A list of unrelated questions

Paradox01

Well-Known Member
Feb 8, 2020
1,817
2,479
USA

Paradox01

Well-Known Member
Feb 8, 2020
1,817
2,479
USA
Well, I typed in "impulse" and got the text field and cheat prompt, typed in "queenOfTheDeepInitialEncounter", hit the "Execute" button, and got the following message:

Give a target scene function name to execute.[Uncaught ReferenceError]
Something bad happened!
Please report this message, and include any prior scene text or a description of what you did before seeing this message:
Flash Player: ActiveX - Windows 10
Flash Version: WIN 32,0,0,330
Game Version: 0.8.058
Error Name: ReferenceError
Error Mesg: Error #1069
ReferenceError: Error #1069
at classes::TiTS/IsFunction()
at classes::Cheats$/TrySceneExecute()
at classes::TiTS/buttonClick()
(Access the main menu to start a new game or use the data menu to load a previously saved game. The buttons are located in the lower left of the game screen.)

I tried it a second time capitalizing "queen" but got the same message.

EDIT: Disregard, tried it again with lower case "q" and it worked. You have to be occupying the Deep Lake tile. I was trying it from the tile adjacent.

Also, what does the "Args" button do?
 

gena138

Well-Known Member
Feb 2, 2017
238
178
It might be simpler to just save edit. Make sure that all the flags related to her are undefined, meaning they won't be bolded anymore. In order to do that you need to click the red X near the top of the flags list when one is selected. Just leaving it blank doesn't work without using the red X
 

Paradox01

Well-Known Member
Feb 8, 2020
1,817
2,479
USA
Just leaving it blank doesn't work without using the red X
o_O Well now that's news.

Anyway, I got it to work using the Impulse cheat.


Here's an unrelated question: I just noticed Dr Badger is now available at Gastigoth Prison (I turned her in since my last visit a while ago) but I'm unable to visit her. The "Visit" button is greyed out. Anyone know if there's some prerequisite I'm missing or if it's just not implemented yet? The Gastigoth wiki page doesn't even list her as an available prisoner.
 

TheShepard256

Well-Known Member
Here's an unrelated question: I just noticed Dr Badger is now available at Gastigoth Prison (I turned her in since my last visit a while ago) but I'm unable to visit her. The "Visit" button is greyed out. Anyone know if there's some prerequisite I'm missing or if it's just not implemented yet? The Gastigoth wiki page doesn't even list her as an available prisoner.
Not yet implemented.
 

BoyHowdy000

Well-Known Member
Oct 2, 2018
306
324
How do you trigger the special 80% submission scene that allows you to progress further in your relationship with Sub Sera?
 

Skylinegtr34

Well-Known Member
May 20, 2018
1,744
360
34
I wonder if Savin ever thought of making a scene where kaede suck off steele? If he did, it would be awhile before that would come out since he’s busy with coc 2
 

Baggrin

Well-Known Member
May 16, 2019
193
89
In a neighboring topic, such a thing is mentioned as https://wiki.smutosaur.us/TiTS/Bimboleum_Defense_System. One related question is that in group battles, only the enemy who breaks the shield receives lust damage or all at once? Because personally, I only defeat any numerous opponents by scamming my savings, because they are simply unfair in their combat capabilities...
 

Paradox01

Well-Known Member
Feb 8, 2020
1,817
2,479
USA
Nope, all of the enemies get hit by the wave. Surf's up!

Oh, and which enemy groups are giving you trouble? Usually, you have to pick one of them, nail him/her first, then the rest go down easy.


Heh heh…"go down easy".
 

Baggrin

Well-Known Member
May 16, 2019
193
89
In fact, due to the lack of mass attacks, anyone with a number greater than two is dangerous. For example, Warmints, their overturning to the ground is unpleasant even individually, when “Fenoxo's Generosity” will meet them at once, three or four ... Any group with a stunned opponent, even an ordinary opponent, can hold several moves like that, and the boss ... Yes, the boss can be immobilized, but who will beat the opponents? These allies are some kind of weak (do they have any abilities besides normal attacks?) And INSECURABLE in choosing targets, skip over without finishing enemies.
The only theoretically safe enemies are the Void Pirates, but even they, due to the quantity, can inflict incompatible with the restoration of the shield (Once per battle? What the hell, Fenoxo ?!) during their murder...
 

Paradox01

Well-Known Member
Feb 8, 2020
1,817
2,479
USA
Every class has access to area effect attacks - attacks that damage an entire group of enemies. There are also items like grenades that deal area effect damage (Ero Gas, Aphro Daisies, EMP, etc). And then there are Accessories like the Bimboleum and Salamander Defense Systems that deal area damage.

Often, groups of enemies have a leader. Take out the leader and there goes the majority of the enemy's special attacks. The Rat Thieves are a great example. They always attack in threes, and always in a 1-2 M/F or F/M ratio. Take the odd man/woman out (disabling the lone male or lone female, whichever is the case), and the rest are much easier to deal with.


As for this...
safe enemies
...well, that's sort of an inherent contradiction. Every enemy in the game is given their own experience level. They're designed to be fought when the PC is the same level give or take one, therefore making them challenging. And by "challenging" I mean "easy enough that the player doesn't want to rage-quit while at the same time tough enough that the player doesn't fall asleep and break the keyboard with their forehead".* Using your example of Varmints, they're a level 6 enemy. You should be at least level 5, preferably 6 or higher.



