AIF Wishlist

ZTP

Member
Oct 25, 2016
20
2
Hey all,


Zane here, working on yet another transformation text-based rpg. More details will come later once I have a playable demo, but it will/does include:

  • Transformations (forced and willing)
  • Random battles (based on a HP/lust system with leveling and loot)
  • A Perk system like Feats in Flexible Survival/TiTs/CoC
  • Two play choices: defend the humans from demons, or corrupt them to join the horde
  • Quests (kind of)
  • Many alt-texts, one-time only options, and random variations.

So what I pose to you all is: I know what I like and want to see in the game, what about you? Any features, mechanics, scenes, creatures, items, weapons, etc. that you just love to see? What's the best thing you've seen done?


I won't make any promises as the core mechanics I've been working on is still pretty fragile, but I also know that there's no product without an audience, and if I write just for myself, it'll be boring.


-Z
 

Kesil

Well-Known Member
Aug 26, 2015
3,499
2,184
  • Toggable contents.
  • Ways to get money and experience, such as an ongoing tournament that rewards you with the odd awesome item every x rounds.
  • Choose what to play as or offer early ways for the player to pick what they want to play as (male, female, male/female herm, cuntboy, shemale).
  • Make things clear about impending forced transformations and one-time only options.
  • Smut scenes shouldn't be restricted to PC losing.
  • Stay away from cheesy dialogues.
  • Just because a female is around, she doesn't have to wear a skimpy armour set or sport huge breasts/rear/hips/thighs. Just because a character is an orc/minotaur/generic monster, that doesn't mean said character is bound to be muscly, dumb and aggressive. Unless that's the character's "hat", so to speak.

I know, this is more a list of "don't"s rather than a list of "do"s, but I guess I'd like to see a game that "fully" caters to my interests :p
 

muttdoggy

Well-Known Member
Mar 23, 2016
289
9
I haven't really seen a steampunk style universe in porn gaming. Somehow someone's in that universe and they're having to find objects that grant perks and transformations? Just a thought!
 

ZTP

Member
Oct 25, 2016
20
2
  • Toggable contents.
  • Ways to get money and experience, such as an ongoing tournament that rewards you with the odd awesome item every x rounds.
  • Choose what to play as or offer early ways for the player to pick what they want to play as (male, female, male/female herm, cuntboy, shemale).
  • Make things clear about impending forced transformations and one-time only options.
  • Smut scenes shouldn't be restricted to PC losing.
  • Stay away from cheesy dialogues.
  • Just because a female is around, she doesn't have to wear a skimpy armour set or sport huge breasts/rear/hips/thighs. Just because a character is an orc/minotaur/generic monster, that doesn't mean said character is bound to be muscly, dumb and aggressive. Unless that's the character's "hat", so to speak.

I know, this is more a list of "don't"s rather than a list of "do"s, but I guess I'd like to see a game that "fully" caters to my interests :p

Hmm...in order:

  • Not sure what you mean. Could you elaborate?
  • Haven't considered that, but it's doable...actually, that might work to speed something up
  • Already done (starts as m/f, no change is irreversible)
  • Already done (literally has a prologue warning/explanation of the game)
  • Already done (have winning ones as well as consensual ones)
  • Hell no (that's how I communicate normally)
  • Already done, just have to keep from doing it.
I haven't really seen a steampunk style universe in porn gaming. Somehow someone's in that universe and they're having to find objects that grant perks and transformations? Just a thought!

Eh, I've already gone a different direction with this one, but I'll keep that in mind for future works.


Thank for responding y'all
 

karunama

Well-Known Member
Apr 17, 2016
443
222
Hey all,


Zane here, working on yet another transformation text-based rpg. More details will come later once I have a playable demo, but it will/does include:

  • Transformations (forced and willing)
  • Random battles (based on a HP/lust system with leveling and loot)
  • A Perk system like Feats in Flexible Survival/TiTs/CoC
  • Two play choices: defend the humans from demons, or corrupt them to join the horde
  • Quests (kind of)
  • Many alt-texts, one-time only options, and random variations.

So what I pose to you all is: I know what I like and want to see in the game, what about you? Any features, mechanics, scenes, creatures, items, weapons, etc. that you just love to see? What's the best thing you've seen done?


I won't make any promises as the core mechanics I've been working on is still pretty fragile, but I also know that there's no product without an audience, and if I write just for myself, it'll be boring.


-Z

Being able to specify the content you do and don't want to see at the beginning of the game.  Case in point; I'm gay.  Female parts go right beyond 'not appealing' all the way to 'not sure if I can keep my dinner on the inside'.  Also, I would *love* shape-shifting as a form of combat, sort of like in Chosen, but more fleshed out, and with the option to start in a given form or with given alterations.  Moreover, being able to spontaneously grow extra cocks or tentacles mid-coitus could be fun.  Just a thought :p


While shape-shifting powers are near and dear to my heart, I can understand if you opt to avoid them, if only because forced transformations are basically impossible on a character who has spent years treating his body like silly putty, but I still wanna see it anyway :p .
 
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[Blank]

Well-Known Member
Sep 5, 2016
52
4
After reading that horde part I can't help but remember Overwhored. Maybe I'm just evil on the inside but I'd like to see that path lead to world domination.


Also by toggable content, I think Kesil means fetishes that can be turned on and off. Correct me if I'm wrong.
 

Scarebear

Well-Known Member
Oct 16, 2015
155
2
- Ability to play as male or female is my biggest one.


