queenOfTheDeepInitialEncounter for impulse in case you need to knowWell sunny Jim you can either delete the flag completely or just use impulse cheat
queenOfTheDeepInitialEncounter for impulse in case you need to knowWell sunny Jim you can either delete the flag completely or just use impulse cheat
Thanks for that. I couldn't find any mention of the QotD on the Impulse wiki page.queenOfTheDeepInitialEncounter for impulse in case you need to know
Give a target scene function name to execute.[Uncaught ReferenceError]
Something bad happened!
Please report this message, and include any prior scene text or a description of what you did before seeing this message:
Flash Player: ActiveX - Windows 10
Flash Version: WIN 32,0,0,330
Game Version: 0.8.058
Error Name: ReferenceError
Error Mesg: Error #1069
ReferenceError: Error #1069
at classes::TiTS/IsFunction()
at classes::Cheats$/TrySceneExecute()
at classes::TiTS/buttonClick()
(Access the main menu to start a new game or use the data menu to load a previously saved game. The buttons are located in the lower left of the game screen.)
Well now that's news.Just leaving it blank doesn't work without using the red X
Not yet implemented.Here's an unrelated question: I just noticed Dr Badger is now available at Gastigoth Prison (I turned her in since my last visit a while ago) but I'm unable to visit her. The "Visit" button is greyed out. Anyone know if there's some prerequisite I'm missing or if it's just not implemented yet? The Gastigoth wiki page doesn't even list her as an available prisoner.
You'll need to do the "Cunt Tease" or "Ride" scene while both of you have at least 33 Lust (and she's at 80 Obedience, of course).How do you trigger the special 80% submission scene that allows you to progress further in your relationship with Sub Sera?
I wonder if Savin ever thought of making a scene where kaede suck off steele?
I wonder if Savin ever thought of making a scene where kaede suck off steele? If he did, it would be awhile before that would come out since he’s busy with coc 2
It's much more enjoyable to play with Kaede's fun-stick and watch her squirm.
No.
PC-Receiving-Oral is about the only thing more boring to write than F/F scenes.
No.
PC-Receiving-Oral is about the only thing more boring to write than F/F scenes.
would object if someone else wrote that kind of scene?
...well, that's sort of an inherent contradiction. Every enemy in the game is given their own experience level. They're designed to be fought when the PC is the same level give or take one, therefore making them challenging. And by "challenging" I mean "easy enough that the player doesn't want to rage-quit while at the same time tough enough that the player doesn't fall asleep and break the keyboard with their forehead".* Using your example of Varmints, they're a level 6 enemy. You should be at least level 5, preferably 6 or higher.safe enemies
What are your class and stats? Mercenary Carpet Grenades rely on Intelligence, as do Smuggler Grenades*. Melee Mercs have 'Cleave', but they're considered inferior to Ranged. When playing a Smuggler, I find the Stealth Field Generator is extremely useful against groups. The Tech Specialist's Gravidic Disruptor doesn't seem to do much damage to adjacent enemies. Mostly, I just power through with Charge Weapon's ridiculous damage output and Deflector Regen for defense. Attack Drone gives you guaranteed damage on one enemy/round, and can be used to finish off an enemy while you switch to a healthier one.In fact, due to the lack of mass attacks, anyone with a number greater than two is dangerous. ...
The Defense Systems do have a downside: they require your Shields to be depleted. This is kind of a bad spot, if you don't win then, which is not necessarily guaranteed. If you're relying on a Defense System, you probably want to spread the damage around a little instead of focusing an enemy. You're also likely to take HP damage when your Shields go down. Mercs can Second Wind during the next fight, but everyone else has to Rest or use a consumable. Or use the Hirudo Devourer. Tech Specialists almost have too much Shields. You do more damage with a Defense System, but your Shields will take awhile to deplete, so you may be better off winning via conventional damage.Every class has access to area effect attacks - attacks that damage an entire group of enemies. There are also items like grenades that deal area effect damage (Ero Gas, Aphro Daisies, EMP, etc). And then there are Accessories like the Bimboleum and Salamander Defense Systems that deal area damage...
