Secondly, I disagree with your thesis that martials are handicapped compared to mages in COC2.
It's fair to disagree with my opinion and you've provided some excellent gameplay tips.
(For the record I've completed the Colosseum on dark difficulty with a solo warrior as well.)
[Mare's Ring + Everblossom hood can easily regen +44hp per turn, with the Everblossom hood providing a tick of healing everytime you're struck]
However I still stand by my statement that CoC2 penalizes melee (martial) characters and I'll reiterate my points.
1. Immunity to [penetrating] & [crushing] damage.
Enemies belonging to the ethereal family (aka ghosts) are immune to physical dmg.
If your team comp relies on physical damage alone, then you're in for a bad time fighting
Dire Wolf Spirit - Spectral Smith - Grungendyr.
Yes there are work arounds but it requires intimate knowledge of CoC2's mechanics that a new player won't have.
Counterpoint: Some enemies are immune to Erotic Warfare however NO enemies are immune to ALL magical elements.
2. Armor & resistances. Sex & Magic > Violence
On average, most enemies and bosses will sport much higher armor combined with [penetration resist] while inversely possessing
elemental & erotic weaknesses.
Examples.
Minotaur Miners - 92 armor/25% pen res vs 7 ward/-75% blight res vs 34 focus/-75% pheromone res
Bruno - 152 armor/25 pen res vs 8 ward/-100% holy res
Queen Alissa Demon of Ice edition - 102 armor/25% pen res vs 12 ward/-100% holy res vs 28 focus/-75% tease res, -50% pheromone res
3. Stances that punish melee. Not an exhaustive listing.
(4)Duelist's Stance users: Lyla, Frost elk/Walrus, Various colosseum mooks
(1)Blade Block users: Captain Eyslaine,
Nakano, Faceless Blade, Incubus Blackguard <--- (Technically not a stance. Stun/prone cannot be used to remove Blade block.
Counterpoint: Use range. Combining [Chrysanthenum Petal] + [Kunai] + Sure Shot/Crowd Control applied (pre-nerf) blessing boosted bleeds but this runs counter to what the starting warrior/thief is likely to use -- namely swords/daggers.
4. Disarm vs Silence. Also not an exhaustive list.
Your champion is much more likely to be disarmed than silenced. Nothing however, can stop you from shaking your jelly.
Note some status effects can stack in duration if applied repeatedly.
Sources of Disarmed:
(4)Disarm - used by 8 different enemies
(1)Heat weapon - used by 4 different enemies
(4)Aim: Weapon - used by 4 different enemies
(2)Charge (Disarm on crit) - used by a whopping 11 different enemies
Sources of Silenced:
(4)Counterspell - used by 3 enemies, 2 of which are one time encounters
(4)Garrote - used by 3 enemies but is an encounter power
(10)Silencing Blow - only used by Captain Eyslaine on Dark difficulty
Counterpoint: Carry [Remedy]. Use to remove those pesky debuffs.
Summary
There are numerous mechanics that disadvantage or actively punish physical melee characters.
Yes with knowledge and experience those maluses can be negated but it doesn't change the fact those barriers exist.
Whether this is good design or bad is up for debate,
but there is a logic to a game revolving around sex to encourage the weaponization of hot, slutty assets.
Thanks for reading! 07