*Funny how both of those outcomes usually result in damage to your stuff.
 
Last edited:

Theron

Well-Known Member
Nov 8, 2018
3,606
1,379
44
In fact, due to the lack of mass attacks, anyone with a number greater than two is dangerous. ...
What are your class and stats? Mercenary Carpet Grenades rely on Intelligence, as do Smuggler Grenades*. Melee Mercs have 'Cleave', but they're considered inferior to Ranged. When playing a Smuggler, I find the Stealth Field Generator is extremely useful against groups. The Tech Specialist's Gravidic Disruptor doesn't seem to do much damage to adjacent enemies. Mostly, I just power through with Charge Weapon's ridiculous damage output and Deflector Regen for defense. Attack Drone gives you guaranteed damage on one enemy/round, and can be used to finish off an enemy while you switch to a healthier one.
*You want to keep Intelligence high as a Smuggler anyway because it also factors into Sneak Attack/Aimed Shot.

Every class has access to area effect attacks - attacks that damage an entire group of enemies. There are also items like grenades that deal area effect damage (Ero Gas, Aphro Daisies, EMP, etc). And then there are Accessories like the Bimboleum and Salamander Defense Systems that deal area damage...
The Defense Systems do have a downside: they require your Shields to be depleted. This is kind of a bad spot, if you don't win then, which is not necessarily guaranteed. If you're relying on a Defense System, you probably want to spread the damage around a little instead of focusing an enemy. You're also likely to take HP damage when your Shields go down. Mercs can Second Wind during the next fight, but everyone else has to Rest or use a consumable. Or use the Hirudo Devourer. Tech Specialists almost have too much Shields. You do more damage with a Defense System, but your Shields will take awhile to deplete, so you may be better off winning via conventional damage.
 
Last edited:

Paradox01

Well-Known Member
Feb 8, 2020
1,817
2,479
USA
The Defense Systems do have a downside: they require your Shields to be depleted. This is kind of a bad spot, if you don't win then, which is not necessarily guaranteed. You're also likely to take HP damage when your Shields go down. Mercs can Second Wind during the next fight, but everyone else has to Rest or use a consumable.

I was only giving examples of the various ways to damage multiple enemies. I didn't mean to infer those I listed were the best for every situation.
 

Theron

Well-Known Member
Nov 8, 2018
3,606
1,379
44
I was only giving examples of the various ways to damage multiple enemies. I didn't mean to infer those I listed were the best for every situation.
I didn't take it that way. I thought pointing out they need a different strategy would be relevant. They're not as proactive as Grenades, et al.
 

Paradox01

Well-Known Member
Feb 8, 2020
1,817
2,479
USA
Gotcha.

I do wish TiTS had a party combat system like CoC2. So many of the NPCs that you can collect on your travels have absolutely no use outside of sex; it'd be nice to put folks like Eitan, Kase and Olympia to work. Even the majority of crew members that have a "use" are extremely limited (lookin' at you, Pippa!).
 
  • Like
Reactions: Savin

Baggrin

Well-Known Member
May 16, 2019
193
89
Every class has access to area effect attacks - attacks that damage an entire group of enemies. There are also items like grenades that deal area effect damage (Ero Gas, Aphro Daisies, EMP, etc).

Where?! I want (but don't get) something like this:

Amara digs her feet in and brings her chaingun to bear. With a booming warcry, she holds down the trigger and lets a hail of lead fly down range at you and Kara.
Amara hits you with her chaingun! Your shield crackles but holds. (S: -26)
Amara connects with her chaingun! Kara’s shield crackles but holds. (S: -28)
Amara hits you with her chaingun! Your shield crackles but holds. (S: -31)
Amara connects with her chaingun! Kara’s shield crackles but holds. (S: -27)

By the way, nice damage, taking into account the fact that I can restore the shield only twice per battle (item and ability).

When I last used grenades, they did not damage the group. However, the damage of EMP grenades is in any case too weak for use on anything other than drones (Or Gabilani Vacationers, but these are easier and cheaper to avoid than trying to win ...). Although it will be possible to buy a grenade launcher and try to use it on groups ...

Often, groups of enemies have a leader.

Personally, I understand how SOMETIMES groups have a leader. The problem is that the leader ALWAYS has a shield stronger than that of my same level tech specialist. And they seem to be able to restore it an unlimited number of times per battle (While my energy is not unlimited). Where they buy these things, I want them too! And I won’t refuse the maximum lust in 200+ (Yes, Dr. Khan was an unusual opponent, but this once again unjustly exceeds the player’s capabilities!).



...well, that's sort of an inherent contradiction. Every enemy in the game is given their own experience level. They're designed to be fought when the PC is the same level give or take one, therefore making them challenging. And by "challenging" I mean "easy enough that the player doesn't want to rage-quit while at the same time tough enough that the player doesn't fall asleep and break the keyboard with their forehead".* Using your example of Varmints, they're a level 6 enemy. You should be at least level 5, preferably 6 or higher.

With a ground-shaking roar, booster jets on Amara’s suit’s feet activate and propel her into the air. She lunges up and comes back down foot-first towards your face! Amara slams into your face, jumpjets first, throwing you to the ground with bone-crushing force, driving you into a crater. (S: -15) You are stunned!

One question: How should a character of the EIGHT level deal with such an adversary cheater?


