Yeah, as I said. No miss chance, just a chance of being resisted (in contrast to Amara's stun, for example, or Headbutt, which involve both a chance to miss, and the check to resist).
Yeah, as I said. No miss chance, just a chance of being resisted (in contrast to Amara's stun, for example, or Headbutt, which involve both a chance to miss, and the check to resist).
It's basically the same for skills without damage. Only differently flavored text.
I don't follow what you're trying to say.
The real difference is when there are actual roll for shot which can it or miss and second roll for secondary effect which depends on that hit or miss.
Eh, the Techie starter perk doesn't offer a miss chance. Neither does the Black Void Juggernaut's shield slam stun.
But that's exactly what I've been talking about the whole time.
The fact that it can both miss and be resisted is probably meant to balance that out.
Eh, the Techie starter perk doesn't offer a miss chance. Neither does the Black Void Juggernaut's shield slam stun.
Meh, you'd have to separate "purely physical stuns" from, well, what? Then you'd have to make shields do something for it, and shields are already ridiculously useful. And then you'd have the problem that it wouldn't work when you most needed it (that is to say, when your shields were down).
On an off topic note I was wondering if anyone knew what the Power Armour flag does on the Aegis LMG.
I'm not sure if anyone has mentioned it yet but the Secure MP + the rapid fire and second shot skills from the mercenary is an incredibly deadly combo. Four shots per turn means I only have to use rapid fire 3 or 4 times to down Amara, the only problem is surviving until the smoke bomb debuff wears off which is easy enough to handle with take cover.
I'm pretty sure this was a deliberate patch because Lust weapons are attacking a fixed pool of 100 points of "health", so applying multiple attacks to them makes them horrifyingly overpowered unless the opponent is immune to Lust in which case they're useless.
That sounds like a problem with how damage scaling or Lust works. The Goovolver is listed at 15 tease damage, and the Myr bow at 10 drug damage. At those values, 100 Lust is 7-10 separate shots, which is 3 or 5 rounds of fighting depending on your multishot perks, which sounds like what is expected based on Savin's posts, especially with some enemies that have more than 100 max lust, like the Juggernaut.
True enough, having the damage scaling be the same for lust weapons as it is for physical damage weapons (stat/2 split between damage types) is part of the problem. But if lust weapons didn't scale, they'd be pointless compared to Tease.
so what I'm getting is, "be a totally slut or you can't win the fight!" I understand that is what the game is about, but its kinda dumb if that is the only way to beat a boss fight. especially since my character isn't a totally cock whore. Also since people keep talking about "it makes sense that your weapons wouldn't do dmg to her" it wouldn't make since to start jerking off in a middle of a fire fight!
so what I'm getting is, "be a totally slut or you can't win the fight!" I understand that is what the game is about, but its kinda dumb if that is the only way to beat a boss fight. especially since my character isn't a totally cock whore. Also since people keep talking about "it makes sense that your weapons wouldn't do dmg to her" it wouldn't make since to start jerking off in a middle of a fire fight!
I don't like techies since they don't have an energy regeneration skill, but I'm not sure I see what you mean by them getting shafted against high-tech enemies.
mango's, peps need to learn to carry this new item around
but I'm not sure I see what you mean by them getting shafted against high-tech enemies.
What I got was. Can't shoot tank use poison or subversive tactics. Beginning of the game said it. Though realistically if you're gonna wear power armor on a planet of subversive lust tanks you migh as well get a Atma okay undersuit aand be untouchable.