- Character customization (even if it's just like hair color and name)


- +1 for toggle-able content (I'm not into FxF, but that doesn't mean you shouldn't add it) 
 

Zavos

Well-Known Member
May 7, 2016
2,429
1,313
31
- Maleherms


- Preferably no forced transformations that affect genders or breasts (but i'm fine with femininization/masculinization)


- Tentacocks


- Magic


- Being able to play a magic based character with a minimal initial hump (mage pre-surge in FoE and pre-whitefire in CoC is painful)
 
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Miscellaneous Forum Viewer

Well-Known Member
Apr 6, 2016
184
40
I'm quite partial to being able to play as a pure, human, male dom. I tend to enjoy content with any feminine humanoid, especially submissive ones (traps, shemales, herms, standard women, etc). Accruing a harem is a fondness of mine, as well as repeatable content. I like the idea of gently breaking strong partners, such as making an Amazon feel what it's like to be a normal woman or a strong-willed sorceress or something being made to feel vulnerable(yet not endangered).


I've made some exceptions for androgynous characters I like such as Alex(MaleHerm) in TiTs, I wouldn't enjoy a character that's full-on masculine other than my own. Transformation-wise, the only kind I've ever liked was ones that would happen to others or natural ones such as getting muscular by exercising over time. The jaguar warrior in Flexible Survival I enjoyed so if the player can cause a MtF transformation on another through interaction, I'd find that appealing. I also like impregnation and, on a slightly more shameful point, I like incestuous content at times as well.


Ultimately, it's your game but here are some of the things I'd personally like to see.
 
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ZTP

Member
Oct 25, 2016
20
2
 Also, I would *love* shape-shifting as a form of combat, sort of like in Chosen, but more fleshed out, and with the option to start in a given form or with given alterations.

Well, there's plenty of transformations in the game that can effectively add up to a complete form change. I am testing out some "special attack" type- things granted by certain changes (think firebreathing, goo armor), but they're not playing nice with my current combat formula.

- Being able to play a magic based character with a minimal initial hump (mage pre-surge in FoE and pre-whitefire in CoC is painful)

Yeah, I was really disappointed with how tough magic was in CoC (and how OP the archery could be). But then I tried to code it in and realized how hard it is to balance.

I'm quite partial to being able to play as a pure, human, male dom.

Given the whole "corruption" aspect I'm going with for the backbone, you won't be disappointed. There's even some bonuses for maintaining your humanity.

Ultimately, it's your game but here are some of the things I'd personally like to see.

Aye, so expect to see plenty of futa/herms!
 

Analitor

Member
Jan 14, 2016
5
2
Hi! I, personally, prefer M/M action. Especially corrupting guys and making them my subs. I prefer to play as a very androgynous looking guy or a somewhat virile guy. Also, I prefer dom content. (But I am ok with my character doing sub scenes too). I like butt stuff, Be it done to me or me doing it to NPC. I am a fan of bondage and mpeg. I really liked Kia/Kai from FoE. So yeah, basically. Also big cocks. (also I don't mind F/F stuff or M/F or H/H or H/M or H/F).
 
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vaskir

Member
Jan 16, 2017
6
0
39
have some abilities or magic get stronger with corruption while others get weaker. over all it would be best if those options balanced out with a third category that was strongest with corruption in the middle, allowing for a variety of play styles. also for magic and other things it would be best if there were a number of options that were equal to each other that you could do all day. lets say you had an attack spell(i.e. fire bolt), a sword, and a bow as three thing you could do with out any extraneous cost. you could then make it so that if you got better with magic, melee combat or ranged attacks the corresponding ability got better. also you could give each of the separate combat methods buff abilities or specials that drew from an exhaustible pool of some sort (a universal mana bar). the difference between the initial abilities should be more "fluff" than "crunch" as you get better access to swords, you should get better at will spells, but neither should be better than the other one on a cross comparison, nor should anything that drew from the pool. I could see somethings being circumstantially better (fireball being stronger against a mob, and your new holy sword better against the dragon over there) but none outshining the other.
one thing I have seen in some games is mobs being built as a single creature with weaknesses against AOE attacks. in such an instance you could have your AOE attacks gain bonuses to damage.
one idea I had in my mind is ongoing magic defense spells (effectively always on) where while physical armor could be superior to physical attacks, magic armor could provide other benefits such as: protection vs magic (general), protection vs mental attacks, fire resistance etc.
you could even give each there own equipment slot.
if you have it so they can use both, the bonuses should probably overlap rather than stack.
example magic boost abilities that should draw from a pool: improve elemental damage or defense (for specified element), mental attacks bypassing physical protections, area effects
example physical abilities that should draw from a pool: stances that increase evasion or damage, power hits, disarming or other attempted debuffs.
I also like the idea of a skill tree. the though just got in my head is you could have three major skill trees: seduction, combat, and magic. each one should have static bonuses and active abilities you could learn. the static and the active abilities could, if you chose, be on separate trees.
 

Mario

Well-Known Member
Aug 5, 2016
68
22
Already done (starts as m/f, no change is irreversible)

It would be nice if having sex as man and being the sub in that does not automatically transform someone into a woman. There are already abundantly many games like that around to the point where it gets boring. If it is included as a possibility it should be an avoidable content via toggles mentioned already. And it is not the same to say you can reverse a transformation; a tf that way should be avoidable as such in the first place.
 

The Silver Bard

Well-Known Member
Sep 2, 2015
207
23
Guys, I hate to disappoint you, but this thread was dug up after going almost three months without any word from the developer. I don't think this game ever got off the ground.
 

ZTP

Member
Oct 25, 2016
20
2
Guys, I hate to disappoint you, but this thread was dug up after going almost three months without any word from the developer. I don't think this game ever got off the ground.

Can confirm. Life got in the way and all free time is now on jobhunting and freelancing. Mods, feel free to delete/lock this since I can't figure out how.