Not so long ago, my character encountered the Pirates of the Void at level 5, and if my memory serves me correctly, at the end of the battle won (Vanae Spear+Charge Weapon) with 15 health. Nice "challenging" for a level 4 character, isn't it?

Varmints (Yes, I know my mistake)... I met four of them and the character of the NINTH level was defeated unilaterally. Fenoxo, how do you suggest a character will fight with them without weapons and attacking abilities ?!


What are your class and stats? Mercenary Carpet Grenades rely on Intelligence, as do Smuggler Grenades*. Melee Mercs have 'Cleave', but they're considered inferior to Ranged. When playing a Smuggler, I find the Stealth Field Generator is extremely useful against groups. The Tech Specialist's Gravidic Disruptor doesn't seem to do much damage to adjacent enemies. Mostly, I just power through with Charge Weapon's ridiculous damage output and Deflector Regen for defense. Attack Drone gives you guaranteed damage on one enemy/round, and can be used to finish off an enemy while you switch to a healthier one.
*You want to keep Intelligence high as a Smuggler anyway because it also factors into Sneak Attack/Aimed Shot.

The Defense Systems do have a downside: they require your Shields to be depleted. This is kind of a bad spot, if you don't win then, which is not necessarily guaranteed. If you're relying on a Defense System, you probably want to spread the damage around a little instead of focusing an enemy. You're also likely to take HP damage when your Shields go down. Mercs can Second Wind during the next fight, but everyone else has to Rest or use a consumable. Or use the Hirudo Devourer. Tech Specialists almost have too much Shields. You do more damage with a Defense System, but your Shields will take awhile to deplete, so you may be better off winning via conventional damage.

My character in (current) version 0.8.58:
* Level: 9
* Experience: 3361/1476225, 1472864 XP to next Level
* Credits: 27121
Active Stats
* Shields: 100 %, ̶0̶/̶1̶2̶7̶/̶1̶2̶7̶ 0/100/100 When equipped with a drone.
* HP: 100 %, 0/90/90
* Lust: 23 %, 0/23/100
* Energy: 100 %, 0/133/133
Passive Stats
* Physique: 49 %, 0/22/45
* Reflexes: 40 %, 0/18/45
* Aim: 100 %, 0/45/45
* Intelligence: 100 %, 0/45/45
* Willpower: 89 %, 0/40/45
* Libido: 3 %, 0/3/100
* Taint: 0 %, 0/0/100

Combat Statistics
Physical Combat
* Accuracy Bonus, Melee: 18 %
* Accuracy Bonus, Ranged: 26 %
* Critical Chance, Melee: 5 %
* Critical Chance, Ranged: 5 %
* Defense, Armor: 0
* Defense, Shields: 13
* Defense, Lust: 8
* Evasion Bonus: -5 %
* Fortification: 0
* Melee Damage, Kinetic: 23
* Ranged Damage, Freezing: 51.3
* Attack Drone Damage, Electric: 10 - 15
* Resistance, Kinetic: 0 % HP, 45 % Shields
* Resistance, Electric: 30 % HP, -25 % Shields
* Resistance, Burning: 24 % HP, 0 % Shields
Sexual Combat
* Sexiness: 0
* Sexiness, Attire, Total: 0
* Sexiness, Attire, Outfit: 0
* Sexiness, Attire, Upper Undergarment: 0
* Sexiness, Attire, Lower Undergarment: 0
* Tease Skill, Chest: 50/100
* Tease Skill, Crotch: 70/100
Combat Performance
* Combat, Losses: 0
* Combat, Victories: 292
* Tease, Times Used Chest: 50
* Tease, Times Used Crotch: 70

Advanced Shielding - Grants a defense bonus to your shields equal to 25% of your intelligence.
Armor Tweaks - Grants a 20% bonus to defense values provided by equipped armor.
Attack Drone - Grants an attack drone that will automatically fire on your enemies every combat round as long as your shields are up. The drone will also bolster your shields with its own, raising your maximum shielding by three points per level. Grants acquired drones more damage.
Charge Weapon - Grants the ability to charge your melee weapon with electricity for even deadlier strikes!
Deflector Regeneration - Grants the ability to restore a moderate amount of shielding and energy over four combat rounds. Usable once per combat at no cost.
Enhanced Dampeners - Grants a 50% vulnerability reduction to damage absorbed by your shield generator.
Fight Smarter - Improves melee and ranged accuracy by a small portion of your intelligence.
Gravidic Disruptor - Grants the ability to deal Unresistable damage to targeted enemies.
Gun Tweaks - Allows you to do 20% additional damage with energy guns thanks to after-market modifications.
Heroic Reserves - Raises your maximum energy reserves by 33, allowing you to use more special attacks before tiring.
Incubator - Increases the speed at which your pregnancies progress.
Limber - Grants an addition 20% chance to escape from grapples!
Second Shot - Allows you to make a second, low-accuracy attack whenever you shoot a ranged weapon.
Shield Hack - Allows you to spend 25 energy to hack an enemy’s shield, dealing very high shield damage.
Shield Regen - Builds a redundancy into your shields that can reactivate them at 25% capacity once per fight after they drop.
Shield Tweaks - Grants your shield generator an additional 2 points of shield protection per level.
Static Burst - Grants the ability to briefly overload your shield emitter. The burst shocks any enemies in close proximity, freeing you from grapples for a small energy cost.