The Defense Systems do have a downside: they require your Shields to be depleted. This is kind of a bad spot, if you don't win then, which is not necessarily guaranteed. You're also likely to take HP damage when your Shields go down. Mercs can Second Wind during the next fight, but everyone else has to Rest or use a consumable.
I didn't take it that way. I thought pointing out they need a different strategy would be relevant. They're not as proactive as Grenades, et al.I was only giving examples of the various ways to damage multiple enemies. I didn't mean to infer those I listed were the best for every situation.
Every class has access to area effect attacks - attacks that damage an entire group of enemies. There are also items like grenades that deal area effect damage (Ero Gas, Aphro Daisies, EMP, etc).
Often, groups of enemies have a leader.
...well, that's sort of an inherent contradiction. Every enemy in the game is given their own experience level. They're designed to be fought when the PC is the same level give or take one, therefore making them challenging. And by "challenging" I mean "easy enough that the player doesn't want to rage-quit while at the same time tough enough that the player doesn't fall asleep and break the keyboard with their forehead".* Using your example of Varmints, they're a level 6 enemy. You should be at least level 5, preferably 6 or higher.
What are your class and stats? Mercenary Carpet Grenades rely on Intelligence, as do Smuggler Grenades*. Melee Mercs have 'Cleave', but they're considered inferior to Ranged. When playing a Smuggler, I find the Stealth Field Generator is extremely useful against groups. The Tech Specialist's Gravidic Disruptor doesn't seem to do much damage to adjacent enemies. Mostly, I just power through with Charge Weapon's ridiculous damage output and Deflector Regen for defense. Attack Drone gives you guaranteed damage on one enemy/round, and can be used to finish off an enemy while you switch to a healthier one.
*You want to keep Intelligence high as a Smuggler anyway because it also factors into Sneak Attack/Aimed Shot.
The Defense Systems do have a downside: they require your Shields to be depleted. This is kind of a bad spot, if you don't win then, which is not necessarily guaranteed. If you're relying on a Defense System, you probably want to spread the damage around a little instead of focusing an enemy. You're also likely to take HP damage when your Shields go down. Mercs can Second Wind during the next fight, but everyone else has to Rest or use a consumable. Or use the Hirudo Devourer. Tech Specialists almost have too much Shields. You do more damage with a Defense System, but your Shields will take awhile to deplete, so you may be better off winning via conventional damage.
Gotcha.
I do wish TiTS had a party combat system like CoC2. So many of the NPCs that you can collect on your travels have absolutely no use outside of sex; it'd be nice to put folks like Eitan, Kase and Olympia to work. Even the majority of crew members that have a "use" are extremely limited (lookin' at you, Pippa!).
Big money is FZR + 'Crushing'.My character in (current) version 0.8.58:
* Level: 9
* Experience: 3361/1476225, 1472864 XP to next Level
* Credits: 27121
Active Stats
* Shields: 100 %, ̶0̶/̶1̶2̶7̶/̶1̶2̶7̶ 0/100/100 When equipped with a drone.
* HP: 100 %, 0/90/90
* Lust: 23 %, 0/23/100
* Energy: 100 %, 0/133/133
Passive Stats
* Physique: 49 %, 0/22/45
* Reflexes: 40 %, 0/18/45
* Aim: 100 %, 0/45/45
* Intelligence: 100 %, 0/45/45
* Willpower: 89 %, 0/40/45
* Libido: 3 %, 0/3/100
* Taint: 0 %, 0/0/100
Combat Statistics
Physical Combat
* Accuracy Bonus, Melee: 18 %
* Accuracy Bonus, Ranged: 26 %
* Critical Chance, Melee: 5 %
* Critical Chance, Ranged: 5 %
* Defense, Armor: 0
* Defense, Shields: 13
* Defense, Lust: 8
* Evasion Bonus: -5 %
* Fortification: 0
* Melee Damage, Kinetic: 23
* Ranged Damage, Freezing: 51.3
* Attack Drone Damage, Electric: 10 - 15
* Resistance, Kinetic: 0 % HP, 45 % Shields
* Resistance, Electric: 30 % HP, -25 % Shields
* Resistance, Burning: 24 % HP, 0 % Shields
Sexual Combat
* Sexiness: 0
* Sexiness, Attire, Total: 0
* Sexiness, Attire, Outfit: 0
* Sexiness, Attire, Upper Undergarment: 0
* Sexiness, Attire, Lower Undergarment: 0
* Tease Skill, Chest: 50/100
* Tease Skill, Crotch: 70/100
Combat Performance
* Combat, Losses: 0
* Combat, Victories: 292
* Tease, Times Used Chest: 50
* Tease, Times Used Crotch: 70
Advanced Shielding - Grants a defense bonus to your shields equal to 25% of your intelligence.
