * statMax) mod *= .5;
else if (statCurrent + change < 0.75 * statMax) mod *= .4;
else if (statCurrent + change < 0.80 * statMax) mod *= .3;
else if (statCurrent + change < 0.85 * statMax) mod *= .25;
else if (statCurrent + change < 0.90 * statMax) mod *= .2;
else if (statCurrent + change < 0.95 * statMax) mod *= .15;
else mod *= .1;
I did a check via .minerva and there wasn't any apparent decimal increase to the stat value, let alone a .1 increase. It might had increased, but if the numbers are so small it doesn't even register (which I don't know is possible), well alright.
The current best gun is either Khan's Arc Caster if you do not have a ranged flurry or the SecureMP if you do. The SecureMP's lower damage is more than made up for by raising the accuracy of your flurry attacks to the point where you'll basically always hit.
The current best sword is Emmy's Custom Vamp Blade, acquired by giving her a piece of Picardine as part of her quest while your Physique is higher than your Aim. There is an argument for the Lava Saber, but I prefer the Vamp Blade for its shield-draining properties that make you nearly invincible against a foe with shields.