Melee Weapon: Vanae Spear (Jolthammer plans)
Ranged Weapon: FZR Fire Suppression System (It’s sad that two shots per turn do not work with this weapon, because more damage the alternative in Aegis Light Machinegun / Khan's Arc Caster / Auto Shotgun / Chaingun / Chainlaser / CTL-3 Electric Launcher / Hand Cannon possible in group battles)
Armor: Smart Jacket and Pants (A Daedalus Threads or TS-T Armor Plating Mark IV (Black Void) plans)
Shield: ‘Hammer’ Shield (Considering the possibility of JoyCo Shield Generator (Elite) due to Shield Defense 7 or Salamander Class Shield Generator due to resist fire)
Accessory: Fenris-Class Assault Drone (Since I’m quietly considering the special effect, I’m considering the possibility of buying Adventurer’s Coat or Salamander Defense System)
Underwear Bottom: Plain Briefs
Underwear Top: Plain Bra
Tent: Hardlight Survival Tent

If BDS / SDS actually does massive damage, it looks more interesting than a drone weakening my shield in return for some kind of "improved" attacks. And a grenade launcher can be nice if the grenades began to cause damage to the group ...

P.S. Thank you for your open my eyes on the combination of "Fire Suppression System+ Melee".

Gotcha.

I do wish TiTS had a party combat system like CoC2. So many of the NPCs that you can collect on your travels have absolutely no use outside of sex; it'd be nice to put folks like Eitan, Kase and Olympia to work. Even the majority of crew members that have a "use" are extremely limited (lookin' at you, Pippa!).

In my opinion, the combat system in COC2 is disgusting and should not be an example for TiTS. Yes, there are allies in it and they are even stronger than the player (they have abilities available to the Champion + their very powerful unique ones), but these are group fights with idiotic mechanics (For example, in the game “Kill the leader” the player receives a short stick end due to the lack of a leader among most opponents. Oh, there are only four slots for tricks and the usual attack of a black magician simply sucks due to the low damage and resist of opponents.The elemental, however, is not better, it almost always died for me on the same move it was called on), in TiTS Captain Steel at least fights mostly in individual battles ...
 

Theron

Well-Known Member
Nov 8, 2018
3,606
1,379
44
My character in (current) version 0.8.58:
* Level: 9
* Experience: 3361/1476225, 1472864 XP to next Level
* Credits: 27121
Active Stats
* Shields: 100 %, ̶0̶/̶1̶2̶7̶/̶1̶2̶7̶ 0/100/100 When equipped with a drone.
* HP: 100 %, 0/90/90
* Lust: 23 %, 0/23/100
* Energy: 100 %, 0/133/133
Passive Stats
* Physique: 49 %, 0/22/45
* Reflexes: 40 %, 0/18/45
* Aim: 100 %, 0/45/45
* Intelligence: 100 %, 0/45/45
* Willpower: 89 %, 0/40/45
* Libido: 3 %, 0/3/100
* Taint: 0 %, 0/0/100

Combat Statistics
Physical Combat
* Accuracy Bonus, Melee: 18 %
* Accuracy Bonus, Ranged: 26 %
* Critical Chance, Melee: 5 %
* Critical Chance, Ranged: 5 %
* Defense, Armor: 0
* Defense, Shields: 13
* Defense, Lust: 8
* Evasion Bonus: -5 %
* Fortification: 0
* Melee Damage, Kinetic: 23
* Ranged Damage, Freezing: 51.3
* Attack Drone Damage, Electric: 10 - 15
* Resistance, Kinetic: 0 % HP, 45 % Shields
* Resistance, Electric: 30 % HP, -25 % Shields
* Resistance, Burning: 24 % HP, 0 % Shields
Sexual Combat
* Sexiness: 0
* Sexiness, Attire, Total: 0
* Sexiness, Attire, Outfit: 0
* Sexiness, Attire, Upper Undergarment: 0
* Sexiness, Attire, Lower Undergarment: 0
* Tease Skill, Chest: 50/100
* Tease Skill, Crotch: 70/100
Combat Performance
* Combat, Losses: 0
* Combat, Victories: 292
* Tease, Times Used Chest: 50
* Tease, Times Used Crotch: 70

Advanced Shielding - Grants a defense bonus to your shields equal to 25% of your intelligence.
Armor Tweaks - Grants a 20% bonus to defense values provided by equipped armor.
Attack Drone - Grants an attack drone that will automatically fire on your enemies every combat round as long as your shields are up. The drone will also bolster your shields with its own, raising your maximum shielding by three points per level. Grants acquired drones more damage.
Charge Weapon - Grants the ability to charge your melee weapon with electricity for even deadlier strikes!
Deflector Regeneration - Grants the ability to restore a moderate amount of shielding and energy over four combat rounds. Usable once per combat at no cost.
Enhanced Dampeners - Grants a 50% vulnerability reduction to damage absorbed by your shield generator.
Fight Smarter - Improves melee and ranged accuracy by a small portion of your intelligence.
Gravidic Disruptor - Grants the ability to deal Unresistable damage to targeted enemies.
Gun Tweaks - Allows you to do 20% additional damage with energy guns thanks to after-market modifications.
Heroic Reserves - Raises your maximum energy reserves by 33, allowing you to use more special attacks before tiring.
Incubator - Increases the speed at which your pregnancies progress.
Limber - Grants an addition 20% chance to escape from grapples!
Second Shot - Allows you to make a second, low-accuracy attack whenever you shoot a ranged weapon.
Shield Hack - Allows you to spend 25 energy to hack an enemy’s shield, dealing very high shield damage.
Shield Regen - Builds a redundancy into your shields that can reactivate them at 25% capacity once per fight after they drop.
Shield Tweaks - Grants your shield generator an additional 2 points of shield protection per level.
Static Burst - Grants the ability to briefly overload your shield emitter. The burst shocks any enemies in close proximity, freeing you from grapples for a small energy cost.