Armor Tweaks - Grants a 20% bonus to defense values provided by equipped armor.
Attack Drone - Grants an attack drone that will automatically fire on your enemies every combat round as long as your shields are up. The drone will also bolster your shields with its own, raising your maximum shielding by three points per level. Grants acquired drones more damage.
Charge Weapon - Grants the ability to charge your melee weapon with electricity for even deadlier strikes!
Deflector Regeneration - Grants the ability to restore a moderate amount of shielding and energy over four combat rounds. Usable once per combat at no cost.
Enhanced Dampeners - Grants a 50% vulnerability reduction to damage absorbed by your shield generator.
Fight Smarter - Improves melee and ranged accuracy by a small portion of your intelligence.
Gravidic Disruptor - Grants the ability to deal Unresistable damage to targeted enemies.
Gun Tweaks - Allows you to do 20% additional damage with energy guns thanks to after-market modifications.
Heroic Reserves - Raises your maximum energy reserves by 33, allowing you to use more special attacks before tiring.
Incubator - Increases the speed at which your pregnancies progress.
Limber - Grants an addition 20% chance to escape from grapples!
Second Shot - Allows you to make a second, low-accuracy attack whenever you shoot a ranged weapon.
Shield Hack - Allows you to spend 25 energy to hack an enemy’s shield, dealing very high shield damage.
Shield Regen - Builds a redundancy into your shields that can reactivate them at 25% capacity once per fight after they drop.
Shield Tweaks - Grants your shield generator an additional 2 points of shield protection per level.
Static Burst - Grants the ability to briefly overload your shield emitter. The burst shocks any enemies in close proximity, freeing you from grapples for a small energy cost.
Melee Weapon: Vanae Spear (Jolthammer plans)
Ranged Weapon: FZR Fire Suppression System (It’s sad that two shots per turn do not work with this weapon, because more damage the alternative in Aegis Light Machinegun / Khan's Arc Caster / Auto Shotgun / Chaingun / Chainlaser / CTL-3 Electric Launcher / Hand Cannon possible in group battles)
Armor: Smart Jacket and Pants (A Daedalus Threads or TS-T Armor Plating Mark IV (Black Void) plans)
Shield: ‘Hammer’ Shield (Considering the possibility of JoyCo Shield Generator (Elite) due to Shield Defense 7 or Salamander Class Shield Generator due to resist fire)
Accessory: Fenris-Class Assault Drone (Since I’m quietly considering the special effect, I’m considering the possibility of buying Adventurer’s Coat or Salamander Defense System)
Underwear Bottom: Plain Briefs
Underwear Top: Plain Bra
Tent: Hardlight Survival Tent
If BDS / SDS actually does massive damage, it looks more interesting than a drone weakening my shield in return for some kind of "improved" attacks. And a grenade launcher can be nice if the grenades began to cause damage to the group ...
P.S. Thank you for your open my eyes on the combination of "Fire Suppression System+ Melee".
Big money is FZR + 'Crushing'.
Why did you take Charge Weapon + Second Shot? That seems really counter-intuitive. You'd get twice the benefit of Charge Weapon with Second Attack.
Try Save Editing Second Attack and see if it helps. I suspect this is a big part of your problem. You do half the damage you should be. You can save in a different slot via the Editor.
You generally want to stick to either Melee or Ranged in this game, not mix both.
You upgraded Fenris Attack Drone to 2.0, right?
Have you done Queen Taivra's palace? That would get you the Reaper Shield MK1.
If you don't want to do that yet, fight Beta Nyrea in No Myr's Land until you get a Nova Shield (Wiki says Alpha. As far as I know, the Nyreans in the Deep Caves don't drop the Nova Shield). Either way, it's an upgrade over your current Shield.
At this point, I'd picked up a Vamp Blade. Charge Weapon means you do crazy damage to Shields (Shields almost always have a weakness to Electric), it's often possible to restore more Shields than they remove.
Remember you have Paralyzing Shock.
Consider the Lightning Rod. Low damage, but you have Charge Weapon so it doesn't really matter. The important bit is the Stun Chance. And Crushing.
Also, it's possible to have +40 Maximum Energy (Finish Irellia's quest, accept her offer of a 'snack')
Avoid having a negative Evasion, if you can. You take extra damage (I don't know the formula). This is probably one of the big reasons the FZR is so powerful. Deep Freeze decreases target Evasion by 50. I'm pretty sure that bonus damage gets doubled with the Auto-Criticals.
Ah, I can be literal-minded at times.I was inaccurate, but that is what was meant.
Yes, that is a drawback. It seems the FZR was designed as a side-arm for a melee-focused character. There are other weapons that don't benefit from Second Shot. The Slut Rays and Bimbolium Emitter are the ones I know of. There may be more.The idea was to play as a shooter, because an additional range attack looked more reasonable. In addition, I was not aware that Fire Suppression does not work with a double shot.
For Tech Specialists, yes. Charge Weapon is ridiculous*. The biggest thing is Charge Weapon benefits from Second Attack, while Overcharge is mutually exclusive with Second Shot. Interestingly, a Mercenary with Rapid Fire + Second Shot does get all four attacks with the FZR, but I've never seen it inflict Deep Freeze when used that way. The same applies for Slut Rays and Bimbolium Emitter.I'll try. Or upload an earlier save. I deal full damage ... with a shooter, just with a different weapon. But it seems that the shooter is in fact inferior in effectiveness to melee weapons.
There's not much distinction between close combat and ranged combat in this game. The only things I can really think of are:Yes, but the strengthening of close combat seemed to me more useful than an enhanced shot+stun with energy weapons (and not with any weapons).
The Siegwulfe is superior to Tam-Wolf, if you don't have Tam-Wolf 2.0.Not by this character, the quote of Amara’s damage was the save of the character from version 0.6.40, in the current version I have not yet met Kara, and the aesthetic order of quests has not yet been determined (First complete Kara’s quest and make Shadow step aside, letting new love deal with the old one and vice versa? Or first bring the drone to the take-off field and reveal to Shadow kinship with her?). So is the version 2.0 still stronger than the usual? Take https://wiki.smutosaur.us/TiTS/Siegwulfe it makes no sense?
Barbarian Queen. Although you do mug the Princess if you want the Reaper Shield without killing Taivra. You can bribe your way in with the Platinum 190, but that takes you directly to the Queen, so you can't get the Reaper Shield that way. However, you quickly have access to an upgrade with the Pirate Prototype. Unless you're a collector, it's probably not a big deal.It looks somehow pathetic or even insignificant: the heir to the galactic corporation robbing the barbarian princess... not to mention the fact that the Kind character with a battle breaking into the palace begins to look not so Kind.
It's what I used when I did it.This option seems to have been tested, but it seemed not so good. But if it really is a vampire shield …
You already took Attack Drone, may as well get as much use out of them as possible. I find I don't use Paralyzing Shock much, but then, I'm using the Custom Shock Gear. It's pretty much a straight upgrade to the Lightning Rod, but it's harder to get, since you have to beat up Shizuya. I've never beaten her below level 9, and her ship moves around, making her hard to find sometimes.I remember. Speaking of the witch, I just realized that I still have not taken the perk for the ninth level. Does deadly shock make sense at all, or is amplifying drone damage more practical?