Melee Weapon: Vanae Spear (Jolthammer plans)
Ranged Weapon: FZR Fire Suppression System (It’s sad that two shots per turn do not work with this weapon, because more damage the alternative in Aegis Light Machinegun / Khan's Arc Caster / Auto Shotgun / Chaingun / Chainlaser / CTL-3 Electric Launcher / Hand Cannon possible in group battles)
Armor: Smart Jacket and Pants (A Daedalus Threads or TS-T Armor Plating Mark IV (Black Void) plans)
Shield: ‘Hammer’ Shield (Considering the possibility of JoyCo Shield Generator (Elite) due to Shield Defense 7 or Salamander Class Shield Generator due to resist fire)
Accessory: Fenris-Class Assault Drone (Since I’m quietly considering the special effect, I’m considering the possibility of buying Adventurer’s Coat or Salamander Defense System)
Underwear Bottom: Plain Briefs
Underwear Top: Plain Bra
Tent: Hardlight Survival Tent

If BDS / SDS actually does massive damage, it looks more interesting than a drone weakening my shield in return for some kind of "improved" attacks. And a grenade launcher can be nice if the grenades began to cause damage to the group ...

P.S. Thank you for your open my eyes on the combination of "Fire Suppression System+ Melee".
Big money is FZR + 'Crushing'.
Why did you take Charge Weapon + Second Shot? That seems really counter-intuitive. You'd get twice the benefit of Charge Weapon with Second Attack. Try Save Editing Second Attack and see if it helps. I suspect this is a big part of your problem. You do half the damage you should be. You can save in a different slot via the Editor. You generally want to stick to either Melee or Ranged in this game, not mix both.
You upgraded Fenris Attack Drone to 2.0, right?
Have you done Queen Taivra's palace? That would get you the Reaper Shield MK1. If you don't want to do that yet, fight Beta Nyrea in No Myr's Land until you get a Nova Shield (Wiki says Alpha. As far as I know, the Nyreans in the Deep Caves don't drop the Nova Shield). Either way, it's an upgrade over your current Shield.
At this point, I'd picked up a Vamp Blade. Charge Weapon means you do crazy damage to Shields (Shields almost always have a weakness to Electric), it's often possible to restore more Shields than they remove.
Remember you have Paralyzing Shock.
Consider the Lightning Rod. Low damage, but you have Charge Weapon so it doesn't really matter. The important bit is the Stun Chance. And Crushing.
Also, it's possible to have +40 Maximum Energy (Finish Irellia's quest, accept her offer of a 'snack')
Avoid having a negative Evasion, if you can. You take extra damage (I don't know the formula). This is probably one of the big reasons the FZR is so powerful. Deep Freeze decreases target Evasion by 50. I'm pretty sure that bonus damage gets doubled with the Auto-Criticals.
Did you not choose a Level 9 Perk? I don't see either Drone Control or Deadly Shock in your Perk list. I'd recommend Drone Control.
I did this quest as a Tech Speciaist at level 8, so I know it's possible. The Juggernaut wasn't too bad, but Amara was a pain. I beat her eventually, just focused exclusively on her, ignoring the Void Troopers. Here's my loadout.
Melee Weapon: Vamp Blade
Ranged Weapon: Zil Champion’s Bow
Armor: Atma Armor Mk. I
Shield: Reaper Armaments Mark I Shield Generator
Accessory: Fenris-Class Assault Drone, Version 2.0

* Shields: 100 %, 0/131/131
* HP: 100 %, 0/80/80
* Energy: 100 %, 0/173/173
(+40 from Royal Nectar status buff)

* Physique: 63 %, 0/25/40
* Reflexes: 25 %, 0/10/40
* Aim: 25 %, 0/10/40
* Intelligence: 100 %, 0/40/40
* Willpower: 10 %, 0/4/40

* Evasion Bonus: 6 %
* Melee Damage, Kinetic: 14.65
* Melee Damage, Electric: 24.25

* Resistance, Kinetic: 0 % HP, 45 % Shields
* Resistance, Electric: 0 % HP, -25 % Shields

Attack Drone
Charge Weapon
Deflector Regeneration
Gravidic Disruptor
Weapon Tweaks
(Didn't actually choose either.)
Second Attack

It occurs to me the BDS does have another weakness. Some enemies clear their Lust when they reach maximum, instead of being defeated. Some can be defeated by filling up their Lust again. There is at least one enemy that is vulnerable to, but cannot be defeated by, Lust damage.

Milodan Alpha (Siege of Korg'ii Hold) will reduce his Lust the first time it is filled. Can be defeated after.

Shock Hopper (Boss of Zheng Shi) must have her Lust Bar maxed out three times.

Milodan Amazons cannot be defeated via Lust at all.
 
Last edited:
  • Like
Reactions: Baggrin

Baggrin

Well-Known Member
May 16, 2019
193
89
Big money is FZR + 'Crushing'.

I was inaccurate, but that is what was meant.

Why did you take Charge Weapon + Second Shot? That seems really counter-intuitive. You'd get twice the benefit of Charge Weapon with Second Attack.

The idea was to play as a shooter, because an additional range attack looked more reasonable. In addition, I was not aware that Fire Suppression does not work with a double shot.

Try Save Editing Second Attack and see if it helps. I suspect this is a big part of your problem. You do half the damage you should be. You can save in a different slot via the Editor.

I'll try. Or upload an earlier save. I deal full damage ... with a shooter, just with a different weapon. But it seems that the shooter is in fact inferior in effectiveness to melee weapons.

You generally want to stick to either Melee or Ranged in this game, not mix both.

Yes, but the strengthening of close combat seemed to me more useful than an enhanced shot+stun with energy weapons (and not with any weapons).

You upgraded Fenris Attack Drone to 2.0, right?

Not by this character, the quote of Amara’s damage was the save of the character from version 0.6.40, in the current version I have not yet met Kara, and the aesthetic order of quests has not yet been determined (First complete Kara’s quest and make Shadow step aside, letting new love deal with the old one and vice versa? Or first bring the drone to the take-off field and reveal to Shadow kinship with her?). So is the version 2.0 still stronger than the usual? Take https://wiki.smutosaur.us/TiTS/Siegwulfe it makes no sense?

Have you done Queen Taivra's palace? That would get you the Reaper Shield MK1.

It looks somehow pathetic or even insignificant: the heir to the galactic corporation robbing the barbarian princess... not to mention the fact that the Kind character with a battle breaking into the palace begins to look not so Kind.

If you don't want to do that yet, fight Beta Nyrea in No Myr's Land until you get a Nova Shield (Wiki says Alpha. As far as I know, the Nyreans in the Deep Caves don't drop the Nova Shield). Either way, it's an upgrade over your current Shield.

Oh, I’ll try. This option was somehow forgotten, although you (it seems you) already advised him to someone.

At this point, I'd picked up a Vamp Blade. Charge Weapon means you do crazy damage to Shields (Shields almost always have a weakness to Electric), it's often possible to restore more Shields than they remove.

This option seems to have been tested, but it seemed not so good. But if it really is a vampire shield ...

Remember you have Paralyzing Shock.

I remember. Speaking of the witch, I just realized that I still have not taken the perk for the ninth level. Does deadly shock make sense at all, or is amplifying drone damage more practical?

Consider the Lightning Rod. Low damage, but you have Charge Weapon so it doesn't really matter. The important bit is the Stun Chance. And Crushing.

Nice.

Also, it's possible to have +40 Maximum Energy (Finish Irellia's quest, accept her offer of a 'snack')

Very interesting. Thank you for pointing this out.

Avoid having a negative Evasion, if you can. You take extra damage (I don't know the formula). This is probably one of the big reasons the FZR is so powerful. Deep Freeze decreases target Evasion by 50. I'm pretty sure that bonus damage gets doubled with the Auto-Criticals.

Then it turns out that Daedalus Threads and Adventurer’s Coat / Siegwulfe (Combat) are my best friends?
 

Theron

Well-Known Member
Nov 8, 2018
3,606
1,379
44
I edited my post while you were composing yours. I added my loadout while doing the quest as a level 8 Melee Tech Specialist, for comparison.
I was inaccurate, but that is what was meant.
Ah, I can be literal-minded at times.

The idea was to play as a shooter, because an additional range attack looked more reasonable. In addition, I was not aware that Fire Suppression does not work with a double shot.
Yes, that is a drawback. It seems the FZR was designed as a side-arm for a melee-focused character. There are other weapons that don't benefit from Second Shot. The Slut Rays and Bimbolium Emitter are the ones I know of. There may be more.

I'll try. Or upload an earlier save. I deal full damage ... with a shooter, just with a different weapon. But it seems that the shooter is in fact inferior in effectiveness to melee weapons.
For Tech Specialists, yes. Charge Weapon is ridiculous*. The biggest thing is Charge Weapon benefits from Second Attack, while Overcharge is mutually exclusive with Second Shot. Interestingly, a Mercenary with Rapid Fire + Second Shot does get all four attacks with the FZR, but I've never seen it inflict Deep Freeze when used that way. The same applies for Slut Rays and Bimbolium Emitter.
*It gives +Intelligence as bonus Electric Damage for the entire fight. For 15 Energy. For reference, weapons only get Physique/2 or Aim/2 as bonus damage.

If you want to go Ranged, Mercenary is the class of choice. 4 attacks/turn, +Level bonus damage for consecutive hits, ignore a portion of your target's armor, Stagger chance. All for 20 Energy/turn.

Yes, but the strengthening of close combat seemed to me more useful than an enhanced shot+stun with energy weapons (and not with any weapons).
There's not much distinction between close combat and ranged combat in this game. The only things I can really think of are:
1. The inability to hit Flying enemies with Melee attacks, unless you have Wings, the Light Jetpack, or are a level 10 Mercenary with Lunge.
2. Blind is more of a hinderance to Ranged attacks.

Overcharge is not completely useless. It's damage type is more flexible than Charge Weapon. The Stun chance is your Intelligence vs target's Physique with a random number thrown in. It can be more reliable than a Stun Weapon, and can therefore be used to (semi)reliably benefit from Rapid Recharge while doing damage. It also requires less Energy than Paralyzing Shock. 20 vs 25.
Intelligence/2 + random(0 to 20) + 1 >= Physique/2 + 10
Unfortunately, it only stops the target from acting that turn (Steele always goes first). The target acts as normal the next turn.