You're welcome. Happy to help.Very interesting. Thank you for pointing this out.
I did it with Atma Armor. Daedalus Threads certainly wouldn't hurt. I'd recommend bringing Tam-Wolf along and upgrading him, even if you decide to use Siegwulfe. It's your only chance, after all.Then it turns out that Daedalus Threads and Adventurer’s Coat / Siegwulfe (Combat) are my best friends?
My characteristics in saving before the fight with Amara аt the end of the post. For some hell, under one spoiler, my whole post was removed instead of only one part and the system refused to edit it. In order not to mess with me, it was decided to remove the old post and move the spoiler to the end of the new one.I edited my post while you were composing yours. I added my loadout while doing the quest as a level 8 Melee Tech Specialist, for comparison.
The Slut Rays and Bimbolium Emitter are the ones I know of. There may be more.
For Tech Specialists, yes. Charge Weapon is ridiculous*. The biggest thing is Charge Weapon benefits from Second Attack, while Overcharge is mutually exclusive with Second Shot. Interestingly, a Mercenary with Rapid Fire + Second Shot does get all four attacks with the FZR, but I've never seen it inflict Deep Freeze when used that way. The same applies for Slut Rays and Bimbolium Emitter.
*It gives +Intelligence as bonus Electric Damage for the entire fight. For 15 Energy. For reference, weapons only get Physique/2 or Aim/2 as bonus damage.
If you want to go Ranged, Mercenary is the class of choice. 4 attacks/turn, +Level bonus damage for consecutive hits, ignore a portion of your target's armor, Stagger chance. All for 20 Energy/turn.
Overcharge is not completely useless. It's damage type is more flexible than Charge Weapon. The Stun chance is your Intelligence vs target's Physique with a random number thrown in. It can be more reliable than a Stun Weapon, and can therefore be used to (semi)reliably benefit from Rapid Recharge while doing damage. It also requires less Energy than Paralyzing Shock. 20 vs 25.
Intelligence/2 + random(0 to 20) + 1 >= Physique/2 + 10
The Siegwulfe is superior to Tam-Wolf, if you don't have Tam-Wolf 2.0.
Drone damage is based on your level (+1/level for the Attack Drone perk itself, +Drone Control).
Siegewulfe and Tam-Wolf do 0.9 x Drone Damage as Kinetic, Penetrating.
Tam-Wolf 2.0 does 0.8 Drone Damage Kinetic, Penetrating and 0.3 as Electric.
Therefore, Tam-Wolf does more damage to enemies resistant to Kinetic (and Shields in general), especially Zheng Shi's Mining Robots.
It's up to you if you want more damage or bonus Evasion.
Barbarian Queen. Although you do mug the Princess if you want the Reaper Shield without killing Taivra. You can bribe your way in with the Platinum 190, but that takes you directly to the Queen, so you can't get the Reaper Shield that way. However, you quickly have access to an upgrade with the Pirate Prototype. Unless you're a collector, it's probably not a big deal.
It's what I used when I did it.
You already took Attack Drone, may as well get as much use out of them as possible. I find I don't use Paralyzing Shock much, but then, I'm using the Custom Shock Gear. It's pretty much a straight upgrade to the Lightning Rod, but it's harder to get, since you have to beat up Shizuya. Stun Chance + Rapid Recharge = effectively unlimited* Shields with average luck. At least, if you took Second Attack. If you want to stick to Second Shot, you could try fishing for a Stun with the Shock Bow, then smack Amara with your Charged Weapon.
*19.6 Shields (rounded to 20) x 2 turns each Stun = 40 Shields. I've beaten the Shock Hopper (who is immune to Electric damage) with a 3 Physique, Attack Drone Melee Tech Specialist taking no HP damage. I did have wings, so avoided the otherwise automatic shocking floor damage.
I did it with Atma Armor. Daedalus Threads certainly wouldn't hurt. I'd recommend bringing Tam-Wolf along and upgrading him, even if you decide to use Siegwulfe. It's your only chance, after all.