Not by this character, the quote of Amara’s damage was the save of the character from version 0.6.40, in the current version I have not yet met Kara, and the aesthetic order of quests has not yet been determined (First complete Kara’s quest and make Shadow step aside, letting new love deal with the old one and vice versa? Or first bring the drone to the take-off field and reveal to Shadow kinship with her?). So is the version 2.0 still stronger than the usual? Take https://wiki.smutosaur.us/TiTS/Siegwulfe it makes no sense?
The Siegwulfe is superior to Tam-Wolf, if you don't have Tam-Wolf 2.0.
Drone damage is based on your level (+1/level for the Attack Drone perk itself, +Drone Control).
Siegewulfe and Tam-Wolf do 0.9 x Drone Damage as Kinetic, Penetrating.
Tam-Wolf 2.0 does 0.8 Drone Damage Kinetic, Penetrating and 0.3 as Electric.
Therefore, Tam-Wolf does more damage (1.1 x Drone Damage), and especially to enemies resistant to Kinetic (and Shields in general), especially Zheng Shi's Mining Robots.
It's up to you if you want more damage or bonus Evasion.

You also don't have to reveal Shade is your half-sister. You potentially may not even know about it. If you collect the Probe, then do Kara's first quest, Shade will leave as soon as you talk to her again in the bar. If she doesn't pass the Probe, your relation won't be revealed to you, either.

Also, Amara can no longer re-Stun a Stunned character as of 0.8.029.

It looks somehow pathetic or even insignificant: the heir to the galactic corporation robbing the barbarian princess... not to mention the fact that the Kind character with a battle breaking into the palace begins to look not so Kind.
Barbarian Queen. Although you do mug the Princess if you want the Reaper Shield without killing Taivra. You can bribe your way in with the Platinum 190, but that takes you directly to the Queen, so you can't get the Reaper Shield that way. However, you quickly have access to an upgrade with the Pirate Prototype. Unless you're a collector, it's probably not a big deal.

This option seems to have been tested, but it seemed not so good. But if it really is a vampire shield …
It's what I used when I did it.

I remember. Speaking of the witch, I just realized that I still have not taken the perk for the ninth level. Does deadly shock make sense at all, or is amplifying drone damage more practical?
You already took Attack Drone, may as well get as much use out of them as possible. I find I don't use Paralyzing Shock much, but then, I'm using the Custom Shock Gear. It's pretty much a straight upgrade to the Lightning Rod, but it's harder to get, since you have to beat up Shizuya. I've never beaten her below level 9, and her ship moves around, making her hard to find sometimes.

Stun Chance + Rapid Recharge = effectively unlimited* Shields with average luck. At least, if you took Second Attack. If you want to stick to Second Shot, you could try fishing for a Stun with the Shock Bow, then smack Amara with your Charged Weapon.
*19.6 Shields (rounded to 20) x 2 turns each Stun = 40 Shields. I've beaten the Shock Hopper (who is immune to Electric damage) with a 3 Physique, Attack Drone Melee Tech Specialist taking no HP damage. I did have wings, so avoided the otherwise automatic shocking floor damage. Rarely had to use Deflector Regeneration. I was trying to see how long I could ignore Physique.

Very interesting. Thank you for pointing this out.
You're welcome. Happy to help.

Then it turns out that Daedalus Threads and Adventurer’s Coat / Siegwulfe (Combat) are my best friends?
I did it with Atma Armor. Daedalus Threads certainly wouldn't hurt. I'd recommend bringing Tam-Wolf along and upgrading him, even if you decide to use Siegwulfe. It's your only chance, after all.
 
Last edited:
  • Like
Reactions: Baggrin

Baggrin

Well-Known Member
May 16, 2019
193
89
I edited my post while you were composing yours. I added my loadout while doing the quest as a level 8 Melee Tech Specialist, for comparison.
My characteristics in saving before the fight with Amara аt the end of the post. For some hell, under one spoiler, my whole post was removed instead of only one part and the system refused to edit it. In order not to mess with me, it was decided to remove the old post and move the spoiler to the end of the new one.


The Slut Rays and Bimbolium Emitter are the ones I know of. There may be more.

But at first it seemed to me possible to come to Amar with just these weapons. However, anyway, we have already decided that a double shot is inferior to a double blow.

For Tech Specialists, yes. Charge Weapon is ridiculous*. The biggest thing is Charge Weapon benefits from Second Attack, while Overcharge is mutually exclusive with Second Shot. Interestingly, a Mercenary with Rapid Fire + Second Shot does get all four attacks with the FZR, but I've never seen it inflict Deep Freeze when used that way. The same applies for Slut Rays and Bimbolium Emitter.
*It gives +Intelligence as bonus Electric Damage for the entire fight. For 15 Energy. For reference, weapons only get Physique/2 or Aim/2 as bonus damage.

If you want to go Ranged, Mercenary is the class of choice. 4 attacks/turn, +Level bonus damage for consecutive hits, ignore a portion of your target's armor, Stagger chance. All for 20 Energy/turn.

Maybe later. While I will play Tech Specialist.

Overcharge is not completely useless. It's damage type is more flexible than Charge Weapon. The Stun chance is your Intelligence vs target's Physique with a random number thrown in. It can be more reliable than a Stun Weapon, and can therefore be used to (semi)reliably benefit from Rapid Recharge while doing damage. It also requires less Energy than Paralyzing Shock. 20 vs 25.
Intelligence/2 + random(0 to 20) + 1 >= Physique/2 + 10

And it works with a fire suppression system. But, in my opinion, an alternative perk is still better.

The Siegwulfe is superior to Tam-Wolf, if you don't have Tam-Wolf 2.0.
Drone damage is based on your level (+1/level for the Attack Drone perk itself, +Drone Control).
Siegewulfe and Tam-Wolf do 0.9 x Drone Damage as Kinetic, Penetrating.
Tam-Wolf 2.0 does 0.8 Drone Damage Kinetic, Penetrating and 0.3 as Electric.
Therefore, Tam-Wolf does more damage to enemies resistant to Kinetic (and Shields in general), especially Zheng Shi's Mining Robots.
It's up to you if you want more damage or bonus Evasion.

I'll think about it. But if you say that a negative Evasion value is dangerous ...

Barbarian Queen. Although you do mug the Princess if you want the Reaper Shield without killing Taivra. You can bribe your way in with the Platinum 190, but that takes you directly to the Queen, so you can't get the Reaper Shield that way. However, you quickly have access to an upgrade with the Pirate Prototype. Unless you're a collector, it's probably not a big deal.

I meant exactly the Princess. After all, the Queen needs to be killed in order to get her shield? But the Princess is not necessary to kill. In addition, if soon there will be a better shield in the game, it's not worth it. From a moral point of view, at least.

It's what I used when I did it.

And it was even in the description of the blade... but for some reason I thought that this blade vampires health. Perhaps me need to not only look at the characteristics, but also read the description, curious things are then revealed ...

You already took Attack Drone, may as well get as much use out of them as possible. I find I don't use Paralyzing Shock much, but then, I'm using the Custom Shock Gear. It's pretty much a straight upgrade to the Lightning Rod, but it's harder to get, since you have to beat up Shizuya. Stun Chance + Rapid Recharge = effectively unlimited* Shields with average luck. At least, if you took Second Attack. If you want to stick to Second Shot, you could try fishing for a Stun with the Shock Bow, then smack Amara with your Charged Weapon.
*19.6 Shields (rounded to 20) x 2 turns each Stun = 40 Shields. I've beaten the Shock Hopper (who is immune to Electric damage) with a 3 Physique, Attack Drone Melee Tech Specialist taking no HP damage. I did have wings, so avoided the otherwise automatic shocking floor damage.

Then the final build will be Attack Drone + Charge Weapon + Deflector Regeneration + Gravidic Disruptor + Weapon Tweaks (after all, is the fire suppression system only for freezing?) + Shield Hack + Second Attack + Drone Control + Boosted Charges / Linked Emitters?

I did it with Atma Armor. Daedalus Threads certainly wouldn't hurt. I'd recommend bringing Tam-Wolf along and upgrading him, even if you decide to use Siegwulfe. It's your only chance, after all.

If there is an opportunity to improve your drone without any problems, then why not? And whether to use it, another version of the drone, or something else, you can think about it. Or change to taste / situation.

Shield 96
HP 85
Core stats (all) 40
Physical Combat
* Accuracy Bonus, Melee: 6 %
* Accuracy Bonus, Ranged: 10 %
* Critical Chance, Melee: 5 %
* Critical Chance, Ranged: 9 %
* Defense, Armor: 0
* Defense, Shields: 0
* Evasion Bonus: 1 %
* Fortification: 5
* Melee Damage, Kinetic: 13
* Melee Damage, Electric: 31
* Ranged Damage, Electric: 50
* Resistance, Kinetic: 35 %
* Resistance, Electric: 30 %
* Resistance, Burning: 30 %
Sexual Combat
* Sexiness: 0
* Tease Skill, Ass: 2/100
* Tease Skill, Chest: 100/100
* Tease Skill, Crotch: 100/100
* Tease Skill, Hips: 10/100
Combat Performance
* Combat, Losses: 0
* Combat, Victories: 244
* Tease, Times Used Ass: 2
* Tease, Times Used Chest: 139
* Tease, Times Used Crotch: 133
* Tease, Times Used Hips: 10

Equipment:
Melee Weapon: A Jolthammer
Ranged Weapon: An Arc Caster Once Owned By A Doctor Khan
Armor: A Smart Jacket And Pants
Shield: An Elite JoyCo Shield Generator
Accessory: A Fenris-class Assault Drone, Version 2.0
Underwear Bottom: A Set of Plain Briefs
Underwear Top: A Plain Bra

in the end, the easiest and quickest way to defeat Amar for me was to tease her with my chest or crotch.
 

ScarletteKnight

Well-Known Member
Dec 19, 2015
1,872
1,589
27
Okay, I'm straight up not reading all that. Two things:

1) If you're having trouble there is an easy mode
2) Amara is admittedly difficult, but can still be wrecked by a melee Tech Spec at level 8
 
  • Like
Reactions: Savin and Kesil

sumgai

Well-Known Member
Jul 17, 2017
2,029
1,817
I thought everyone just shook their booty at Amara until she bit her lip and then Kara shoots her off the building...
 
  • Like
Reactions: ScarletteKnight